1RGBLINK(1) BSD General Commands Manual RGBLINK(1)
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4 rgblink — Game Boy linker
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7 rgblink [-t] [-w] [-d] [-m mapfile] [-n symfile] [-O overlayfile]
8 [-o outfile] [-p pad_value] [-s symbol] [-l linkerscript]
9 file ...
10
12 The rgblink program links objects created by rgbasm(1) into a single Game
13 Boy ROM file.
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15 By default, ROM0 sections created by the assembler are placed in the
16 16KiB bank 0, and ROMX sections are placed in any bank except bank 0. If
17 your ROM will only be 32KiB, you can use the -t option to override this.
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19 Similarly, WRAM0 sections are placed in the first 4KiB of WRAM bank 0 and
20 WRAMX sections are placed in any bank except bank 0. If your ROM doesn't
21 use banked WRAM you can use option -w option to override this.
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23 Also, if your ROM is designed for DMG, you can make sure that you don't
24 use any prohibited section by using the option -d, which implies -w but
25 also prohibits the use of VRAM bank 1.
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27 The arguments are as follows:
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29 -m mapfile
30 Write a mapfile to the given filename.
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32 -n symfile
33 Write a symbol file to the given filename.
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35 -O overlayfile
36 The ROM image to overlay sections over. When an overlay ROM is
37 provided, all sections must be fixed. This may be used to patch
38 an existing binray.
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40 -o outfile
41 Write ROM image to the given filename.
42
43 -p pad_value
44 When padding an image, pad with this value. The default is 0x00.
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46 -s symbol
47 ???
48
49 -w Expand the WRAM0 section size from 4KiB to the full 8KiB assigned
50 to WRAM and prohibit the use of WRAMX sections.
51
52 -d Enable DMG mode. Prohibit the use of sections that doesn't exist
53 on a DMG, such as WRAMX and VRAM bank 1. This option automati‐
54 cally enables -w.
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56 -t Expand the ROM0 section size from 16KiB to the full 32KiB
57 assigned to ROM and prohibit the use of ROMX sections. Useful
58 for ROMs that fit in 32 KiB.
59
60 -l linkerscript
61 Specify a linkerscript file that tells the linker how sections
62 must be placed in the ROM. This file has priority over the
63 attributes assigned in the source code, but they have to be con‐
64 sistent. See rgblink(5) for more information about its format.
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67 All you need for a basic ROM is an object file, which can be made into a
68 ROM image like so:
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70 $ rgblink -o bar.gb foo.o
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72 The resulting bar.gb will not have correct checksums (unless you put them
73 in the assembly source). You should use rgbfix(1) to fix these so that
74 the program will actually run in a Game Boy:
75
76 $ rgbfix -v bar.gb
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79 rgbasm(1), rgblink(5), rgbfix(1), rgbds(5), rgbds(7)
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82 rgblink was originally written by Carsten Sørensen as part of the ASMotor
83 package, and was later packaged in RGBDS by Justin Lloyd. It is now main‐
84 tained by a number of contributors at .:
85 https://github.com/rednex/rgbds
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87RGBDS Manual April 17, 2017 RGBDS Manual