1DTK_LOAD_VIDEO_TEST(3) Draw Toolkit manual DTK_LOAD_VIDEO_TEST(3)
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6 dtk_load_video_test - Load an test video as a texture
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9 #include <dtk_video.h>
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11 dtk_htex dtk_load_video_test(int flags);
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14 This function loads a test video file as a dynamic texture. The texture
15 will then been tracked by an internal texture manager so that the next
16 call will return the same texture handle, thus sparing the resources of
17 the system. If not specified by flags the video will not be played
18 immediately and dtk_video_exec(3) should be called to do start playing.
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20 The argument flags is used to modify the creation. It should contains a
21 bitwise OR combination of the following flags:
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23 DTK_AUTOSTART : Indicates that the video should start immedi‐
24 ately after creation.
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26 DTK_NOBLOCKING : Indicates that the creation function should not
27 block waiting that the video pipeline is fully running.
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29 A dynamic texture can be used the same way as a static texture (for
30 example image file). The only difference is that the content of the
31 texture changes automatically with the stream of video. This means that
32 every time a shape using this texture is drawn, the latest frame avail‐
33 able from the video stream will be mapped on the shape.
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35 There is no need for a valid window to create successfully a texture,
36 i.e. creation of textures are completely decoupled from the creation
37 of others resources and can even be created in one thread to be used in
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40 Once a the texture is stopped being used, it should be destroyed by
41 dtk_destroy_texture(3).
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44 In case of success, the function returns the handle to the created tex‐
45 ture. In case of failure, NULL is returned.
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48 dtk_load_video_test() is thread-safe.
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51 dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)
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57EPFL 2011 DTK_LOAD_VIDEO_TEST(3)