1ROBOTS(6) BSD Games Manual ROBOTS(6)
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4 robots — fight off villainous robots
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7 robots [-Asjtan] [scorefile]
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10 robots pits you against evil robots, who are trying to kill you (which is
11 why they are evil). Fortunately for you, even though they are evil, they
12 are not very bright and have a habit of bumping into each other, thus
13 destroying themselves. In order to survive, you must get them to kill
14 each other off, since you have no offensive weaponry.
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16 Since you are stuck without offensive weaponry, you are endowed with one
17 piece of defensive weaponry: a teleportation device. When two robots run
18 into each other or a junk pile, they die. If a robot runs into you, you
19 die. When a robot dies, you get 10 points, and when all the robots die,
20 you start on the next field. This keeps up until they finally get you.
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22 Robots are represented on the screen by a ‘+’, the junk heaps from their
23 collisions by a ‘∗’, and you (the good guy) by a ‘@’.
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25 The commands are:
26 h move one square left
27 l move one square right
28 k move one square up
29 j move one square down
30 y move one square up and left
31 u move one square up and right
32 b move one square down and left
33 n move one square down and right
34 . (also space) do nothing for one turn
35 HJKLBNYU
36 run as far as possible in the given direction
37 > do nothing for as long as possible
38 t teleport to a random location
39 w wait until you die or they all do
40 q quit
41 ^L redraw the screen
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43 All commands can be preceded by a count.
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45 If you use the ‘w’ command and survive to the next level, you will get a
46 bonus of 10% for each robot which died after you decided to wait. If you
47 die, however, you get nothing. For all other commands, the program will
48 save you from typos by stopping short of being eaten. However, with ‘w’
49 you take the risk of dying by miscalculation.
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51 Only five scores are allowed per user on the score file. If you make it
52 into the score file, you will be shown the list at the end of the game.
53 If an alternative score file is specified, that will be used instead of
54 the standard file for scores.
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56 The options are
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58 -s Don't play, just show the score file.
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60 -j Jump, i.e., when you run, don't show any intermediate positions;
61 only show things at the end. This is useful on slow terminals.
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63 -t Teleport automatically when you have no other option. This is a
64 little disconcerting until you get used to it, and then it is
65 very nice.
66
67 -a Advance into the higher levels directly, skipping the lower, eas‐
68 ier levels.
69
70 -A Auto-bot mode. Lets the game play itself.
71
72 -n Increase the number of games played by one.
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75 Ken Arnold Christos Zoulas (autobot mode)
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78 /var/games//robots_roll the score file
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81 Bugs? You crazy, man?!?
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83BSD May 31, 1993 BSD