1GLCOPYTEXSUBIMAGE2D(3G)         [FIXME: manual]        GLCOPYTEXSUBIMAGE2D(3G)
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NAME

6       glCopyTexSubImage2D, glCopyTextureSubImage2D - copy a two-dimensional
7       texture subimage
8

C SPECIFICATION

10       void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
11                                GLint yoffset, GLint x, GLint y,
12                                GLsizei width, GLsizei height);
13
14       void glCopyTextureSubImage2D(GLuint texture, GLint level,
15                                    GLint xoffset, GLint yoffset, GLint x,
16                                    GLint y, GLsizei width, GLsizei height);
17

PARAMETERS

19       target
20           Specifies the target to which the texture object is bound for
21           glCopyTexSubImage2D function. Must be GL_TEXTURE_1D_ARRAY,
22           GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
23           GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
24           GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
25           GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_RECTANGLE.
26
27       texture
28           Specifies the texture object name for glCopyTextureSubImage2D
29           function.
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31       level
32           Specifies the level-of-detail number. Level 0 is the base image
33           level. Level n is the nth mipmap reduction image.
34
35       xoffset
36           Specifies a texel offset in the x direction within the texture
37           array.
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39       yoffset
40           Specifies a texel offset in the y direction within the texture
41           array.
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43       x, y
44           Specify the window coordinates of the lower left corner of the
45           rectangular region of pixels to be copied.
46
47       width
48           Specifies the width of the texture subimage.
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50       height
51           Specifies the height of the texture subimage.
52

DESCRIPTION

54       glCopyTexSubImage2D and glCopyTextureSubImage2D replace a rectangular
55       portion of a two-dimensional texture image, cube-map texture image,
56       rectangular image, or a linear portion of a number of slices of a
57       one-dimensional array texture with pixels from the current
58       GL_READ_BUFFER (rather than from main memory, as is the case for
59       glTexSubImage2D()).
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61       The screen-aligned pixel rectangle with lower left corner at x y and
62       with width width and height height replaces the portion of the texture
63       array with x indices xoffset through xoffset + width - 1, inclusive,
64       and y indices yoffset through yoffset + height - 1, inclusive, at the
65       mipmap level specified by level.
66
67       The pixels in the rectangle are processed exactly as if glReadPixels()
68       had been called, but the process stops just before final conversion. At
69       this point, all pixel component values are clamped to the range $[0,1]$
70       and then converted to the texture's internal format for storage in the
71       texel array.
72
73       The destination rectangle in the texture array may not include any
74       texels outside the texture array as it was originally specified. It is
75       not an error to specify a subtexture with zero width or height, but
76       such a specification has no effect.
77
78       When target is GL_TEXTURE_1D_ARRAY then the y coordinate and height are
79       treated as the start slice and number of slices to modify.
80
81       If any of the pixels within the specified rectangle of the current
82       GL_READ_BUFFER are outside the read window associated with the current
83       rendering context, then the values obtained for those pixels are
84       undefined.
85
86       No change is made to the internalformat, width, or height, parameters
87       of the specified texture array or to texel values outside the specified
88       subregion.
89

NOTES

91       glPixelStore() modes affect texture images.
92

ERRORS

94       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
95       GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
96       GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
97       GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
98       GL_TEXTURE_1D_ARRAY, or GL_RECTANGLE.
99
100       GL_INVALID_FRAMEBUFFER_OPERATION is generated if the object bound to
101       GL_READ_FRAMEBUFFER_BINDING is not framebuffer complete.
102
103       GL_INVALID_OPERATION is generated if the texture array has not been
104       defined by a previous glTexImage2D(), glTexStorage2D() or
105       glCopyTexImage2D() operation.
106
107       GL_INVALID_OPERATION is generated by glCopyTextureSubImage2D if texture
108       is not the name of an existing texture object.
109
110       GL_INVALID_OPERATION is generated by glCopyTextureSubImage2D if the
111       effective target of texture does not correspond to one of the texture
112       targets supported by the function.
113
114       GL_INVALID_VALUE is generated if level is less than 0.
115
116       GL_INVALID_VALUE is generated if the effective target is
117       GL_TEXTURE_RECTANGLE and level is not zero.
118
119       GL_INVALID_VALUE may be generated if level > log 2 ⁡ max, where max is
120       the returned value of GL_MAX_TEXTURE_SIZE.
121
122       GL_INVALID_VALUE is generated if xoffset < 0, xoffset + width > w,
123       yoffset < 0, or yoffset + height > 0,, where w is the GL_TEXTURE_WIDTH,
124       h is the GL_TEXTURE_HEIGHT and of the texture image being modified.
125
126       GL_INVALID_OPERATION is generated if:
127
128       ·   the read buffer is GL_NONE, or
129
130       ·   the value of GL_READ_FRAMEBUFFER_BINDING is non-zero, and:
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132           ·   the read buffer selects an attachment that has no image
133               attached, or
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135           ·   the effective value of GL_SAMPLE_BUFFERS for the read
136               framebuffer is one.
137

ASSOCIATED GETS

139       glGetTexImage()
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VERSION SUPPORT

142       ┌────────────────────────┬───────────────────────────────────────────────────────────────────────┐
143       │                        │                OpenGL Version                                         
144       ├────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
145Function                2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5 
146/                       │     │     │     │     │     │     │     │     │     │     │     │     │
147Feature                 │     │     │     │     │     │     │     │     │     │     │     │     │
148Name                    │     │     │     │     │     │     │     │     │     │     │     │     │
149       ├────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
150glCopyTexSubImage2D     │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
151       ├────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
152glCopyTextureSubImage2D │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
153       └────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
154

SEE ALSO

156       glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(),
157       glCopyTexSubImage3D(), glPixelStore(), glReadBuffer(), glTexImage1D(),
158       glTexImage2D(), glTexImage3D(), glTexParameter(), glTexSubImage1D(),
159       glTexSubImage2D(), glTexSubImage3D()
160
162       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2014
163       Khronos Group. This document is licensed under the SGI Free Software B
164       License. For details, see http://oss.sgi.com/projects/FreeB/.
165
167       Copyright © 2014 Khronos Group
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171[FIXME: source]                   03/06/2019           GLCOPYTEXSUBIMAGE2D(3G)
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