1GLFRUSTUM(3G) OpenGL Manual GLFRUSTUM(3G)
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6 glFrustum - multiply the current matrix by a perspective matrix
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9 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom,
10 GLdouble top, GLdouble nearVal, GLdouble farVal);
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13 left, right
14 Specify the coordinates for the left and right vertical clipping
15 planes.
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17 bottom, top
18 Specify the coordinates for the bottom and top horizontal clipping
19 planes.
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21 nearVal, farVal
22 Specify the distances to the near and far depth clipping planes.
23 Both distances must be positive.
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26 glFrustum describes a perspective matrix that produces a perspective
27 projection. The current matrix (see glMatrixMode()) is multiplied by
28 this matrix and the result replaces the current matrix, as if
29 glMultMatrix() were called with the following matrix as its argument:
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31 2 nearVal right - left 0 A 0 0 2 nearVal top - bottom B 0 0 0 C D 0
32 0 -1 0
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34 A = right + left right - left
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36 B = top + bottom top - bottom
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38 C = - farVal + nearVal farVal - nearVal
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40 D = - 2 farVal nearVal farVal - nearVal
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42 Typically, the matrix mode is GL_PROJECTION, and left bottom - nearVal
43 and right top - nearVal specify the points on the near clipping plane
44 that are mapped to the lower left and upper right corners of the
45 window, assuming that the eye is located at (0, 0, 0). - farVal
46 specifies the location of the far clipping plane. Both nearVal and
47 farVal must be positive.
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49 Use glPushMatrix() and glPopMatrix() to save and restore the current
50 matrix stack.
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53 Depth buffer precision is affected by the values specified for nearVal
54 and farVal. The greater the ratio of farVal to nearVal is, the less
55 effective the depth buffer will be at distinguishing between surfaces
56 that are near each other. If
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58 r = farVal nearVal
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60 roughly log 2 r bits of depth buffer precision are lost. Because r
61 approaches infinity as nearVal approaches 0, nearVal must never be set
62 to 0.
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65 GL_INVALID_VALUE is generated if nearVal or farVal is not positive, or
66 if left = right, or bottom = top, or near = far.
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68 GL_INVALID_OPERATION is generated if glFrustum is executed between the
69 execution of glBegin() and the corresponding execution of glEnd().
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72 glGet() with argument GL_MATRIX_MODE
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74 glGet() with argument GL_MODELVIEW_MATRIX
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76 glGet() with argument GL_PROJECTION_MATRIX
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78 glGet() with argument GL_TEXTURE_MATRIX
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80 glGet() with argument GL_COLOR_MATRIX
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83 glOrtho(), glMatrixMode(), glMultMatrix(), glPushMatrix(), glViewport()
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86 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
87 under the SGI Free Software B License. For details, see
88 http://oss.sgi.com/projects/FreeB/.
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91 opengl.org
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95opengl.org 07/13/2018 GLFRUSTUM(3G)