1SDL::Tutorial(3) User Contributed Perl Documentation SDL::Tutorial(3)
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6 SDL::Tutorial - introduction to Perl SDL
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8 CATEGORY
9 Tutorials
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12 # to read this tutorial
13 $ perldoc SDL::Tutorial
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15 # to run this tutorial
16 $ perl -MSDL::Tutorial -e 1
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19 "SDL::Tutorial" are incomplete and old. A new book has been started to
20 provide a complete tutorial for SDL. See <http://bit.ly/hvxc9V>.
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23 SDL, the Simple DirectMedia Layer, is a cross-platform multimedia
24 library. These are the Perl 5 bindings. You can find out more about
25 SDL at <http://www.libsdl.org/>. You can find out more about SDL perl
26 at <http://sdl.perl.org>.
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28 Creating an SDL application with Perl is easy. You have to know a few
29 basics, though. Here's how to get up and running as quickly as
30 possible.
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32 Surfaces
33 All graphics in SDL live on a surface. You'll need at least one.
34 That's what SDLx::App provides.
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36 Of course, before you can get a surface, you need to initialize your
37 video mode. SDL gives you several options, including whether to run in
38 a window or take over the full screen, the size of the window, the bit
39 depth of your colors, and whether to use hardware acceleration. For
40 now, we'll build something really simple.
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42 Initialization
43 SDLx::App makes it easy to initialize video and create a surface.
44 Here's how to ask for a windowed surface with 640x480x16 resolution:
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46 use SDLx::App;
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48 my $app = SDLx::App->new(
49 width => 640,
50 height => 480,
51 depth => 16,
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54 You can get more creative, especially if you use the "title" and "icon"
55 attributes in a windowed application. Here's how to set the window
56 title of the application to "My SDL Program":
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58 use SDLx::App;
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60 my $app = SDLx::App->new(
61 height => 640,
62 width => 480,
63 depth => 16,
64 title => 'My SDL Program',
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67 Setting an icon is a little more involved -- you have to load an image
68 onto a surface. That's a bit more complicated, but see the "name"
69 parameter to "SDL::Surface-"new()> if you want to skip ahead.
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71 Working With The App
72 Since $app from the code above is just an SDL surface with some extra
73 sugar, it behaves much like SDL::Surface. In particular, the all-
74 important "blit" and "update" methods work. You'll need to create
75 SDL::Rect objects representing sources of graphics to draw onto the
76 $app's surface, "blit" them there, then "update" the $app.
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78 Note: "blitting" is copying a chunk of memory from one place to
79 another.
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81 That, however, is another tutorial.
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84 SDL::Tutorial::Animation
85 basic rectangle drawing and animation
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87 SDL::Tutorial::LunarLander
88 basic image loading and animation
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91 chromatic, <chromatic@wgz.org>.
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93 Written for and maintained by the Perl SDL project,
94 <http://sdl.perl.org/>. See "AUTHORS" in SDL for details.
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97 Copyright (c) 2003 - 2004, chromatic. 2009 - 2010, kthakore. All
98 rights reserved. This module is distributed under the same terms as
99 Perl itself, in the hope that it is useful but certainly under no
100 guarantee.
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104perl v5.30.1 2020-01-30 SDL::Tutorial(3)