1.::SWF::DisplayItem(3)User Contributed Perl Documentation.::SWF::DisplayItem(3)
2
3
4
6 SWF::DisplayItem - SWF DisplayItem class
7
9 use SWF::DisplayItem;
10 $dispitem = $movie->add($shape);
11 $dispitem->rotate(45);
12
14 When you place an SWF object (one of the types that can be seen with
15 eyes by user) in a frame of a SWF::Movie or SWF::MovieClip, the return
16 value will be in a SWF::DisplayItem.
17
18 You can now modify that item in current and every following frames of
19 the clip where you added the SWF object.
20
21 Further it is accessible by ActionScript too. Just give the
22 DisplayItem a name with method setName($name) after you added the SWF
23 object to a SWF::Movie or SWF::MovieClip
24
26 $displayItem->moveTo($x, $y);
27 Move $displayItem to ($x, $y) in global co-ordinates.
28
29 $displayItem->move($x, $y);
30 Displace $displayItem by ($x, $y)
31
32 $displayItem->scaleTo($x [,$y]);
33 Set $displayItem scale to $x in the x-direction and $y in the
34 y-direction. If $y is not specified, $y=$x is assumed.
35
36 $displayItem->scale($x [,$y]);
37 Multiply $displayItem scale by $x in the x-direction and $y in the
38 y-direction. If $y is not specified, $y=$x is assumed.
39
40 $displayItem->rotateTo($degrees);
41 Set $displayItem rotation to $degrees.
42
43 $displayItem->rotate($degrees);
44 Rotate $displayItem by $degrees.
45
46 $displayItem->skewX($x);
47 Add $x to the current x-skew.
48
49 $displayItem->skewXTo($x);
50 Set x-skew to $x. 1.0 is 45-degree forward slant. More is more
51 forward while less is more backward.
52
53 $displayItem->skewY($y);
54 Add $y to the current y-skew.
55
56 $displayItem->skewYTo($y);
57 Set y-skew to $y. 1.0 is 45-degree upward slant. More is more
58 upward while less is more downward.
59
60 $displayItem->setMatrix($a, $b, $c, $d, $e, $f)
61 Do an operation of rotating/skewing (b,c), moving (e,f) and scaling
62 (a,d) at once. The default initial values of an SWF::DisplayItem
63 object's matrix are 1.0, 0, 0, 1.0, 0, 0 . So calling setMatrix
64 with these defaults (setMatrix(1.0, 0, 0, 1.0, 0, 0);) will reset
65 results of earlier calls of SWF::DisplayItem methods (like
66 rotate(45) etc. etc.)
67
68 $displayItem->setDepth($depth);
69 Set Z-order of $displayItem to $depth.
70
71 $displayItem->setRatio($ratio);
72 Useful for SWF::Morph. Sets $displayItem ratio to $ratio.
73
74 $displayItem->setColorAdd($r, $g, $b [,$a]))
75 $displayItem->addColor($r, $g, $b [,$a]);
76 Add RGB color to the $displayItem's color transform. Default value
77 of $a is 1.0
78
79 $displayItem->setColorMult($r, $g, $b [,$a]))
80 $displayItem->multColor($r, $g, $b [,$a]);
81 Multiplies the $displayItem's color transform by the given values.
82 Default value of $a is 1.0
83
84 $displayItem->setName($name);
85 Set $displayItem's name to $name (used for targetting with
86 SWF::Action).
87
88 $displayItem->remove();
89 Remove $displayItem from the movie display list.
90
91 ($x, $y) = $displayItem->getPosition(();
92 Returns displace coordinates of $displayitem.
93
94 $degrees = $displayItem->getRotation();
95 Returns rotation of $displayItem.
96
97 ($x, $y) = $displayItem->getScale();
98 Returns scale of $displayItem in x- and y-direction.
99
100 ($x, $y) = $displayItem->getSkew();
101 Returns x- and y-skew of $displayItem.
102
103 $depth = $displayItem->getDepth();
104 Returns Z-order of $displayItem.
105
106 $displayItem->setMask($level);
107 Sets a mask level: display items with lower or equal depth are
108 masked, any other display items are not masked. Use setDepth() to
109 control desired masking.
110
111 $displayItem->endMask()
112 End masking started by prior setMask() call.
113
114 $displayItem->addAction( $action, $flags )
115 Add $action, an object of SWF::Action class. The flags are
116 exported from SWF::Constants.
117
118 SWFACTION_ONLOAD
119 SWFACTION_ENTERFRAME
120 SWFACTION_UNLOAD
121 SWFACTION_MOUSEMOVE
122 SWFACTION_MOUSEDOWN
123 SWFACTION_MOUSEUP
124 SWFACTION_KEYDOWN
125 SWFACTION_KEYUP
126 SWFACTION_DATA
127
128 Using this flags you have control at which events the action will
129 run.
130
131 $displayItem->setBlendMode($mode)
132 Set an alternative blend mode instead of default alpha blend.
133 Possible modes are:
134
135 SWFBLEND_MODE_NULL
136 SWFBLEND_MODE_NORMAL
137 SWFBLEND_MODE_LAYER
138 SWFBLEND_MODE_MULT
139 SWFBLEND_MODE_SCREEN
140 SWFBLEND_MODE_DARKEN
141 SWFBLEND_MODE_LIGHTEN
142 SWFBLEND_MODE_ADD
143 SWFBLEND_MODE_SUB
144 SWFBLEND_MODE_DIFF
145 SWFBLEND_MODE_INV
146 SWFBLEND_MODE_ALPHA
147 SWFBLEND_MODE_ERASE
148 SWFBLEND_MODE_OVERLAY
149 SWFBLEND_MODE_HARDLIGHT
150
151 Here comes some demonstration code:
152
153 use SWF::Constants qw(:DisplayItem);
154 # ....
155 $sh=new SWF::Shape();
156 $fill = $sh->addFill(255, 0, 0, 255); # red
157 $sh->setRightFill($fill);
158 $sh->drawLine(440, 0);
159 $sh->drawLine(0, 380);
160 $sh->drawLine(-440, 0);
161 $sh->drawLine(0, -380);
162 #
163 $sh2=new SWF::Shape();
164 $fill2 = $sh2->addFill(0, 255, 0, 255); # green
165 $sh2->setRightFill($fill2);
166 $sh2->drawLine(240, 0);
167 $sh2->drawLine(0, 280);
168 $sh2->drawLine(-240, 0);
169 $sh2->drawLine(0, -280);
170
171 $di=$m->add($sh);
172 $di2=$m->add($sh2);
173 # $di2->setBlendMode( SWFBLEND_MODE_NORMAL); # would be green ( as you have expected )
174 $di2->setBlendMode( SWFBLEND_MODE_ADD); # y e l l o w ( surprising, a litle bit )
175
176 $displayItem->cacheAsBitmap($flag)
177 Set a flag (value 0 or 1) showing the character can be cached as a
178 bitmap. This might improve rendering speed, if the object does no
179 change often. This feature is available for SWF version >= 8 only.
180
181 $displayItem->flush()
182 Writes the SWF::DisplayItem object immediately to the blocklist.
183 Usually MING waits with writing a display item until a frame is
184 closed through a nextFrame() call, because a display items state
185 could be altered for the current frame. By using the flush() method
186 MING does not wait and writes the frame immediately. Therefore an
187 user can influence the swf tag order. Changing a display items
188 state after calling flush() takes effect in the next frame.
189
190 $matrix = $displayItem->getMatrix()
191 Returns an associated SWF::Matrix object.
192
193 $character = $displayItem->getCharacter()
194 Returns the associated SWF::Character object.
195
196 $displayItem->addFilter( $filter )
197 Process the DisplayItem object thru a prepared filter: an object of
198 SWF::Filter class, e.g. BlurFilter or DropShadowFilter. Filters
199 are available since player version 8.
200
201 $displayItem->setCXform( $cxform )
202 Process the DisplayItem object thru $cxform: a prepared color
203 transformation object of SWF::CXform class.
204
206 Soheil Seyfaie (soheil AT users.sourceforge.net) Peter Liscovius
207 Albrecht Kleine
208
210 SWF, SWF::Button, SWF::Movie, SWF::MovieClip, SWF::Shape, SWF::Text,
211 SWF::TextField, SWF::Filter, SWF::CXform, SWF::Matrix, SWF::Action,
212 SWF::Morph, SWF::Character, SWF::Constants
213
214
215
216perl v5.32.0 2020-07-28 .::SWF::DisplayItem(3)