1draw_sprite_v_flip(3) Allegro manual draw_sprite_v_flip(3)
2
3
4
6 draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the
7 sprite transformed to the destination bitmap. Allegro game programming
8 library.
9
11 #include <allegro.h>
12
13
14 void draw_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);
15
16 void draw_sprite_h_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);
17
18 void draw_sprite_vh_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);
19
21 These are like draw_sprite(), but they additionally flip the image ver‐
22 tically, horizontally, or both, respectively. Flipping vertically means
23 that the y-axis is reversed, while flipping horizontally means that the
24 x-axis is reversed, between the source and the destination. This pro‐
25 duces exact mirror images, which is not the same as rotating the sprite
26 (and it is a lot faster than the rotation routine). The sprite must be
27 a memory bitmap. Example:
28
29 if (key[KEY_RIGHT])
30 draw_sprite(screen, hero_right, pos_x, pos_y);
31 else if (key[KEY_LEFT])
32 draw_sprite_h_flip(screen, hero_right, pos_x, pos_y);
33 else
34 draw_sprite(screen, hero_idle, pos_x, pos_y);
35
36
38 draw_sprite(3), bitmap_mask_color(3), exsprite(3)
39
40
41
42Allegro version 4.4.2 draw_sprite_v_flip(3)