1GLUORTHO2D(3G) OpenGL Manual GLUORTHO2D(3G)
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6 gluOrtho2D - define a 2D orthographic projection matrix
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9 void gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom,
10 GLdouble top);
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13 left, right
14 Specify the coordinates for the left and right vertical clipping
15 planes.
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17 bottom, top
18 Specify the coordinates for the bottom and top horizontal clipping
19 planes.
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22 gluOrtho2D sets up a two-dimensional orthographic viewing region. This
23 is equivalent to calling glOrtho() with near = -1 and far = 1.
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26 glOrtho(), gluPerspective()
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29 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
30 under the SGI Free Software B License. For details, see
31 http://oss.sgi.com/projects/FreeB/.
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34 opengl.org
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38opengl.org 07/13/2018 GLUORTHO2D(3G)