1get_x_rotate_quat(3) Allegro manual get_x_rotate_quat(3)
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6 get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct
7 axis rotation quaternions. Allegro game programming library.
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10 #include <allegro.h>
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13 void get_x_rotate_quat(QUAT *q, float r);
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15 void get_y_rotate_quat(QUAT *q, float r);
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17 void get_z_rotate_quat(QUAT *q, float r);
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20 Construct axis rotation quaternions, storing them in q. When applied to
21 a point, these quaternions will rotate it about the relevant axis by
22 the specified angle (given in binary, 256 degrees to a circle format).
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27Allegro version 4.4.3 get_x_rotate_quat(3)