1SoTextureCoordinate2(3IV)() SoTextureCoordinate2(3IV)()
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6 SoTextureCoordinate2 — 2D texture coordinate node
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9 SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2
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12 #include <Inventor/nodes/SoTextureCoordinate2.h>
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14 Fields from class SoTextureCoordinate2:
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16 SoMFVec2f point
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18 Methods from class SoTextureCoordinate2:
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20 SoTextureCoordinate2()
21 static SoType getClassTypeId()
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23 Methods from class SoNode:
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25 void setOverride(SbBool state)
26 SbBool isOverride() const
27 SoNode * copy(SbBool copyConnections = FALSE) const
28 virtual SbBool affectsState() const
29 static SoNode * getByName(const SbName &name)
30 static int getByName(const SbName &name, SoNodeList &list)
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32 Methods from class SoFieldContainer:
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34 void setToDefaults()
35 SbBool hasDefaultValues() const
36 SbBool fieldsAreEqual(const SoFieldContainer *fc) const
37 void copyFieldValues(const SoFieldContainer *fc, SbBool
38 copyConnections = FALSE)
39 SbBool set(const char *fieldDataString)
40 void get(SbString &fieldDataString)
41 virtual int getFields(SoFieldList &resultList) const
42 virtual SoField * getField(const SbName &fieldName) const
43 SbBool getFieldName(const SoField *field, SbName &fieldName)
44 const
45 SbBool isNotifyEnabled() const
46 SbBool enableNotify(SbBool flag)
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48 Methods from class SoBase:
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50 void ref()
51 void unref() const
52 void unrefNoDelete() const
53 void touch()
54 virtual SoType getTypeId() const
55 SbBool isOfType(SoType type) const
56 virtual void setName(const SbName &name)
57 virtual SbName getName() const
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61 This node defines a set of 2D coordinates to be used to map textures to
62 subsequent vertex-based shapes (those derived from SoVertexShape). It
63 replaces the current texture coordinates in the rendering state for the
64 shapes to use.
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66 The current texture coordinate binding (see SoTextureCoordinateBinding)
67 determines how texture coordinates are mapped to vertices of shapes. An
68 alternative to using explicit texture coordinates is to generate them
69 using a function; see SoTextureCoordinateFunction.
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71 Texture coordinates range from 0 to 1 across the texture. The horizon‐
72 tal coordinate, called S, is specified first, followed by the vertical
73 coordinate, T.
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76 SoMFVec2f point
77 Texture coordinate points.
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81 SoTextureCoordinate2()
82 Creates a texture coordinate node with default settings.
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84 static SoType getClassTypeId()
85 Returns type identifier for this class.
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89 SoGLRenderAction, SoCallbackAction
90 Sets the current texture coordinates in the state.
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94 TextureCoordinate2 {
95 point [ ]
96 }
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99 SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction,
100 SoVertexShape
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105 SoTextureCoordinate2(3IV)()