1SDL::Video(3) User Contributed Perl Documentation SDL::Video(3)
2
3
4
6 SDL::Video - Bindings to the video category in SDL API
7
9 Core, Video
10
12 use SDL;
13 use SDL::Video;
14 use SDL::Surface;
15 use SDL::Rect;
16
17 # the size of the window box or the screen resolution if fullscreen
18 my $screen_width = 800;
19 my $screen_height = 600;
20
21 SDL::init(SDL_INIT_VIDEO);
22
23 # setting video mode
24 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_ANYFORMAT);
25
26 # drawing something somewhere
27 my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue
28 SDL::Video::fill_rect($screen_surface,
29 SDL::Rect->new($screen_width / 4, $screen_height / 4,
30 $screen_width / 2, $screen_height / 2), $mapped_color);
31
32 # update an area on the screen so its visible
33 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
34
35 sleep(5); # just to have time to see it
36
38 The constants are exported by default. You can avoid this by doing:
39
40 use SDL::Video ();
41
42 and access them directly:
43
44 SDL::Video::SDL_SWSURFACE;
45
46 or by choosing the export tags below:
47
48 Export tag: ':surface'
49
50 SDL_ASYNCBLIT Use asynchronous blit if possible
51 SDL_SWSURFACE Stored in the system memory.
52 SDL_HWSURFACE Stored in video memory
53
54 Export tag: ':video'
55
56 SDL_ANYFORMAT Allow any pixel-format
57 SDL_HWPALETTE Have an exclusive palette
58 SDL_DOUBLEBUF Double buffered
59 SDL_FULLSCREEN Full screen surface
60 SDL_OPENGL Have an OpenGL context
61 SDL_OPENGLBLIT Support OpenGL blitting.
62 NOTE: This option is kept for compatibility only, and is not recommended for new code.
63 SDL_RESIZABLE Resizable surface
64 SDL_NOFRAME No window caption or edge frame
65 SDL_HWACCEL Use hardware acceleration blit
66 SDL_SRCCOLORKEY Use colorkey blitting
67 SDL_RLEACCELOK Private flag
68 SDL_RLEACCEL Accelerated colorkey blitting with RLE
69 SDL_SRCALPHA Use alpha blending blit
70 SDL_PREALLOC Use preallocated memory
71
72 Export tag ':overlay'
73
74 SDL_YV12_OVERLAY Planar mode: Y + V + U (3 planes)
75 SDL_IYUV_OVERLAY Planar mode: Y + U + V (3 planes)
76 SDL_YUY2_OVERLAY Packed mode: Y0+U0+Y1+V0 (1 plane)
77 SDL_UYVY_OVERLAY Packed mode: U0+Y0+V0+Y1 (1 plane)
78 SDL_YVYU_OVERLAY Packed mode: Y0+V0+Y1+U0 (1 plane)
79
80 Export tag ':palette'
81
82 SDL_LOGPAL Logical palette, which controls how blits are mapped to/from the surface
83 SDL_PHYSPAL Physical palette, which controls how pixels look on the screen
84
85 Export tag ':grab'
86
87 SDL_GRAB_QUERY
88 SDL_GRAB_OFF
89 SDL_GRAB_ON
90 SDL_GRAB_FULLSCREEN Used internally
91
92 Export tag ':gl'
93
94 SDL_GL_RED_SIZE
95 SDL_GL_GREEN_SIZE
96 SDL_GL_BLUE_SIZE
97 SDL_GL_ALPHA_SIZE
98 SDL_GL_BUFFER_SIZE
99 SDL_GL_DOUBLEBUFFER
100 SDL_GL_DEPTH_SIZE
101 SDL_GL_STENCIL_SIZE
102 SDL_GL_ACCUM_RED_SIZE
103 SDL_GL_ACCUM_GREEN_SIZE
104 SDL_GL_ACCUM_BLUE_SIZE
105 SDL_GL_ACCUM_ALPHA_SIZE
106 SDL_GL_STEREO
107 SDL_GL_MULTISAMPLEBUFFERS
108 SDL_GL_MULTISAMPLESAMPLES
109 SDL_GL_ACCELERATED_VISUAL
110 SDL_GL_SWAP_CONTROL
111
113 get_video_surface
114 my $surface = SDL::Video::get_video_surface();
115
116 This function returns the current display SDL::Surface. If SDL is doing
117 format conversion on the display surface, this function returns the
118 publicly visible surface, not the real video surface.
119
120 Example:
121
122 # somewhere after you set the video mode
123 my $surface = SDL::Video::get_video_surface();
124
125 printf( "our screen is %d pixels wide and %d pixels high\n", $surface->w, $surface->h );
126
127 get_video_info
128 my $video_info = SDL::Video::get_video_info();
129
130 This function returns a read-only structure containing information
131 about the video hardware. If it is called before
132 SDL::Video::set_video_mode, the "vfmt" member of the returned structure
133 will contain the pixel format of the best video mode.
134
135 Example:
136
137 use SDL;
138 use SDL::Video;
139 use SDL::VideoInfo;
140 use SDL::PixelFormat;
141
142 SDL::init(SDL_INIT_VIDEO);
143
144 my $video_info = SDL::Video::get_video_info();
145
146 printf( "we can have %dbits per pixel\n", $video_info->vfmt->BitsPerPixel );
147
148 video_driver_name
149 my $driver_name = SDL::Video::video_driver_name();
150
151 This function will return the name of the initialized video driver up
152 to a maximum of 1024 characters. The driver name is a simple one word
153 identifier like "x11", "windib" or "directx".
154
155 Note: Some platforms allow selection of the video driver through the
156 "SDL_VIDEODRIVER" environment variable.
157
158 Example:
159
160 use SDL;
161 use SDL::Video;
162
163 SDL::init(SDL_INIT_VIDEO);
164
165 print SDL::Video::video_driver_name() . "\n";
166
167 list_modes
168 my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) };
169
170 Returns a reference to an array:
171
172 · of available screen dimensions (as "SDL::Rect"'s) for the given
173 format and video flags.
174
175 · with first array element 'all'. In this case you can set all modes.
176
177 · with first array element 'none' if no mode is available.
178
179 Note: <list_modes> should be called before the video_mode ist set.
180 Otherwise you will always get 'all'.
181
182 Example:
183
184 use SDL;
185 use SDL::Video;
186 use SDL::VideoInfo;
187 use SDL::PixelFormat;
188 use SDL::Rect;
189
190 SDL::init(SDL_INIT_VIDEO);
191
192 my $video_info = SDL::Video::get_video_info();
193
194 my @modes = @{ SDL::Video::list_modes($video_info->vfmt, SDL_NOFRAME) };
195
196 if($#modes > 0)
197 {
198 print("available modes:\n");
199 foreach my $mode ( @modes )
200 {
201 printf("%d x %d\n", $mode->w, $mode->h );
202 }
203 }
204 elsif($#modes == 0)
205 {
206 printf("%s video modes available\n", $modes[0]);
207 }
208
209 video_mode_ok
210 my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags );
211
212 This function is used to check whether the requested mode is supported
213 by the current video device. The arguments passed to this function are
214 the same as those you would pass to SDL::Video::set_video_mode. It
215 returns 0 if the mode is not supported at all, otherwise the suggested
216 "bpp".
217
218 Example:
219
220 use SDL;
221 use SDL::Video;
222
223 SDL::init(SDL_INIT_VIDEO);
224
225 my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE );
226
227 unless($video_mode_ok)
228 {
229 printf( "this video mode is not supported\n" );
230 }
231
232 set_video_mode
233 my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
234
235 Sets up a video mode with the specified width, height, bits-per-pixel
236 and flags. "set_video_mode" returns a SDL::Surface on success
237 otherwise it returns undef on error, the error message is retrieved
238 using "SDL::get_error".
239
240 List of available flags
241
242 "SDL_SWSURFACE"
243 Create the video surface in system memory
244
245 "SDL_HWSURFACE"
246 Create the video surface in video memory
247
248 "SDL_ASYNCBLIT"
249 Enables the use of asynchronous updates of the display surface.
250 This will usually slow down blitting on single CPU machines, but
251 may provide a speed increase on SMP systems.
252
253 "SDL_ANYFORMAT"
254 Normally, if a video surface of the requested bits-per-pixel (bpp)
255 is not available, SDL will emulate one with a shadow surface.
256 Passing "SDL_ANYFORMAT" prevents this and causes SDL to use the
257 video surface, regardless of its pixel depth.
258
259 "SDL_HWPALETTE"
260 Give SDL exclusive palette access. Without this flag you may not
261 always get the colors you request with SDL::set_colors or
262 SDL::set_palette.
263
264 "SDL_DOUBLEBUF"
265 Enable hardware double buffering; only valid with "SDL_HWSURFACE".
266 Calling SDL::Video::flip will flip the buffers and update the
267 screen. All drawing will take place on the surface that is not
268 displayed at the moment. If double buffering could not be enabled
269 then SDL::Video::flip will just perform a SDL::Video::update_rect
270 on the entire screen.
271
272 "SDL_FULLSCREEN"
273 SDL will attempt to use a fullscreen mode. If a hardware resolution
274 change is not possible (for whatever reason), the next higher
275 resolution will be used and the display window centered on a black
276 background.
277
278 "SDL_OPENGL"
279 Create an OpenGL rendering context. You should have previously set
280 OpenGL video attributes with SDL::Video::GL_set_attribute.
281
282 "SDL_OPENGLBLIT"
283 Create an OpenGL rendering context, like above, but allow normal
284 blitting operations. The screen (2D) surface may have an alpha
285 channel, and SDL::update_rects must be used for updating changes to
286 the screen surface. NOTE: This option is kept for compatibility
287 only, and will be removed in next versions. Is not recommended for
288 new code.
289
290 "SDL_RESIZABLE"
291 Create a resizable window. When the window is resized by the user
292 a "SDL_VIDEORESIZE" event is generated and
293 SDL::Video::set_video_mode can be called again with the new size.
294
295 "SDL_NOFRAME"
296 If possible, SDL_NOFRAME causes SDL to create a window with no
297 title bar or frame decoration. Fullscreen modes automatically have
298 this flag set.
299
300 Note 1: Use "SDL_SWSURFACE" if you plan on doing per-pixel
301 manipulations, or blit surfaces with alpha channels, and require a high
302 framerate. When you use hardware surfaces (by passing the flag
303 "SDL_HWSURFACE" as parameter), SDL copies the surfaces from video
304 memory to system memory when you lock them, and back when you unlock
305 them. This can cause a major performance hit. Be aware that you may
306 request a hardware surface, but receive a software surface because the
307 video driver doesn't support hardware surface. Many platforms can only
308 provide a hardware surface when using "SDL_FULLSCREEN". The
309 "SDL_HWSURFACE" flag is best used when the surfaces you'll be blitting
310 can also be stored in video memory.
311
312 Note 2: If you want to control the position on the screen when creating
313 a windowed surface, you may do so by setting the environment variables
314 "SDL_VIDEO_CENTERED=center" or "SDL_VIDEO_WINDOW_POS=x,y". You can also
315 set them via "SDL::putenv".
316
317 Note 3: This function should be called in the main thread of your
318 application.
319
320 User note 1: Some have found that enabling OpenGL attributes like
321 "SDL_GL_STENCIL_SIZE" (the stencil buffer size) before the video mode
322 has been set causes the application to simply ignore those attributes,
323 while enabling attributes after the video mode has been set works fine.
324
325 User note 2: Also note that, in Windows, setting the video mode resets
326 the current OpenGL context. You must execute again the OpenGL
327 initialization code (set the clear color or the shade model, or reload
328 textures, for example) after calling SDL::set_video_mode. In Linux,
329 however, it works fine, and the initialization code only needs to be
330 executed after the first call to SDL::Video::set_video_mode (although
331 there is no harm in executing the initialization code after each call
332 to SDL::Video::set_video_mode, for example for a multiplatform
333 application).
334
335 convert_surface
336 $converted_surface = SDL::Video::convert_surface( $surface, $format, $flags );
337
338 Creates a new SDL::surface of the specified SDL::PixelFormat, and then
339 copies and maps the given surface to it. It is also useful for making
340 a copy of a surface.
341
342 The flags parameter is passed to SDL::Surface"->new" and has those
343 semantics. This function is used internally by
344 SDL::Video::display_format. This function can only be called after
345 "SDL::init".
346
347 it returns a SDL::Surface on success or "undef" on error.
348
349 display_format
350 $new_surface = SDL::Video::display_format( $surface );
351
352 This function takes a surface and copies it to a new surface of the
353 pixel format and colors of the video framebuffer, suitable for fast
354 blitting onto the display surface. It calls
355 SDL::Video::convert_surface.
356
357 If you want to take advantage of hardware colorkey or alpha blit
358 acceleration, you should set the colorkey and alpha value before
359 calling this function.
360
361 If you want an alpha channel, see "SDL::Video::display_format_alpha".
362 Return Value
363
364 Note: Remember to use a different variable for the returned surface,
365 otherwise you have a memory leak, since the original surface isn't
366 freed.
367
368 display_format_alpha
369 $new_surface = SDL::Video::display_format_alpha( $surface );
370
371 This function takes a surface and copies it to a new surface of the
372 pixel format and colors of the video framebuffer plus an alpha channel,
373 suitable for fast blitting onto the display surface. It calls
374 SDL::Video::convert_surface.
375
376 If you want to take advantage of hardware colorkey or alpha blit
377 acceleration, you should set the colorkey and alpha value before
378 calling this function.
379
380 This function can be used to convert a colorkey to an alpha channel, if
381 the "SDL_SRCCOLORKEY" flag is set on the surface. The generated surface
382 will then be transparent (alpha=0) where the pixels match the colorkey,
383 and opaque (alpha=255) elsewhere.
384
385 Note: The video surface must be initialised using
386 SDL::Video::set_video_mode before this function is called, or it will
387 segfault.
388
389 load_BMP
390 $surface = SDL::Video::load_BMP( $filename );
391
392 Loads a SDL::Surface from a named Windows BMP file.
393 "SDL::Video::load_BMP" returns a SDL::Surface on success or "undef" on
394 error.
395
396 Note: When loading a 24-bit Windows BMP file, pixel data points are
397 loaded as blue, green, red, and NOT red, green, blue (as one might
398 expect).
399
400 use SDL;
401 use SDL::Video;
402 use SDL::Rect;
403 use SDL::Surface;
404
405 my $screen_width = 640;
406 my $screen_height = 480;
407
408 SDL::init(SDL_INIT_VIDEO);
409
410 my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
411
412 my $picture = SDL::Video::load_BMP('test.bmp');
413
414 die(SDL::get_error) unless $picture;
415
416 my $rect = SDL::Rect->new(0, 0, $screen_width, $screen_height);
417
418 SDL::Video::blit_surface( $picture, SDL::Rect->new(0, 0, $picture->w, $picture->h),
419 $screen, SDL::Rect->new(0, 0, $screen->w, $screen->h) );
420
421 SDL::Video::update_rect( $screen, 0, 0, $screen_width, $screen_height );
422
423 sleep(2);
424
425 save_BMP
426 $saved_BMP = SDL::Video::save_BMP( $surface, $filename );
427
428 Saves the given SDL::Surface as a Windows BMP file named filename. it
429 returns 0 on success or -1 on error.
430
431 set_color_key
432 $set_color_key = SDL::Video::set_color_key( $surface, $flag, $key );
433
434 Sets the color key (transparent pixel) in a blittable surface and
435 enables or disables RLE blit acceleration. $key can be an integer or
436 an SDL::Color object. If you pass an SDL::Color object
437 SDL::Video::map_RGB will be called on it before setting the color key.
438
439 RLE acceleration can substantially speed up blitting of images with
440 large horizontal runs of transparent pixels (i.e., pixels that match
441 the key value). The key must be of the same pixel format as the
442 surface, SDL::Video::map_RGB is often useful for obtaining an
443 acceptable value. If flag is "SDL_SRCCOLORKEY" then key is the
444 transparent pixel value in the source image of a blit.
445
446 If "flag" is OR'd with "SDL_RLEACCEL" then the surface will be drawn
447 using RLE acceleration when drawn with SDL::Video::blit_surface. The
448 surface will actually be encoded for RLE acceleration the first time
449 SDL::Video::blit_surface or
450 "SDL::Video::display_format|/display_format" is called on the surface.
451 If "flag" is 0, this function clears any current color key.
452
453 "SDL::Video::set_color_key" returns 0 on success or "-1" on error.
454
455 set_alpha
456 $set_alpha = SDL::Video::set_alpha( $surface, $flag, $key );
457
458 "set_alpha" is used for setting the per-surface alpha value and/or
459 enabling and disabling alpha blending.
460
461 The surface parameter specifies which SDL::surface whose alpha
462 attributes you wish to adjust. flags is used to specify whether alpha
463 blending should be used ( "SDL_SRCALPHA" ) and whether the surface
464 should use RLE acceleration for blitting ( "SDL_RLEACCEL" ). flags can
465 be an OR'd combination of these two options, one of these options or 0.
466 If "SDL_SRCALPHA" is not passed as a flag then all alpha information is
467 ignored when blitting the surface. The alpha parameter is the per-
468 surface alpha value; a surface need not have an alpha channel to use
469 per-surface alpha and blitting can still be accelerated with
470 "SDL_RLEACCEL".
471
472 Note: The per-surface alpha value of 128 is considered a special case
473 and is optimised, so it's much faster than other per-surface values.
474
475 Alpha affects surface blitting in the following ways:
476
477 RGBA->RGB with "SDL_SRCALPHA"
478 The source is alpha-blended with the destination, using the alpha
479 channel. SDL_SRCCOLORKEY and the per-surface alpha are ignored.
480
481 RGBA->RGB without "SDL_SRCALPHA"
482 The RGB data is copied from the source. The source alpha channel
483 and the per-surface alpha value are ignored. If SDL_SRCCOLORKEY is
484 set, only the pixels not matching the colorkey value are copied.
485
486 RGB->RGBA with "SDL_SRCALPHA"
487 The source is alpha-blended with the destination using the per-
488 surface alpha value. If SDL_SRCCOLORKEY is set, only the pixels
489 not matching the colorkey value are copied. The alpha channel of
490 the copied pixels is set to opaque.
491
492 RGB->RGBA without "SDL_SRCALPHA"
493 The RGB data is copied from the source and the alpha value of the
494 copied pixels is set to opaque. If SDL_SRCCOLORKEY is set, only
495 the pixels not matching the colorkey value are copied.
496
497 RGBA->RGBA with "SDL_SRCALPHA"
498 The source is alpha-blended with the destination using the source
499 alpha channel. The alpha channel in the destination surface is
500 left untouched. SDL_SRCCOLORKEY is ignored.
501
502 RGBA->RGBA without "SDL_SRCALPHA"
503 The RGBA data is copied to the destination surface. If
504 SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey
505 value are copied.
506
507 RGB->RGB with "SDL_SRCALPHA"
508 The source is alpha-blended with the destination using the per-
509 surface alpha value. If SDL_SRCCOLORKEY is set, only the pixels
510 not matching the colorkey value are copied.
511
512 RGB->RGB without "SDL_SRCALPHA"
513 The RGB data is copied from the source. If SDL_SRCCOLORKEY is set,
514 only the pixels not matching the colorkey value are copied.
515
516 Note: When blitting, the presence or absence of "SDL_SRCALPHA" is
517 relevant only on the source surface, not the destination. Note: Note
518 that RGBA->RGBA blits (with "SDL_SRCALPHA" set) keep the alpha of the
519 destination surface. This means that you cannot compose two arbitrary
520 RGBA surfaces this way and get the result you would expect from
521 "overlaying" them; the destination alpha will work as a mask.
522
523 Note: Also note that per-pixel and per-surface alpha cannot be
524 combined; the per-pixel alpha is always used if available.
525
526 "SDL::Video::set_alpha" returns 0 on success or "-1" on error.
527
528 fill_rect
529 $fill_rect = SDL::Video::fill_rect( $dest, $dest_rect, $pixel );
530
531 This function performs a fast fill of the given SDL::Rect with the
532 given SDL::PixelFormat. If dest_rect is NULL, the whole surface will be
533 filled with color.
534
535 The color should be a pixel of the format used by the surface, and can
536 be generated by the SDL::Video::map_RGB or
537 "SDL::Video::map_RGBA|/map_RGBA" functions. If the color value contains
538 an alpha value then the destination is simply "filled" with that alpha
539 information, no blending takes place.
540
541 If there is a clip rectangle set on the destination (set via
542 SDL::Video::set_clip_rect), then this function will clip based on the
543 intersection of the clip rectangle and the dstrect rectangle, and the
544 dstrect rectangle will be modified to represent the area actually
545 filled.
546
547 If you call this on the video surface (ie: the value of
548 SDL::Video::get_video_surface) you may have to update the video surface
549 to see the result. This can happen if you are using a shadowed surface
550 that is not double buffered in Windows XP using build 1.2.9.
551
552 "SDL::Video::fill_rect" returns 0 on success or "-1" on error.
553
554 for an example see "SYNOPSIS".
555
557 lock_surface
558 int SDL::Video::lock_surface( $surface );
559
560 "SDL::Video::lock_surface" sets up the given SDL::Surface for directly
561 accessing the pixels. Between calls to SDL::lock_surface and
562 SDL::unlock_surface, you can write to ( "surface-"set_pixels>) and read
563 from ( "surface-"get_pixels> ), using the pixel format stored in
564 "surface-"format>. Once you are done accessing the surface, you should
565 use SDL::Video::unlock_surface to release the lock.
566
567 Not all surfaces require locking. If SDL::Video::MUSTLOCK evaluates to
568 0, then reading and writing pixels to the surface can be performed at
569 any time, and the pixel format of the surface will not change. No
570 operating system or library calls should be made between the
571 lock/unlock pairs, as critical system locks may be held during this
572 time. "SDL::Video::lock_surface" returns 0 on success or "-1" on
573 error.
574
575 Note: Since SDL 1.1.8, the surface locks are recursive. This means that
576 you can lock a surface multiple times, but each lock must have a
577 matching unlock.
578
579 use strict;
580 use warnings;
581 use Carp;
582
583 use SDL v2.3;
584 use SDL::Video;
585 use SDL::Event;
586 use SDL::Events;
587 use SDL::Surface;
588
589 my $screen;
590
591 sub putpixel
592 {
593 my($x, $y, $color) = @_;
594 my $lineoffset = $y * ($screen->pitch / 4);
595 $screen->set_pixels( $lineoffset+ $x, $color);
596 }
597
598 sub render
599 {
600 if( SDL::Video::MUSTLOCK( $screen) )
601 {
602 return if (SDL::Video::lock_surface( $screen ) < 0)
603 }
604
605 my $ticks = SDL::get_ticks();
606 my ($i, $y, $yofs, $ofs) = (0,0,0,0);
607 for ($i = 0; $i < 480; $i++)
608 {
609 for (my $j = 0, $ofs = $yofs; $j < 640; $j++, $ofs++)
610 {
611 $screen->set_pixels( $ofs, ( $i * $i + $j * $j + $ticks ) );
612 }
613 $yofs += $screen->pitch / 4;
614 }
615
616 putpixel(10, 10, 0xff0000);
617 putpixel(11, 10, 0xff0000);
618 putpixel(10, 11, 0xff0000);
619 putpixel(11, 11, 0xff0000);
620
621 SDL::Video::unlock_surface($screen) if (SDL::Video::MUSTLOCK($screen));
622
623 SDL::Video::update_rect($screen, 0, 0, 640, 480);
624
625 return 0;
626 }
627
628 sub main
629 {
630 Carp::cluck 'Unable to init SDL: '.SDL::get_error() if( SDL::init(SDL_INIT_VIDEO) < 0);
631
632 $screen = SDL::Video::set_video_mode( 640, 480, 32, SDL_SWSURFACE);
633
634 Carp::cluck 'Unable to set 640x480x32 video' . SDL::get_error() if(!$screen);
635
636 while(1)
637 {
638 render();
639
640 my $event = SDL::Event->new();
641
642 while( SDL::Events::poll_event($event) )
643 {
644 my $type = $event->type;
645 return 0 if( $type == SDL_KEYDOWN || $type == SDL_QUIT);
646 }
647 SDL::Events::pump_events();
648 }
649 }
650
651 main();
652
653 unlock_surface
654 SDL::Video::unlock_surface( $surface );
655
656 Surfaces that were previously locked using SDL::Video::lock_surface
657 must be unlocked with "SDL::Video::unlock_surface". Surfaces should be
658 unlocked as soon as possible. "SDL::Video::unlock_surface" doesn't
659 return anything.
660
661 Note: Since 1.1.8, the surface locks are recursive. See
662 SDL::Video::lock_surface for more information.
663
664 MUSTLOCK
665 int SDL::Video::MUSTLOCK( $surface );
666
667 "MUSTLOCK" returns 0 if the surface does not have to be locked during
668 pixel operations, otherwise 1.
669
671 set_clip_rect
672 SDL::Video::set_clip_rect( $surface, $rect );
673
674 Sets the clipping rectangle for the given SDL::Surface. When this
675 surface is the destination of a blit, only the area within the clip
676 rectangle will be drawn into. The rectangle pointed to by rect will be
677 clipped to the edges of the surface so that the clip rectangle for a
678 surface can never fall outside the edges of the surface. If rect is
679 NULL the clipping rectangle will be set to the full size of the
680 surface. "SDL::Video::set_clip_rect" doesn't returns anything.
681
682 get_clip_rect
683 SDL::Video::get_clip_rect( $surface, $rect );
684
685 Gets the clipping rectangle for the given SDL::Surface. When this
686 surface is the destination of a blit, only the area within the clip
687 rectangle is drawn into. The rectangle pointed to by rect will be
688 filled with the clipping rectangle of the surface.
689 "SDL::Video::get_clip_rect" doesn't returns anything;
690
691 use SDL;
692 use SDL::Video;
693 use SDL::Rect;
694 use SDL::Surface;
695
696 my $screen_width = 640;
697 my $screen_height = 480;
698
699 SDL::init(SDL_INIT_VIDEO);
700
701 my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
702
703 my $rect = SDL::Rect->new(0, 0, 0, 0);
704
705 SDL::Video::get_clip_rect($screen, $rect);
706
707 printf( "rect is %d, %d, %d, %d\n", $rect->x, $rect->y, $rect->w, $rect->h);
708
709 blit_surface
710 SDL::Video::blit_surface( $src_surface, $src_rect, $dest_surface, $dest_rect );
711
712 This performs a fast blit from the given source SDL::Surface to the
713 given destination SDL::Surface. The width and height in $src_rect
714 determine the size of the copied rectangle. Only the position is used
715 in the $dest_rect (the width and height are ignored). Blits with
716 negative "dest_rect" coordinates will be clipped properly. If
717 $src_rect is "undef", the entire surface is copied. If $dest_rect is
718 "undef", then the destination position (upper left corner) is (0, 0).
719 The final blit rectangle is saved in $dest_rect after all clipping is
720 performed ($src_rect is not modified). The blit function should not be
721 called on a locked surface. I.e. when you use your own drawing
722 functions you may need to lock a surface, but this is not the case with
723 "SDL::Video::blit_surface". Like most surface manipulation functions in
724 SDL, it should not be used together with OpenGL.
725
726 The results of blitting operations vary greatly depending on whether
727 "SDL_SRCALPHA" is set or not. See SDL::Video::set_alpha for an
728 explanation of how this affects your results. Colorkeying and alpha
729 attributes also interact with surface blitting.
730 "SDL::Video::blit_surface" doesn't returns anything.
731
732 For an example see SDL::Video::load_BMP.
733
734 update_rect
735 update_rect( $surface, $left, $top, $width, $height );
736
737 Makes sure the given area is updated on the given screen. The
738 rectangle must be confined within the screen boundaries because there's
739 no clipping. update_rect doesn't returns any value.
740
741 Note: This function should not be called while screen is locked by
742 SDL::Video::lock_surface
743
744 Note2: If "x", "y", "width" and "height" are all equal to 0,
745 "update_rect" will update the entire screen.
746
747 For an example see SYNOPSIS
748
749 update_rects
750 update_rects( $surface, @rects );
751
752 Makes sure the given list of rectangles is updated on the given screen.
753 The rectangle must be confined within the screen boundaries because
754 there's no clipping. "update_rects" doesn't returns any value.
755
756 Note: This function should not be called while screen is locked by
757 SDL::Video::lock_surface.
758
759 Example:
760
761 use SDL;
762 use SDL::Video;
763 use SDL::Surface;
764 use SDL::Rect;
765
766 # the size of the window box or the screen resolution if fullscreen
767 my $screen_width = 800;
768 my $screen_height = 600;
769
770 SDL::init(SDL_INIT_VIDEO);
771
772 # setting video mode
773 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
774
775 # drawing the whole screen blue
776 my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue
777 SDL::Video::fill_rect($screen_surface,
778 SDL::Rect->new(0, 0, $screen_width, $screen_height),
779 $mapped_color);
780
781 my @rects = ();
782 push(@rects, SDL::Rect->new(200, 0, 400, 600));
783 push(@rects, SDL::Rect->new( 0, 150, 800, 300));
784
785 # updating parts of the screen (should look like a cross)
786 SDL::Video::update_rects($screen_surface, @rects);
787
788 sleep(2);
789
790 flip
791 $flip = SDL::Video::flip( $screen_surface );
792
793 On hardware that supports double-buffering, this function sets up a
794 flip and returns. The hardware will wait for vertical retrace, and
795 then swap video buffers before the next video surface blit or lock will
796 return. On hardware that doesn't support double-buffering or if
797 "SDL_SWSURFACE" was set, this is equivalent to calling
798 "SDL::Video::update_rect( $screen, 0, 0, 0, 0 )".
799
800 A software screen surface is also updated automatically when parts of a
801 SDL window are redrawn, caused by overlapping windows or by restoring
802 from an iconified state. As a result there is no proper double buffer
803 behavior in windowed mode for a software screen, in contrast to a full
804 screen software mode.
805
806 The "SDL_DOUBLEBUF" flag must have been passed to
807 SDL::Video::set_video_mode, when setting the video mode for this
808 function to perform hardware flipping.
809
810 "flip" returns 0 on success or "-1" on error.
811
812 Note: If you want to swap the buffers of an initialized OpenGL context,
813 use the function SDL::Video::GL_swap_buffers instead.
814
815 Example:
816
817 use SDL;
818 use SDL::Video;
819 use SDL::Surface;
820
821 # the size of the window box or the screen resolution if fullscreen
822 my $screen_width = 800;
823 my $screen_height = 600;
824
825 SDL::init(SDL_INIT_VIDEO);
826
827 # setting video mode
828 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_DOUBLEBUF|SDL_FULLSCREEN);
829
830 # do some video operations here
831
832 # doing page flipping
833 unless( SDL::Video::flip($screen_surface) == 0 )
834 {
835 printf( STDERR "failed to swap buffers: %s\n", SDL::get_error() );
836 }
837
839 set_colors
840 $set_colors = SDL::Video::set_colors( $surface, $start, $color1, $color2, ... )
841
842 Sets a portion of the colormap for the given 8-bit surface.
843
844 When surface is the surface associated with the current display, the
845 display colormap will be updated with the requested colors. If
846 "SDL_HWPALETTE" was set in SDL::Video::set_video_mode flags,
847 "SDL::Video::set_colors" will always return 1, and the palette is
848 guaranteed to be set the way you desire, even if the window colormap
849 has to be warped or run under emulation. The color components of a
850 SDL::Color structure are 8-bits in size, giving you a total of 2563 =
851 16777216 colors. Palettized (8-bit) screen surfaces with the
852 "SDL_HWPALETTE" flag have two palettes, a logical palette that is used
853 for mapping blits to/from the surface and a physical palette (that
854 determines how the hardware will map the colors to the display).
855 "SDL::Video::set_colors" modifies both palettes (if present), and is
856 equivalent to calling SDL::Video::set_palette with the flags set to (
857 "SDL_LOGPAL | SDL_PHYSPAL" ).
858
859 If "surface" is not a palettized surface, this function does nothing,
860 returning 0. If all of the colors were set as passed to
861 "SDL::Video::set_colors", it will return 1. If not all the color
862 entries were set exactly as given, it will return 0, and you should
863 look at the surface palette to determine the actual color palette.
864
865 set_palette
866 $set_palette = set_palette( $surface, $flags, $start, $color1, $color2, ... );
867
868 Sets a portion of the palette for the given 8-bit surface.
869
870 Palettized (8-bit) screen surfaces with the "SDL_HWPALETTE" flag have
871 two palettes, a logical palette that is used for mapping blits to/from
872 the surface and a physical palette (that determines how the hardware
873 will map the colors to the display). Non screen surfaces have a
874 logical palette only. SDL::Video::blit always uses the logical palette
875 when blitting surfaces (if it has to convert between surface pixel
876 formats). Because of this, it is often useful to modify only one or the
877 other palette to achieve various special color effects (e.g., screen
878 fading, color flashes, screen dimming).
879
880 This function can modify either the logical or physical palette by
881 specifying "SDL_LOGPAL" or "SDL_PHYSPAL" the in the flags parameter.
882
883 When surface is the surface associated with the current display, the
884 display colormap will be updated with the requested colors. If
885 "SDL_HWPALETTE" was set in SDL::Video::set_video_mode flags,
886 "SDL::Video::set_palette" will always return 1, and the palette is
887 guaranteed to be set the way you desire, even if the window colormap
888 has to be warped or run under emulation. The color components of a
889 "SDL::Color" structure are 8-bits in size, giving you a total of 2563 =
890 16777216 colors.
891
892 If "surface" is not a palettized surface, this function does nothing,
893 returning 0. If all of the colors were set as passed to "set_palette",
894 it will return 1. If not all the color entries were set exactly as
895 given, it will return 0, and you should look at the surface palette to
896 determine the actual color palette.
897
898 set_gamma
899 $set_gamma = SDL::Video::set_gamma( $red_gamma, $green_gamma, $blue_gamma );
900
901 Sets the "gamma function" for the display of each color component.
902 Gamma controls the brightness/contrast of colors displayed on the
903 screen. A gamma value of 1.0 is identity (i.e., no adjustment is
904 made).
905
906 This function adjusts the gamma based on the "gamma function"
907 parameter, you can directly specify lookup tables for gamma adjustment
908 with SDL::set_gamma_ramp.
909
910 Note: Not all display hardware is able to change gamma.
911
912 "SDL::Video::set_gamma" returns "-1" on error.
913
914 Warning: Under Linux (X.org Gnome and Xfce), gamma settings affects the
915 entire display (including the desktop)!
916
917 Example:
918
919 use SDL;
920 use SDL::Video;
921 use SDL::Surface;
922 use SDL::Rect;
923 use Time::HiRes qw( usleep );
924
925 # the size of the window box or the screen resolution if fullscreen
926 my $screen_width = 800;
927 my $screen_height = 600;
928
929 SDL::init(SDL_INIT_VIDEO);
930
931 # setting video mode
932 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
933
934 # drawing something somewhere
935 my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 128, 128, 128); # gray
936 SDL::Video::fill_rect($screen_surface,
937 SDL::Rect->new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2),
938 $mapped_color);
939
940 # update the whole screen
941 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
942
943 usleep(500000);
944
945 for(1..20)
946 {
947 SDL::Video::set_gamma( 1 - $_ / 20, 1, 1 );
948 usleep(40000);
949 }
950
951 for(1..20)
952 {
953 SDL::Video::set_gamma( $_ / 20, 1, 1 );
954 usleep(40000);
955 }
956
957 SDL::Video::set_gamma( 1, 1, 1 );
958
959 usleep(500000);
960
961 get_gamma_ramp
962 $get_gamma_ramp = SDL::Video::get_gamma_ramp( \@red_table, \@green_table, \@blue_table );
963
964 Gets the gamma translation lookup tables currently used by the display.
965 Each table is an array of 256 Uint16 values.
966 "SDL::Video::get_gamma_ramp" returns -1 on error.
967
968 use SDL;
969 use SDL::Video;
970
971 SDL::init(SDL_INIT_VIDEO);
972
973 my (@red, @green, @blue);
974
975 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
976
977 if( -1 == $ret )
978 {
979 print( "an error occurred" );
980 }
981 else
982 {
983 printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] );
984 printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] );
985 printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] );
986 }
987
988 set_gamma_ramp
989 $set_gamma_ramp = SDL::Video::set_gamma_ramp( \@red_table, \@green_table, \@blue_table );
990
991 Sets the gamma lookup tables for the display for each color component.
992 Each table is an array ref of 256 Uint16 values, representing a mapping
993 between the input and output for that channel. The input is the index
994 into the array, and the output is the 16-bit gamma value at that index,
995 scaled to the output color precision. You may pass NULL to any of the
996 channels to leave them unchanged.
997
998 This function adjusts the gamma based on lookup tables, you can also
999 have the gamma calculated based on a "gamma function" parameter with
1000 SDL::Video::set_gamma.
1001
1002 Not all display hardware is able to change gamma.
1003 "SDL::Video::set_gamma_ramp" returns "-1" on error (or if gamma
1004 adjustment is not supported).
1005
1006 Example:
1007
1008 use SDL;
1009 use SDL::Video;
1010
1011 SDL::init(SDL_INIT_VIDEO);
1012
1013 my (@red, @green, @blue);
1014
1015 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
1016
1017 $red[127] = 0xFF00;
1018
1019 $ret = SDL::Video::set_gamma_ramp( \@red, \@green, \@blue );
1020
1021 $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
1022
1023 if( -1 == $ret )
1024 {
1025 print( "an error occurred" );
1026 }
1027 else
1028 {
1029 printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] );
1030 printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] );
1031 printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] );
1032 }
1033
1034 map_RGB
1035 $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b );
1036
1037 Maps the RGB color value to the specified SDL::PixelFormat and returns
1038 the pixel value as a 32-bit int. If the format has a palette (8-bit)
1039 the index of the closest matching color in the palette will be
1040 returned. If the specified pixel format has an alpha component it will
1041 be returned as all 1 bits (fully opaque).
1042
1043 "SDL::Video::map_RGB" returns a pixel value best approximating the
1044 given RGB color value for a given pixel format. If the
1045 SDL::PixelFormat's bpp (color depth) is less than 32-bpp then the
1046 unused upper bits of the return value can safely be ignored (e.g., with
1047 a 16-bpp format the return value can be assigned to a Uint16, and
1048 similarly a Uint8 for an 8-bpp format).
1049
1050 use SDL;
1051 use SDL::Video;
1052 use SDL::PixelFormat;
1053 use SDL::Surface;
1054
1055 SDL::init(SDL_INIT_VIDEO);
1056
1057 my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
1058 # ^-- 16 bits per pixel
1059
1060 $r = 0x9C;
1061 $g = 0xDC;
1062 $b = 0x67;
1063
1064 printf( "for 24bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b);
1065
1066 my $_16bit = SDL::Video::map_RGB( $screen_surface->format, $r, $g, $b );
1067
1068 # 16bpp is 5 bits red, 6 bits green and 5 bits blue
1069 # we will obtain the values for each color and calculating them back to 24/32bit color system
1070 ($r, $g, $b) = @{ SDL::Video::get_RGB( $screen_surface->format, $_16bit ) };
1071
1072 printf( "for 16bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b );
1073
1074 # so color #9CDC67 becomes #9CDF63
1075
1076 map_RGBA
1077 $pixel = SDL::Video::map_RGBA( $pixel_format, $r, $g, $b, $a );
1078
1079 Maps the RGBA color value to the specified SDL::PixelFormat and returns
1080 the pixel value as a 32-bit int. If the format has a palette (8-bit)
1081 the index of the closest matching color in the palette will be
1082 returned. If the specified pixel format has no alpha component the
1083 alpha value will be ignored (as it will be in formats with a palette).
1084
1085 A pixel value best approximating the given RGBA color value for a given
1086 pixel format. If the pixel format bpp (color depth) is less than
1087 32-bpp then the unused upper bits of the return value can safely be
1088 ignored (e.g., with a 16-bpp format the return value can be assigned to
1089 a Uint16, and similarly a Uint8 for an 8-bpp format).
1090
1091 get_RGB
1092 $rgb_array_ref = SDL::Video::get_RGB( $pixel_format, $pixel );
1093
1094 Returns RGB values from a pixel in the specified pixel format. The
1095 pixel is an integer (e.g. 16bit RGB565, 24/32bit RGB888). This
1096 function uses the entire 8-bit [0..255] range when converting color
1097 components from pixel formats with less than 8-bits per RGB component
1098 (e.g., a completely white pixel in 16-bit RGB565 format would return
1099 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
1100
1101 For an example see SDL::Video::map_RGB.
1102
1103 get_RGBA
1104 $rgba_array_ref = SDL::Video::get_RGBA( $pixel_format, $pixel );
1105
1106 Gets RGBA values from a pixel in the specified pixel format. This
1107 function uses the entire 8-bit [0..255] range when converting color
1108 components from pixel formats with less than 8-bits per RGB component
1109 (e.g., a completely white pixel in 16-bit RGB565 format would return
1110 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
1111
1112 If the surface has no alpha component, the alpha will be returned as
1113 0xff (100% opaque).
1114
1116 GL_load_library
1117 $gl_load_lib = SDL::Video::GL_load_library( 'path/to/static/glfunctions.dll' );
1118
1119 If you wish, you may load the OpenGL library from the given path at
1120 runtime, this must be done before SDL::Video::set_video_mode is called.
1121 You must then use SDL::Video::GL_get_proc_address to retrieve function
1122 pointers to GL functions.
1123
1124 "GL_load_library" returns 0 on success or "-1" or error.
1125
1126 GL_get_proc_address
1127 $proc_address = SDL::Video::GL_get_proc_address( $proc );
1128
1129 Returns the address of the GL function proc, or NULL if the function is
1130 not found. If the GL library is loaded at runtime, with
1131 SDL::Video::GL_load_library, then all GL functions must be retrieved
1132 this way. Usually this is used to retrieve function pointers to OpenGL
1133 extensions. Note that this function needs an OpenGL context to function
1134 properly, so it should be called after SDL::Video::set_video_mode has
1135 been called (with the "SDL_OPENGL" flag).
1136
1137 It returns undef if the function is not found.
1138
1139 Example:
1140
1141 my $has_multitexture = 1;
1142
1143 # Get function pointer
1144 $gl_active_texture_ARB_ptr = SDL::Video::GL_get_proc_address("glActiveTextureARB");
1145
1146 # Check for a valid function ptr
1147 unless($gl_active_texture_ARB_ptr)
1148 {
1149 printf( STDERR "Multitexture Extensions not present.\n" );
1150 $has_multitexture = 0;
1151 }
1152
1153 $gl_active_texture_ARB_ptr(GL_TEXTURE0_ARB) if $has_multitexture;
1154
1155 GL_get_attribute
1156 $value = SDL::Video::GL_get_attribute( $attr );
1157
1158 It returns SDL/OpenGL attribute "attr". This is useful after a call to
1159 SDL::Video::set_video_mode to check whether your attributes have been
1160 set as you expected. "SDL::Video::GL_get_attribute" returns "undef" if
1161 the attribute is not found.
1162
1163 Example:
1164
1165 print( SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE) );
1166
1167 GL_set_attribute
1168 $set_attr = SDL::Video::GL_set_attribute( $attr, $value );
1169
1170 This function sets the given OpenGL attribute "attr" to "value". The
1171 requested attributes will take effect after a call to
1172 SDL::Video::set_video_mode. You should use
1173 "SDL::Video::GL_get_attribute|/GL_get_attribute" to check the values
1174 after a SDL::Video::set_video_mode call, since the values obtained can
1175 differ from the requested ones.
1176
1177 Available attributes:
1178
1179 · "SDL_GL_RED_SIZE"
1180
1181 · "SDL_GL_GREEN_SIZE"
1182
1183 · "SDL_GL_BLUE_SIZE"
1184
1185 · "SDL_GL_ALPHA_SIZE"
1186
1187 · "SDL_GL_BUFFER_SIZE"
1188
1189 · "SDL_GL_DOUBLEBUFFER"
1190
1191 · "SDL_GL_DEPTH_SIZE"
1192
1193 · "SDL_GL_STENCIL_SIZE"
1194
1195 · "SDL_GL_ACCUM_RED_SIZE"
1196
1197 · "SDL_GL_ACCUM_GREEN_SIZE"
1198
1199 · "SDL_GL_ACCUM_BLUE_SIZE"
1200
1201 · "SDL_GL_ACCUM_ALPHA_SIZE"
1202
1203 · "SDL_GL_STEREO"
1204
1205 · "SDL_GL_MULTISAMPLEBUFFERS"
1206
1207 · "SDL_GL_MULTISAMPLESAMPLES"
1208
1209 · "SDL_GL_ACCELERATED_VISUAL"
1210
1211 · "SDL_GL_SWAP_CONTROL"
1212
1213 "GL_set_attribute" returns 0 on success or "-1" on error.
1214
1215 Note: The "SDL_DOUBLEBUF" flag is not required to enable double
1216 buffering when setting an OpenGL video mode. Double buffering is
1217 enabled or disabled using the "SDL_GL_DOUBLEBUFFER" attribute.
1218
1219 Example:
1220
1221 SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE, 5);
1222
1223 GL_swap_buffers
1224 SDL::Video::GL_swap_buffers();
1225
1226 Swap the OpenGL buffers, if double-buffering is supported.
1227 "SDL::Video::GL_swap_buffers" doesn't returns any value.
1228
1230 see SDL::Overlay
1231
1232 lock_YUV_overlay
1233 $lock_overlay = SDL::Video::lock_YUV_overlay( $overlay );
1234
1235 Much the same as SDL::Video::lock_surface, "lock_YUV_overlay" locks the
1236 overlay for direct access to pixel data. It returns 0 on success or
1237 "-1" on error.
1238
1239 unlock_YUV_overlay
1240 SDL::Video::unlock_YUV_overlay( $overlay );
1241
1242 The opposite to SDL::Video::lock_YUV_overlay. Unlocks a previously
1243 locked overlay. An overlay must be unlocked before it can be displayed.
1244 "unlock_YUV_overlay" does not return anything.
1245
1246 display_YUV_overlay
1247 $display_overlay = SDL::Video::display_YUV_overlay( $overlay, $dstrect );
1248
1249 Blit the overlay to the display surface specified when the overlay was
1250 created. The SDL::Rect structure, "dstrect", specifies a rectangle on
1251 the display where the overlay is drawn. The "x" and "y" fields of
1252 "dstrect" specify the upper left location in display coordinates. The
1253 overlay is scaled (independently in x and y dimensions) to the size
1254 specified by dstrect, and is "optimized" for 2x scaling
1255
1256 It returns 0 on success or "-1" on error.
1257
1259 wm_set_caption
1260 SDL::Video::wm_set_caption( $title, $icon );
1261
1262 Sets the title-bar and icon name of the display window.
1263
1264 "title" is a UTF-8 encoded null-terminated string which will serve as
1265 the window title (the text at the top of the window). The function does
1266 not change the string. You may free the string after the function
1267 returns.
1268
1269 "icon" is a UTF-8 encoded null-terminated string which will serve as
1270 the iconified window title (the text which is displayed in the menu bar
1271 or desktop when the window is minimized). As with title this string may
1272 be freed after the function returns.
1273
1274 Example:
1275
1276 use SDL;
1277 use SDL::Video;
1278 use SDL::Surface;
1279
1280 SDL::init(SDL_INIT_VIDEO);
1281
1282 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1283
1284 SDL::Video::wm_set_caption( 'maximized title', 'minimized title' );
1285
1286 sleep(2);
1287
1288 wm_get_caption
1289 SDL::Video::wm_get_caption( $title, $icon );
1290
1291 Retrieves the title-bar and icon name of the display window.
1292
1293 Example:
1294
1295 use SDL;
1296 use SDL::Video;
1297 use SDL::Surface;
1298
1299 SDL::init(SDL_INIT_VIDEO);
1300
1301 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1302
1303 SDL::Video::wm_set_caption( 'maximized title', 'minimized title' );
1304
1305 my ($title, $icon) = @{ SDL::Video::wm_get_caption() };
1306
1307 printf( "title is '%s' and icon is '%s'\n", $title, $icon );
1308
1309 wm_set_icon
1310 SDL::Video::wm_set_icon( $icon );
1311
1312 Sets the icon for the display window. Win32 icons must be 32x32.
1313
1314 This function must be called before the first call to
1315 SDL::Video::set_video_mode. Note that this means SDL::Image cannot be
1316 used.
1317
1318 The shape is determined by the colorkey or alpha channel of the icon,
1319 if any. If neither of those are present, the icon is made opaque (no
1320 transparency).
1321
1322 Example:
1323
1324 SDL::Video::wm_set_icon(SDL::Video::load_BMP("icon.bmp"));
1325
1326 Another option, if your icon image does not have a colorkey set, is to
1327 use the SDL::Video::set_color_key to set the transparency.
1328
1329 Example:
1330
1331 my $image = SDL::Video::load_BMP("icon.bmp");
1332
1333 my colorkey = SDL::Video::map_RGB($image->format, 255, 0, 255); # specify the color that will be transparent
1334
1335 SDL::Video::set_color_key($image, SDL_SRCCOLORKEY, $colorkey);
1336
1337 SDL::Video::wm_set_icon($image);
1338
1339 wm_grab_input
1340 $grab_mode = SDL::Video::wm_grab_input($mode);
1341
1342 Grabbing means that the mouse is confined to the application window,
1343 and nearly all keyboard input is passed directly to the application,
1344 and not interpreted by a window manager, if any.
1345
1346 When mode is "SDL_GRAB_QUERY" the grab mode is not changed, but the
1347 current grab mode is returned.
1348
1349 "mode" and the return value of "wm_grab_input" can be one of the
1350 following:
1351
1352 · "SDL_GRAB_QUERY"
1353
1354 · "SDL_GRAB_OFF"
1355
1356 · "SDL_GRAB_ON"
1357
1358 wm_iconify_window
1359 $iconify_window = SDL::Video::wm_iconify_window();
1360
1361 If the application is running in a window managed environment SDL
1362 attempts to iconify/minimise it. If "wm_iconify_window" is successful,
1363 the application will receive a "SDL_APPACTIVE" loss event (see
1364 Application visibility events at SDL::Event).
1365
1366 Returns non-zero on success or 0 if iconification is not supported or
1367 was refused by the window manager.
1368
1369 Example:
1370
1371 use SDL;
1372 use SDL::Video;
1373 use SDL::Surface;
1374
1375 SDL::init(SDL_INIT_VIDEO);
1376
1377 my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
1378
1379 sleep(2);
1380
1381 SDL::Video::wm_iconify_window();
1382
1383 sleep(2);
1384
1385 wm_toggle_fullscreen
1386 $toggle = SDL::Video::wm_toggle_fullscreen( $surface );
1387
1388 Toggles the application between windowed and fullscreen mode, if
1389 supported. (X11 is the only target currently supported, BeOS support is
1390 experimental).
1391
1393 See "AUTHORS" in SDL.
1394
1396 Category Objects
1397 SDL::Surface, SDL::Overlay, SDL::Color, SDL::Rect, SDL::Palette,
1398 SDL::PixelFormat, SDL::VideoInfo
1399
1400
1401
1402perl v5.32.0 2020-07-28 SDL::Video(3)