1libraries(3)                         Coin                         libraries(3)
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NAME

6       libraries - Coin use of 3rd party libraries.  Coin may use a wide
7       variety of 3rd party libraries, directly and indirectly, depending on
8       how the Coin build was configured. This document tries to summarize the
9       situation. Some of the libraries that are a standard part of an
10       operating system are ignored here.
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12       This document expects that the reader is familiar with library build
13       processes and has knowledge of various concepts such as 'configure-
14       time', 'linktime', and 'runtime' related to library builds and
15       behaviour.
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17       First of all, Coin requires OpenGL. Depending on the OpenGL version,
18       features in Coin are turned on and off. If a feature Coin is supposed
19       to suport does not seem to produce any result, make sure to check that
20       the underlying OpenGL version does support that feature. OpenGL is
21       linked into Coin both at linktime and runtime. Features added to OpenGL
22       later than the oldest version of OpenGL we support in Coin are always
23       tried linked up at runtime, and failure to do so will disable features
24       in Coin or cause alternate implementations of features to be used
25       instead.
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27       OpenGL is accompanied with a set of auxiliary libraries we also use.
28       These are libraries like GLext, GLU (for NURBS tessellation and texture
29       mipmaping amongst others), CgGL (for shaders that use Cg (we recommend
30       using GLSL instead BTW)). Of these libraries, CgGL is loaded at runtime
31       if needed, while the others are linked with Coin at linktime.
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33       Some platforms have GLU libraries that don't behave properly in certain
34       respects, and some Coin users have particular needs wrt Coin's use of
35       GLU. For these users, we (at Kongsberg Oil & Gas Technologies) have
36       created a fork og GLU that we have named SuperGLU that we have tweaked
37       in certain ways. This library can be checked out into the Coin source
38       code directory, which will be detected at configure-time and linked
39       statically into Coin and used instead of the GLU libraries on the host
40       system.
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42       In addition to these libraries, Coin will use AGL on Mac OS X, WGL on
43       MS Windows, and GLX on X Windows Systems for offscreen rendering
44       purposes.
45
46       We now move on to libraries that are not related to OpenGL.
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48       Coin uses libz (aka zlib) and libbzip2 to read and/or write files
49       compressed with either of those compression techniques. Both libraries
50       can ble linked with Coin at linktime or loaded at runtime, and this is
51       controlled at configure-time. They can also be disabled if compressed
52       file input/output is not wanted. The libz library is likely to be
53       pulled in as a dependency from other libraries as well, especially
54       graphics libraries.
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56       For font support, Coin uses Fontconfig or FreeType in addition to
57       native platform APIs for font reading. Freetype can be loaded at
58       runtime instead of linked at linktime if desired, but FreeType is only
59       used if Fontconfig is not found at configure-time anyway, unless the
60       library builder overrides this behaviour.
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62       For JavaScript support in VRML97, Coin uses SpiderMonkey. SpiderMonkey
63       can also be loaded at runtime instead of linked at linktime.
64
65       For sound support in VRML97, Coin uses OpenAL. OpenAL is loaded at
66       runtime or linked at linktime. BTW, some versions of the OpenAL library
67       delivered with installers from Creative on MS Windows have been known
68       to crash/freeze Coin-applications when loaded, so if you experience
69       something like that, that's one thing to investigate.
70
71       For threading support, Coin uses POSIX threads (pthread library) or the
72       native Win32 API on MS Windows. You can use pthread on MS Windows as
73       well instead of the native threads by setting this at configure-time.
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75       We now come to a special class of libraries that has been directly
76       integrated into the Coin source code, thereby not requiring the
77       libraries to be installed on the system beforehand for Coin to build or
78       run.
79
80       Coin makes use of certain utilities like smart-pointers from Boost. The
81       boost headers can be found under include/ in the Coin source code
82       directory. No boost types are exposed in the Coin API, nor will they
83       ever be. They are completely hidden, viewed from the outside of Coin.
84       All boost types used in Coin are completely inlined in the boost
85       headers and therefore do not require a link library to pull their
86       implementation from at runtime.
87
88       For XML reading, Coin uses the expat library, which has also been
89       integrated directly into Coin, so also here there are no extra linktime
90       or runtime dependencies to other libraries. The expat API is not
91       exposed in the Coin API, it is hidden, but Coin provides its own XML
92       DOM API that is a wrapper over the expat engine.
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94       The last thing to mention here is hardly a library, but we mention it
95       anyway. Coin uses flex and bison to generate some parsers (one for the
96       STL 3D model file format, and another one for parsing the calculator
97       language in the SoCalculator engine). This is code that has been
98       generated by 3rd party parser generators and integrated into Coin. The
99       generated code is distributed with the source code, so neither flex nor
100       bison is needed to build Coin.
101
102       And last but definitely not least, Coin uses simage...
103

The simage library

105       Coin uses a library called simage, which is a 1st part library since we
106       have written it ourselves. Simage is a thin wrapper library over a huge
107       set of graphics and audio libraries, to provide Coin with a unified API
108       for loading images (textures), audio, and animations, regardless of
109       which image file format it is stored as. The simage library can in
110       other words pull in another set of 3rd party libraries. All 3rd party
111       libraries to simage are optional. Simage is loaded at runtime or (if
112       specified) linked at linktime with Coin.
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114       Simage can use QImage from Qt to add support for the file formats Qt
115       supports.
116
117       Simage can use GDI+ (gdiplus) under MS Windows to add support for the
118       file formats supported by GDI+.
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120       Simage can use QuickTime under Mac OS X to add support for the file
121       formats QuickTime supports.
122
123       Simage can use libungif or giflib for GIF file support.
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125       Simage can use libjpeg for JPEG file support.
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127       Simage can use libpng for PNG file support. This will also require that
128       zlib is used.
129
130       Simage can use libtiff for TIFF file support.
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132       Simage can use JASPER support for JPEG 2000 file support.
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134       Simage can use mpeg2enc for MPEG2 encoding.
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136       Simage can use vfw (Video for Windows) for AVI video encoding.
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138       Simage can use libogg, libvorbis and libvorbisfile for Ogg Vorbis
139       support. This is for VRML97 sound support in Coin.
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141       Simage can use libsndfile for VRML97 sound support in Coin.
142
143       Simage can use libguile for a Guile (Scheme) binding for the Simage
144       library API.
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148Version 3.1.3                   Thu Jan 31 2019                   libraries(3)
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