10AD(6) User Commands 0AD(6)
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6 0ad - manual page for 0ad 0.0.18 Rhododactylos
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9 0ad [options]
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12 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-plat‐
13 form real-time strategy (RTS) game of ancient warfare. In short, it is
14 a historically-based war/economy game that allows players to relive or
15 rewrite the history of Western civilizations, focusing on the years
16 between 500 B.C. and 500 A.D. The project is highly ambitious, involv‐
17 ing state-of-the-art 3D graphics, detailed artwork, sound, and a flexi‐
18 ble and powerful custom-built game engine.
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20 The game has been in development by Wildfire Games (WFG), a group of
21 volunteer, hobbyist game developers, since 2001.
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23 Basic gameplay:
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25 -autostart=...
26 load a map instead of showing main menu (see below)
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28 -editor
29 launch the Atlas scenario editor
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31 -mod=NAME
32 start the game using NAME mod
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34 -quickstart
35 load faster (disables audio and some system info logging)
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38 Autostart:
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40 -autostart="TYPEDIR/MAPNAME"
41 enables autostart and sets MAPNAME; TYPEDIR is skirmishes, sce‐
42 narios, or random
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44 -autostart-ai=PLAYER:AI
45 sets the AI for PLAYER (e.g. 2:petra)
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47 -autostart-aidiff=PLAYER:DIFF
48 sets the DIFFiculty of PLAYER's AI (0: easy, 3: very hard)
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50 -autostart-civ=PLAYER:CIV
51 sets PLAYER's civilisation to CIV (skirmish and random maps
52 only)
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54 -autostart-aiseed=AISEED
55 sets the seed used for the AI random generator (default 0, use
56 -1 for random)
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59 Multiplayer:
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61 -autostart-playername=NAME
62 sets local player NAME (default 'anonymous')
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64 -autostart-host
65 sets multiplayer host mode
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67 -autostart-host-players=NUMBER
68 sets NUMBER of human players for multiplayer games (default 2)
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70 -autostart-client=IP
71 sets multiplayer client to join host host at given IP address
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74 Random maps only:
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76 -autostart-seed=SEED
77 sets random map SEED value (default 0, use -1 for random)
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79 -autostart-size=TILES
80 sets random map size in TILES (default 192)
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82 -autostart-players=NUMBER
83 sets NUMBER of players on random map (default 2)
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86 Configuration:
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88 -conf=KEY:VALUE
89 set a config value
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91 -g=F set the gamma correction to 'F' (default 1.0)
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93 -nosound
94 disable audio
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96 -noUserMod
97 disable loading of the user mod
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99 -shadows
100 enable shadows
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102 -vsync enable VSync, i.e. lock FPS to monitor refresh rate
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104 -xres=N
105 set screen X resolution to 'N'
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107 -yres=N
108 set screen Y resolution to 'N'
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111 Advanced / diagnostic:
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113 -dumpSchema
114 creates a file entity.rng in the working directory, containing
115 complete entity XML schema, used by various analysis tools
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117 -entgraph
118 (disabled)
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120 -listfiles
121 (disabled)
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123 -profile=NAME
124 (disabled)
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126 -replay=PATH
127 non-visual replay of a previous game, used for analysis purposes
128 PATH is system path to commands.txt containing simulation log
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130 -writableRoot
131 store runtime game data in root data directory (only use if you
132 have write permissions on that directory)
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134 -ooslog
135 dumps simulation state in binary and ASCII representations each
136 turn, files created in sim_log within the game's log folder.
137 NOTE: game will run much slower with this option!
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139 -serializationtest
140 checks simulation state each turn for serialization errors; on
141 test failure, error is displayed and logs created in oos_log
142 within the game's log folder. NOTE: game will run much slower
143 with this option!
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146 Archive builder:
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148 -archivebuild=PATH
149 system PATH of the base directory containing mod data to be
150 archived/precached specify all mods it depends on with -mod=NAME
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152 -archivebuild-output=PATH
153 system PATH to output of the resulting .zip archive (use with
154 archivebuild)
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156 -archivebuild-compress
157 enable deflate compression in the .zip (no zip compression by
158 default since it hurts compression of release packages)
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162 1) "Bob" will host a 2 player game on the Arcadia map:
163 -autostart="scenarios/Arcadia 02" -autostart-host -autostart-host-players=2 -autostart-playername="Bob"
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165 2) Load Alpine Lakes random map with random seed, 2 players (Athens and
166 Britons), and player 2 is PetraBot:
167 -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
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171 Bugs should be reported on Trac. For information on reporting problems
172 and finding logs, see http://trac.wildfiregames.com/wiki/ReportingEr‐
173 rors
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177 0 A.D. is released as open source: you can freely use, copy, modify and
178 distribute the game's source code and data files, as long as you
179 include attribution to Wildfire Games and let anyone freely modify and
180 distribute any of your own modifications to the game's files.
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1840ad 0.0.18 Rhododactylos Mar 13 2015 0AD(6)