1Math::PlanePath::Hypot(U3s)er Contributed Perl DocumentatMiaotnh::PlanePath::Hypot(3)
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6 Math::PlanePath::Hypot -- points in order of hypotenuse distance
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9 use Math::PlanePath::Hypot;
10 my $path = Math::PlanePath::Hypot->new;
11 my ($x, $y) = $path->n_to_xy (123);
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14 This path visits integer points X,Y in order of their distance from the
15 origin 0,0, or anti-clockwise from the X axis among those of equal
16 distance,
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18 84 73 83 5
19 74 64 52 47 51 63 72 4
20 75 59 40 32 27 31 39 58 71 3
21 65 41 23 16 11 15 22 38 62 2
22 85 53 33 17 7 3 6 14 30 50 82 1
23 76 48 28 12 4 1 2 10 26 46 70 <- Y=0
24 86 54 34 18 8 5 9 21 37 57 89 -1
25 66 42 24 19 13 20 25 45 69 -2
26 77 60 43 35 29 36 44 61 81 -3
27 78 67 55 49 56 68 80 -4
28 87 79 88 -5
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30 ^
31 -5 -4 -3 -2 -1 X=0 1 2 3 4 5
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33 For example N=58 is at X=4,Y=-1 is sqrt(4*4+1*1) = sqrt(17) from the
34 origin. The next furthest from the origin is X=3,Y=3 at sqrt(18).
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36 See "TriangularHypot" for points in order of X^2+3*Y^2, or
37 "DiamondSpiral" and "PyrmaidSides" in order of plain sum X+Y.
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39 Equal Distances
40 Points with the same distance are taken in anti-clockwise order around
41 from the X axis. For example X=3,Y=1 is sqrt(10) from the origin, as
42 are the swapped X=1,Y=3, and X=-1,Y=3 etc in other quadrants, for a
43 total 8 points N=30 to N=37 all the same distance.
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45 When one of X or Y is 0 there's no negative, so just four negations
46 like N=10 to 13 points X=2,Y=0 through X=0,Y=-2. Or on the diagonal
47 X==Y there's no swap, so just four like N=22 to N=25 points X=3,Y=3
48 through X=3,Y=-3.
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50 There can be more than one way for the same distance to arise. A
51 Pythagorean triple like 3^2 + 4^2 == 5^2 has 8 points from the 3,4,
52 then 4 points from the 5,0 giving a total 12 points N=70 to N=81.
53 Other combinations like 20^2 + 15^2 == 24^2 + 7^2 occur too, and also
54 with more than two different ways to have the same sum.
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56 Multiples of 4
57 The first point of a given distance from the origin is either on the X
58 axis or somewhere in the first octant. The row Y=1 just above the axis
59 is the first of its equals from X>=2 onwards, and similarly further
60 rows for big enough X.
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62 There's always a multiple of 4 many points with the same distance so
63 the first point has N=4*k+2, and similarly on the negative X side
64 N=4*j, for some k or j. If you plot the prime numbers on the path then
65 those even N's (composites) are gaps just above the positive X axis,
66 and on or just below the negative X axis.
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68 Circle Lattice
69 Gauss's circle lattice problem asks how many integer X,Y points there
70 are within a circle of radius R.
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72 The points on the X axis N=2,10,26,46, etc are the first for which
73 X^2+Y^2==R^2 (integer X==R). Adding option "n_start=>0" to make them
74 each 1 less gives the number of points strictly inside, ie. X^2+Y^2 <
75 R^2.
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77 The last point satisfying X^2+Y^2==R^2 is either in the octant below
78 the X axis, or is on the negative Y axis. Those N's are the number of
79 points X^2+Y^2<=R^2, Sloane's A000328.
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81 When that A000328 sequence is plotted on the path a straight line can
82 be seen in the fourth quadrant extending down just above the diagonal.
83 It arises from multiples of the Pythagorean 3^2 + 4^2, first X=4,Y=-3,
84 then X=8,Y=-6, etc X=4*k,Y=-3*k. But sometimes the multiple is not the
85 last among those of that 5*k radius, so there's gaps in the line. For
86 example 20,-15 is not the last since because 24,-7 is also 25 away from
87 the origin.
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89 Even Points
90 Option "points => "even"" visits just the even points, meaning the sum
91 X+Y even, so X,Y both even or both odd.
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93 points => "even"
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95 52 40 39 51 5
96 47 32 23 31 46 4
97 53 27 16 15 26 50 3
98 33 11 7 10 30 2
99 41 17 3 2 14 38 1
100 24 8 1 6 22 <- Y=0
101 42 18 4 5 21 45 -1
102 34 12 9 13 37 -2
103 54 28 19 20 29 57 -3
104 48 35 25 36 49 -4
105 55 43 44 56 -5
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107 ^
108 -5 -4 -3 -2 -1 X=0 1 2 3 4 5
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110 Even points can be mapped to all points by a 45 degree rotate and flip.
111 N=1,6,22,etc on the X axis here is on the X=Y diagonal of all-points.
112 And conversely N=1,2,10,26,etc on the X=Y diagonal here is the X axis
113 of all-points.
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115 The sets of points with equal hypotenuse are the same in the even and
116 all, but the flip takes them in a reversed order.
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118 Odd Points
119 Option "points => "odd"" visits just the odd points, meaning sum X+Y
120 odd, so X,Y one odd the other even.
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122 points => "odd"
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125 71 55 54 70 6
126 63 47 36 46 62 5
127 64 37 27 26 35 61 4
128 72 38 19 14 18 34 69 3
129 48 20 7 6 17 45 2
130 56 28 8 2 5 25 53 1
131 39 15 3 + 1 13 33 <- Y=0
132 57 29 9 4 12 32 60 -1
133 49 21 10 11 24 52 -2
134 73 40 22 16 23 44 76 -3
135 65 41 30 31 43 68 -4
136 66 50 42 51 67 -5
137 74 58 59 75 -6
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139 ^
140 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
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142 Odd points can be mapped to all points by a 45 degree rotate and a
143 shift X-1,Y+1 to put N=1 at the origin. The effect of that shift is as
144 if the hypot measure in "all" points was (X-1/2)^2+(Y-1/2)^2 and for
145 that reason the sets of points with equal hypots are not the same in
146 odd and all.
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149 See "FUNCTIONS" in Math::PlanePath for behaviour common to all path
150 classes.
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152 "$path = Math::PlanePath::Hypot->new ()"
153 "$path = Math::PlanePath::Hypot->new (points => $str), n_start => $n"
154 Create and return a new hypot path object. The "points" option can
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157 "all" all integer X,Y (the default)
158 "even" only points with X+Y even
159 "odd" only points with X+Y odd
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161 "($x,$y) = $path->n_to_xy ($n)"
162 Return the X,Y coordinates of point number $n on the path.
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164 For "$n < 1" the return is an empty list, it being considered the
165 first point at X=0,Y=0 is N=1.
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167 Currently it's unspecified what happens if $n is not an integer.
168 Successive points are a fair way apart, so it may not make much
169 sense to say give an X,Y position in between the integer $n.
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171 "$n = $path->xy_to_n ($x,$y)"
172 Return an integer point number for coordinates "$x,$y". Each
173 integer N is considered the centre of a unit square and an "$x,$y"
174 within that square returns N.
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176 For "even" and "odd" options only every second square in the plane
177 has an N and if "$x,$y" is a position not covered then the return
178 is "undef".
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181 The calculations are not particularly efficient currently. Private
182 arrays are built similar to what's described for "HypotOctant", but
183 with replication for negative and swapped X,Y.
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186 Entries in Sloane's Online Encyclopedia of Integer Sequences related to
187 this path include
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189 <http://oeis.org/A051132> (etc)
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191 points="all", n_start=0
192 A051132 N on X axis, being count points norm < X^2
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194 points="odd"
195 A005883 count of points with norm==4*n+1
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198 Math::PlanePath, Math::PlanePath::HypotOctant,
199 Math::PlanePath::TriangularHypot, Math::PlanePath::PixelRings,
200 Math::PlanePath::PythagoreanTree
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203 <http://user42.tuxfamily.org/math-planepath/index.html>
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206 Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Kevin Ryde
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208 This file is part of Math-PlanePath.
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210 Math-PlanePath is free software; you can redistribute it and/or modify
211 it under the terms of the GNU General Public License as published by
212 the Free Software Foundation; either version 3, or (at your option) any
213 later version.
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215 Math-PlanePath is distributed in the hope that it will be useful, but
216 WITHOUT ANY WARRANTY; without even the implied warranty of
217 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
218 General Public License for more details.
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220 You should have received a copy of the GNU General Public License along
221 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
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225perl v5.32.0 2020-07-28 Math::PlanePath::Hypot(3)