1Hex‐a‐hop(6) Hex‐a‐hop(6)
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6 hex-a-hop - puzzle game based on hexagonal tiles
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9 Hex‐a‐hop is a puzzle game based on hexagonal tiles. There is no time
10 limit and no real‐time element.
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12 The objective is simply to destroy all the green hexagonal tiles on
13 each of the 100 levels. As you progress through the game, more types of
14 tiles are introduced which make things more difficult and interesting.
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18 You can move the character around with the keys Q,W,E,A,S,D, or with
19 the numeric keypad. Alternatively, you can use the mouse and click on
20 the tile you'd like to move to.
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22 Use 'U', backspace or the right mouse button to undo mistakes. The
23 'Esc' key (or middle mouse button) brings up a menu from which you can
24 restart if you get stuck.
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26 Your goal is to break all the green tiles. You mainly do this by jump‐
27 ing on them. They will crack when you land on them, and only disinte‐
28 grate when you jump off. Try not to trap yourself!
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30 During the game, you will be given hints and instructions on what to
31 do. Use the cursor keys or click on the arrows to scroll through the
32 help pages. More pages will be added as you progress through the game,
33 as new tiles will keep appearing.
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35 You can choose which level to attempt next from the map screen. Silver
36 levels are ones you've cleared. Black levels are ones you haven't com‐
37 pleted yet, but are available to play.
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39 There is no time limit and no real‐time element, so take as long as you
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43 You can find more about the game on its homepage: http://hexa‐
44 hop.sourceforge.net/
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46 In Debian's version, game data is stored in the directory
47 $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll
48 use /tmp/ instead.
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52 The game has been written by Tom Beaumont, and is distributed under the
53 GNU General Public License, either version 2 of the License, or (at
54 your option) any later version.
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59 Hex‐a‐hop(6)