1rtcSetGeometryVertexAttribEumtberTeoepoRlaoygyT(r3ar)cticnSgetKGeeronmeeltsry3VertexAttributeTopology(3)
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5 NAME
6 rtcSetGeometryVertexAttributeTopology - binds a vertex
7 attribute to a topology of the geometry
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9 SYNOPSIS
10 #include <embree3/rtcore.h>
11
12 void rtcSetGeometryVertexAttributeTopology(
13 RTCGeometry geometry,
14 unsigned int vertexAttributeID,
15 unsigned int topologyID
16 );
17
18 DESCRIPTION
19 The rtcSetGeometryVertexAttributeTopology function binds a vertex at‐
20 tribute buffer slot (vertexAttributeID argument) to a topology (topolo‐
21 gyID argument) for the specified subdivision geometry (geometry argu‐
22 ment). Standard vertex buffers are always bound to the default topolo‐
23 gy (topology 0) and cannot be bound differently. A vertex attribute
24 buffer always uses the topology it is bound to when used in the rtcIn‐
25 terpolate and rtcInterpolateN calls.
26
27 A topology with ID i consists of a subdivision mode set through rtcSet‐
28 GeometrySubdivisionMode and the index buffer bound to the index buffer
29 slot i. This index buffer can assign indices for each face of the sub‐
30 division geometry that are different to the indices of the default
31 topology. These new indices can for example be used to introduce addi‐
32 tional borders into the subdivision mesh to map multiple textures onto
33 one subdivision geometry.
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35 EXIT STATUS
36 On failure an error code is set that can be queried using rtcGetDe‐
37 viceError.
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39 SEE ALSO
40 [rtcSetGeometrySubdivisionMode], [rtcInterpolate], [rtcInterpolateN]
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44 rtcSetGeometryVertexAttributeTopology(3)