1GLPASSTHROUGH(3G) GLPASSTHROUGH(3G)
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6 glPassThrough - place a marker in the feedback buffer
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10 void glPassThrough( GLfloat token )
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14 token Specifies a marker value to be placed in the feedback buffer
15 following a GL_PASS_THROUGH_TOKEN.
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18 Feedback is a GL render mode. The mode is selected by calling
19 glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no
20 pixels are produced by rasterization. Instead, information about prim‐
21 itives that would have been rasterized is fed back to the application
22 using the GL. See the glFeedbackBuffer reference page for a descrip‐
23 tion of the feedback buffer and the values in it.
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25 glPassThrough inserts a user-defined marker in the feedback buffer when
26 it is executed in feedback mode. token is returned as if it were a
27 primitive; it is indicated with its own unique identifying value:
28 GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with
29 respect to the specification of graphics primitives is maintained.
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32 glPassThrough is ignored if the GL is not in feedback mode.
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35 GL_INVALID_OPERATION is generated if glPassThrough is executed between
36 the execution of glBegin and the corresponding execution of glEnd.
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39 glGet with argument GL_RENDER_MODE
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42 glFeedbackBuffer(3G), glRenderMode(3G)
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46 GLPASSTHROUGH(3G)