1SDLx::Rect(3) User Contributed Perl Documentation SDLx::Rect(3)
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6 SDLx::Rect - SDL extension for storing and manipulating rectangular
7 coordinates
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10 Extension
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13 SDLx::Rect works as a SDL::Rect in the lower layer (SDL::*) but
14 provides more methods to users.
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16 use SDLx::Rect; #instead of SDL::Rect
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18 my $rect = SDLx::Rect->new( $x, $y, $w, $h); #same as SDL::Rect
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20 ...
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22 SDL::Video::fill_rect( .. , $rect, ...); # use like SDL::Rect
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25 "SDLx::Rect" object are used to store and manipulate rectangular areas.
26 Rect objects are created from a combination of left (or x), top (or y),
27 width (or w) and height (or h) values, just like raw "SDL::Rect
28 objects".
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30 All "SDLx::Rect" methods that change either position or size of a Rect
31 return a new copy of the Rect with the affected changes. The original
32 Rect is not modified. If you wish to modify the current Rect object,
33 you can use the equivalent "in-place" methods that do not return but
34 instead affects the original Rect. These "in-place" methods are denoted
35 with the "ip" suffix. Note that changing a Rect's attribute is always
36 an in-place operation.
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38 ATTRIBUTES
39 All Rect attributes are accessors, meaning you can get them by name,
40 and set them by passing a value:
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42 $rect->left(15);
43 $rect->left; # 15
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45 The Rect object has several attributes which can be used to resize,
46 move and align the Rect.
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48 · width, w - gets/sets object's width
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50 · height, h - gets/sets object's height
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52 · left, x - moves the object left position to match the given
53 coordinate
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55 · top, y - moves the object top position to match the given
56 coordinate
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58 · bottom - moves the object bottom position to match the given
59 coordinate
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61 · right - moves the object right position to match the given
62 coordinate
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64 · centerx - moves the object's horizontal center to match the given
65 coordinate
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67 · centery - moves the object's vertical center to match the given
68 coordinate
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70 Some of the attributes above can be fetched or set in pairs:
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72 $rect->topleft(10, 15); # top is now 10, left is now 15
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74 my ($width, $height) = $rect->size;
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76 · size - gets/sets object's size (width, height)
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78 · topleft - gets/sets object's top and left positions
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80 · midleft - gets/sets object's vertical center and left positions
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82 · bottomleft - gets/sets object's bottom and left positions
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84 · center - gets/sets object's center (horizontal(x), vertical(y))
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86 · topright - gets/sets object's top and right positions
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88 · midright - gets/sets object's vertical center and right positions
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90 · bottomright - gets/sets object's bottom and right positions
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92 · midtop - gets/sets object's horizontal center and top positions
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94 · midbottom - gets/sets object's horizontal center and bottom
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97 METHODS
98 Methods denoted as receiving Rect objects can receive either
99 "<SDLx::Rect"> or raw "<SDL::Rect"> objects.
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101 new ($left, $top, $width, $height)
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103 Returns a new Rect object with the given coordinates. If any value is
104 omitted (by passing undef), 0 is used instead.
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106 copy
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108 duplicate
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110 Returns a new Rect object having the same position and size as the
111 original
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113 move(x, y)
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115 Returns a new Rect that is moved by the given offset. The x and y
116 arguments can be any integer value, positive or negative.
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118 move_ip(x, y)
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120 Same as "<move"> above, but moves the current Rect in place and returns
121 nothing.
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123 inflate(x, y)
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125 Grows or shrinks the rectangle. Returns a new Rect with the size
126 changed by the given offset. The rectangle remains centered around its
127 current center. Negative values will return a shrunken rectangle
128 instead.
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130 inflate_ip(x, y)
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132 Same as "<inflate"> above, but grows/shrinks the current Rect in place
133 and returns nothing.
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135 clamp($rect)
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137 Returns a new Rect moved to be completely inside the Rect object passed
138 as an argument. If the current Rect is too large to fit inside the
139 passed Rect, it is centered inside it, but its size is not changed.
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141 clamp_ip($rect)
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143 Same as "<clamp"> above, but moves the current Rect in place and
144 returns nothing.
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146 clip($rect)
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148 Returns a new Rect with the intersection between the two Rect objects,
149 that is, returns a new Rect cropped to be completely inside the Rect
150 object passed as an argument. If the two rectangles do not overlap to
151 begin with, a Rect with 0 size is returned, in the original Rect's
152 (x,y) coordinates.
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154 clip_ip($rect)
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156 Same as "<clip"> above, but crops the current Rect in place and returns
157 nothing. As the original method, the Rect becomes zero-sized if the two
158 rectangles do not overlap to begin with, retaining its (x, y)
159 coordinates.
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161 union($rect)
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163 Returns a new rectangle that completely covers the area of the current
164 Rect and the one passed as an argument. There may be area inside the
165 new Rect that is not covered by the originals.
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167 union_ip($rect)
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169 Same as "<union"> above, but resizes the current Rect in place and
170 returns nothing.
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172 unionall( [$rect1, $rect2, ...] )
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174 Returns the union of one rectangle with a sequence of many rectangles,
175 passed as an ARRAY REF.
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177 unionall_ip( [$rect1, $rect2, ...] )
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179 Same as "<unionall"> above, but resizes the current Rect in place and
180 returns nothing.
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182 fit($rect)
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184 Returns a new Rect moved and resized to fit the Rect object passed as
185 an argument. The aspect ratio of the original Rect is preserved, so the
186 new rectangle may be smaller than the target in either width or height.
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188 fit_ip($rect)
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190 Same as "<fit"> above, but moves/resizes the current Rect in place and
191 returns nothing.
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193 normalize
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195 Corrects negative sizes, flipping width/height of the Rect if they have
196 a negative size. No repositioning is made so the rectangle will remain
197 in the same place, but the negative sides will be swapped. This method
198 returns nothing.
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200 contains($rect)
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202 Returns true (non-zero) when the argument is completely inside the
203 Rect. Otherwise returns undef.
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205 collidepoint(x, y)
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207 Returns true (non-zero) if the given point is inside the Rect,
208 otherwise returns undef. A point along the right or bottom edge is not
209 considered to be inside the rectangle.
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211 colliderect($rect)
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213 Returns true (non-zero) if any portion of either rectangles overlap
214 (except for the top+bottom or left+right edges).
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216 collidelist( [$rect1, $rect2, ...] )
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218 Test whether the rectangle collides with any in a sequence of
219 rectangles, passed as an ARRAY REF. The index of the first collision
220 found is returned. Returns undef if no collisions are found.
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222 collidelistall( [$rect1, $rect2, ...] )
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224 Returns an ARRAY REF of all the indices that contain rectangles that
225 collide with the Rect. If no intersecting rectangles are found, an
226 empty list ref is returned.
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228 collidehash( {key1 => $rect1, key2 => $rect2, ...} )
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230 Receives a HASH REF and returns the a (key, value) list with the key
231 and value of the first hash item that collides with the Rect. If no
232 collisions are found, returns (undef, undef).
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234 collidehashall( {key1 => $rect1, key2 => $rect2, ...} )
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236 Returns a HASH REF of all the key and value pairs that intersect with
237 the Rect. If no collisions are found an empty hash ref is returned.
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240 Please report any bugs or feature requests to the bug tracker. I will
241 be notified, and then you'll automatically be notified of progress on
242 your bug as we make changes.
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245 You can find documentation for this module with the perldoc command.
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247 perldoc SDLx::Rect
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250 See "AUTHORS" in SDL.
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253 Many thanks to the authors of pygame.rect, in which this particular
254 module is heavily based.
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257 This program is free software; you can redistribute it and/or modify it
258 under the same terms as Perl itself.
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261 perl, SDL, SDL::Rect, SDL::Game
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265perl v5.30.1 2020-01-30 SDLx::Rect(3)