1GLACCUM(3G) OpenGL Manual GLACCUM(3G)
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6 glAccum - operate on the accumulation buffer
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9 void glAccum(GLenum op, GLfloat value);
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12 op
13 Specifies the accumulation buffer operation. Symbolic constants
14 GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.
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16 value
17 Specifies a floating-point value used in the accumulation buffer
18 operation. op determines how value is used.
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21 The accumulation buffer is an extended-range color buffer. Images are
22 not rendered into it. Rather, images rendered into one of the color
23 buffers are added to the contents of the accumulation buffer after
24 rendering. Effects such as antialiasing (of points, lines, and
25 polygons), motion blur, and depth of field can be created by
26 accumulating images generated with different transformation matrices.
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28 Each pixel in the accumulation buffer consists of red, green, blue, and
29 alpha values. The number of bits per component in the accumulation
30 buffer depends on the implementation. You can examine this number by
31 calling glGetIntegerv() four times, with arguments GL_ACCUM_RED_BITS,
32 GL_ACCUM_GREEN_BITS, GL_ACCUM_BLUE_BITS, and GL_ACCUM_ALPHA_BITS.
33 Regardless of the number of bits per component, the range of values
34 stored by each component is -1 1. The accumulation buffer pixels are
35 mapped one-to-one with frame buffer pixels.
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37 glAccum operates on the accumulation buffer. The first argument, op, is
38 a symbolic constant that selects an accumulation buffer operation. The
39 second argument, value, is a floating-point value to be used in that
40 operation. Five operations are specified: GL_ACCUM, GL_LOAD, GL_ADD,
41 GL_MULT, and GL_RETURN.
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43 All accumulation buffer operations are limited to the area of the
44 current scissor box and applied identically to the red, green, blue,
45 and alpha components of each pixel. If a glAccum operation results in a
46 value outside the range -1 1, the contents of an accumulation buffer
47 pixel component are undefined.
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49 The operations are as follows:
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51 GL_ACCUM
52 Obtains R, G, B, and A values from the buffer currently selected
53 for reading (see glReadBuffer()). Each component value is divided
54 by 2 n - 1, where n is the number of bits allocated to each color
55 component in the currently selected buffer. The result is a
56 floating-point value in the range 0 1, which is multiplied by value
57 and added to the corresponding pixel component in the accumulation
58 buffer, thereby updating the accumulation buffer.
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60 GL_LOAD
61 Similar to GL_ACCUM, except that the current value in the
62 accumulation buffer is not used in the calculation of the new
63 value. That is, the R, G, B, and A values from the currently
64 selected buffer are divided by 2 n - 1, multiplied by value, and
65 then stored in the corresponding accumulation buffer cell,
66 overwriting the current value.
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68 GL_ADD
69 Adds value to each R, G, B, and A in the accumulation buffer.
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71 GL_MULT
72 Multiplies each R, G, B, and A in the accumulation buffer by value
73 and returns the scaled component to its corresponding accumulation
74 buffer location.
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76 GL_RETURN
77 Transfers accumulation buffer values to the color buffer or buffers
78 currently selected for writing. Each R, G, B, and A component is
79 multiplied by value, then multiplied by 2 n - 1, clamped to the
80 range 0 2 n - 1, and stored in the corresponding display buffer
81 cell. The only fragment operations that are applied to this
82 transfer are pixel ownership, scissor, dithering, and color
83 writemasks.
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85 To clear the accumulation buffer, call glClearAccum() with R, G, B, and
86 A values to set it to, then call glClear() with the accumulation buffer
87 enabled.
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90 Only pixels within the current scissor box are updated by a glAccum
91 operation.
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94 GL_INVALID_ENUM is generated if op is not an accepted value.
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96 GL_INVALID_OPERATION is generated if there is no accumulation buffer.
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98 GL_INVALID_OPERATION is generated if glAccum is executed between the
99 execution of glBegin() and the corresponding execution of glEnd().
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102 glGet() with argument GL_ACCUM_RED_BITS
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104 glGet() with argument GL_ACCUM_GREEN_BITS
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106 glGet() with argument GL_ACCUM_BLUE_BITS
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108 glGet() with argument GL_ACCUM_ALPHA_BITS
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111 glClear(), glClearAccum(), glCopyPixels(), glDrawBuffer(), glGet(),
112 glReadBuffer(), glReadPixels(), glScissor(), glStencilOp()
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115 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
116 under the SGI Free Software B License. For details, see
117 http://oss.sgi.com/projects/FreeB/.
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120 opengl.org
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124opengl.org 07/13/2018 GLACCUM(3G)