1Module::Build::SDL(3) User Contributed Perl DocumentationModule::Build::SDL(3)
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6 Module::Build::SDL - Module::Build subclass for building SDL apps/games
7 [not stable yet]
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10 When creating a new SDL application/game you can create Build.PL like
11 this:
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13 use Module::Build::SDL;
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15 my $builder = Module::Build::SDL->new(
16 module_name => 'Games::Demo',
17 dist_version => '1.00',
18 dist_abstract => 'Demo game based on Module::Build::SDL',
19 dist_author => 'coder@cpan.org',
20 license => 'perl',
21 requires => {
22 'SDL' => 0,
23 },
24 #+ others Module::Build options
25 )->create_build_script();
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27 Once you have created a SDL application/game via Module::Build::SDL as
28 described above you can use some extra build targets/actions:
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30 · you can create a PAR distribution like:
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32 $ perl ./Build.PL
33 $ ./Build
34 $ ./Build par
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36 There are some extra parameters related to 'par' action you can
37 pass to Module::Build::SDL->new():
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39 parinput => 'bin/scriptname.pl'
40 paroutput => 'filename.par.exe',
41 parlibs => [ qw/SDL SDL_main SDL_gfx/ ], #external libraries (.so/.dll) to be included into PAR
42 parmods => [ qw/Module::A Module::B/ ], #extra modules to be included into PAR
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44 · to run the game from distribution directory you can use:
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46 $ perl ./Build.PL
47 $ ./Build
48 $ ./Build run
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50 · TODO: maybe some additional actions: parexe, parmsi, deb, rpm
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53 Module::Build::SDL is a subclass of Module::Build created to make easy
54 some tasks specific to SDL applications - e.g. packaging SDL
55 application/game into PAR archive.
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58 Module::Build::SDL expects the following layout in project directory:
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60 #example: game with the main *.pl script + data files + modules (*.pm)
61 Build.PL
62 lib/
63 Games/
64 Demo.pm
65 bin/
66 game-script.pl
67 data/
68 whatever_data_files_you_need.jpg
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70 the most simple game should look like:
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72 #example: simple one-script apllication/game
73 Build.PL
74 bin/
75 game-script.pl
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77 In short - there are 3 expected subdirectories:
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79 · bin - one or more perl scripts (*.pl) to start the actual
80 application/game
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82 · lib - application/game specific modules (*.pm) organized in dir
83 structure in "usual perl manners"
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85 · data - directory for storing application data (pictures, sounds
86 etc.). This subdirectory is handled as a "ShareDir" (see
87 File::ShareDir for more details)
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89 · As the project is (or could be) composed as a standard perl
90 distribution it also support standard subdirectory 't' (with
91 tests).
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94 When creating a SDL application/game based on Module::Build::SDL it is
95 recommended to follow these rules:
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97 · Use the name for your game from Games::* namespace; it will make
98 the later release to CPAN much easier.
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100 · Put all data files into data subdirectory and access the data
101 subdir only via File::ShareDir (namely by calling distdir()
102 function)
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104 · TODO: maybe add more
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108perl v5.30.1 2020-01-30 Module::Build::SDL(3)