1DTK_LOAD_VIDEO_FILE(3) Draw Toolkit manual DTK_LOAD_VIDEO_FILE(3)
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6 dtk_load_video_file - Load an video file as a texture
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9 #include <dtk_video.h>
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11 dtk_htex dtk_load_video_file(int flags, const char *filename);
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14 This function loads the video file specified by filename argument as a
15 dynamic texture. The texture will then been tracked by an internal tex‐
16 ture manager so that the next call using the same filename argument
17 will return the same texture handle, thus sparing the resources of the
18 system. If not specified by flags the video will not be played immedi‐
19 ately and dtk_video_exec(3) should be called to do start playing.
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21 The argument flags is used to modify the creation. It should contains a
22 bitwise OR combination of the following flags:
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24 DTK_AUTOSTART : Indicates that the video should start immedi‐
25 ately after creation.
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27 DTK_NOBLOCKING : Indicates that the creation function should not
28 block waiting that the video pipeline is fully running.
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30 A dynamic texture can be used the same way as a static texture (for
31 example image file). The only difference is that the content of the
32 texture changes automatically with the stream of video. This means that
33 every time a shape using this texture is drawn, the latest frame avail‐
34 able from the video stream will be mapped on the shape.
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36 There is no need for a valid window to create successfully a texture,
37 i.e. creation of textures are completely decoupled from the creation
38 of others resources and can even be created in one thread to be used in
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41 Once a the texture is stopped being used, it should be destroyed by
42 dtk_destroy_texture(3).
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45 In case of success, the function returns the handle to the created tex‐
46 ture. In case of failure, NULL is returned.
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49 dtk_load_video_file() is thread-safe.
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52 dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)
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58EPFL 2011 DTK_LOAD_VIDEO_FILE(3)