1.::SWF::Movie(3) User Contributed Perl Documentation .::SWF::Movie(3)
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6 SWF::Movie - SWF Movie class
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9 use SWF::Movie;
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11 $m = new SWF::Movie();
12 $m = SWF::Movie::newSWFMovieWithVersion(8);
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15 SWF::Movie is the root object of your flashfile. It contains all your
16 other objects you want in your movie. Ming supports many Flash4,
17 Flash5 F6,7,8,9.. features.
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19 The SWF::Movie object contains information like the flashversion, the
20 size, the frames per second, the background color. Except that, the
21 SWF::Movie behaves like a SWF::MovieClip. It only cannot be added to
22 another SWF::Movie or SWF::MovieClip.
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24 Notice: The version of your flashmovie can be set by the object SWF.
25 See SWF for more details.
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28 $m = new SWF::Movie()
29 Creates a Movie object.
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31 $m = newSWFMovieWithVersion(version)
32 Creates a Movie object with version value (e.g. 8) set.
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34 $displayItem=$m->add($SWFObject)
35 Add an instance of a SWF-object to your current frame. The
36 returnvalue is a SWF::DisplayItem.
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38 Some possible SWF-objects are:
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40 SWF::Action
41 SWF::MovieClip
42 SWF::Shape
43 SWF::Sound
44 SWF::Text
45 SWF::TextField
46 SWF::Bitmap
47 SWF::PrebuiltClip
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49 $m->add($shape); # possible, but not more accessible for us
50 $shape_1 = m->add($shape); # good instance
51
52 $m->addExport($block, $name)
53 Prepare linkage to Action script code.
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55 $m->addExport($mc, 'mc');
56 # and later inside action script....:
57 $ac = new SWF::Action("_root.attachMovie('mc','mc1',11);");
58
59 $m->writeExports()
60 Export prepared names to Action script.
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62 remove($displayItem)
63 Removes the given SWF::DisplayItem instance from the current and
64 following frames of the main timeline.
65
66 $m->remove($shape_i);
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68 nextFrame()
69 Finish a frame of the main timeline. New added objects will be
70 added in the next frame.
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72 $m->nextFrame();
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74 setNumberOfFrames($frames) =item setFrames($frames)
75 Preset the number of frames of the main timeline. n not used frames
76 before finishing the movie will filled with n nextFrame()
77 statements. If you inserted more nextFrame() commands than you set
78 with setFrames() the setFrames() will be ignored.
79
80 $m->setFrames(100);
81
82 $m->setBackground($red,$green,$blue)
83 Set the background in red, green, blue values. Possible value are
84 0..255 or hexvalues 0x0..0xff.
85
86 $m-setBackground(0xff,0x99,0x00); # orange bg
87 $m-setBackground(0,200,255) # green bg
88
89 A transparency level isn't available I asume. (In Flash MX/F6?). A
90 transparent background can be set in the HTML-code for Internet
91 Explorer. Please inform the Authors if that is available for nonIE-
92 browsers.
93
94 $m->namedAnchor($label)
95 This function adds a named anchor to the movie.
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97 $m->setDimension(x,y)
98 Set the dimension in pixel.
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100 #ToDo:
101 #min: (0.0,0.0) # ;-)
102 #max: (?,?)
103 #default: (0.0?,0.0?)
104 #Behavior when values <min: ming sets it to min
105 #Behavior when values >max: ming sets it to max
106
107 $m->setDimension(200,100);
108 $m->setDimension(123.45,67.89);
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110 $m->setRate(int)
111 Set the playing speed in frames/second.
112
113 #ToDo:
114 #min: 0
115 #max: ?
116 #default: ?
117 #Behavior when value <min: ming sets it to min
118 #Behavior when value >max: ming sets it to max
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120 $m->setRate(30);
121
122 $m->protect()
123 A feature that prevents only flashnewbies from importing your movie
124 into Macromedias Flash authoring tools. It cannot protect your
125 content from being loaded by other flashmovies, deleting of the
126 protection with a hexeditor or disassembling with tools.
127
128 $m->setSoundStream($soundstream, [$skip])
129 Puts an SWF::SoundStream object as streaming sound into the main
130 timeline. The optional skip parameter describes the time in
131 seconds to be skiped.
132
133 $m->setSoundStream($soundstream);
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135 $m->streamMp3($filename)
136 Simplifies the setSoundStream(). You only need the filename.
137
138 $m->streamMp3("iloveyou.mp3");
139
140 Hint: If you want to reuse this sound/mp3 later in this movie,
141 create a reusable SWF::SoundStream object and then put it into
142 setSoundstream().
143
144 $soundinstance = $m->startSound($sound)
145 Play a prepared SWF::Sound object into the main timeline. Returns
146 an object of SWF::SoundInstance.
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148 $sound = new SWF::Sound("loveyoutoo.mp3", SWF_SOUND_MP3_COMPRESSED );
149 $si = $m->startSound($sound);
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151 $m->stopSound($sound)
152 Stop playing sound.
153
154 $m->labelFrame($string)
155 Gives the current frame a label that can be used by actionscript as
156 anchor. Then you don't have to count your nextFrame() lines
157 anymore. :-)
158
159 $m->labelFrame("win");
160 #ToDo:
161 #max characters of a label???
162 #What happen if we put there a big string??
163 #Which characters are allowed??
164
165 $m->setScriptLimits($maxRecursion, $timeout)
166 Set limits for resource usage, related to action script. Setting
167 timeout will protect your computer from too long loops and stack
168 overflow. So endless scripts like "while (1){};" will be
169 interrupted after timeout seconds. The default recursion depth is
170 265, the default timeout is 15 seconds.
171
172 $m->defineScene($offset, $name)
173 Define scenes for the movies' main timeline using integer value for
174 frame offset and name of the scene.
175
176 $m->setNetworkAccess($flag)
177 Sets network / fileaccess policy. If the flag is set to 0 a localy
178 loaded movie will be unable to access the network but is allowed to
179 access local files. If the flag ist set to 1 a localy loaded movie
180 will be unable to access local files but is allowed to access the
181 network. For SWF >= 8: default is 0,
182
183 $m->addMetadata($xml)
184 Adds Metadata to the movie: this function inserts a metadata-tag
185 into the movie. Only one metadata-tag can be set to a movie.
186 Metadata is specified as an XML string.
187
188 $m->assignSymbol($character, $name)
189 Assigns a symbolic name for a SWF::Character object. Such classes
190 are available for usage in other SWF files and can be referenced
191 from inside the current movie. To assign a symbol to the root
192 movie use NULL as character value.
193
194 $m->setTabIndex($depth, $index)
195 Sets tab index for specified depth level.
196
197 $fontchar = $m->addFont($font)
198 Adds a font to a movie. An object of SWF::FontCharacter class
199 returned.
200
201 $font = new SWF::Font('Arial.fdb');
202 $fch = $m->addFont($font);
203
204 $fontchar = $m->importFont($file, $name)
205 Imports a font from an other SWFFile. An object of
206 SWF::FontCharacter class returned.
207
208 $fch = $m->importFont('textField.swf', 'Arial337a');
209
210 $m->importCharacter($url, $name)
211 Not yet documented (ToDo!)
212
213 $result = $m->replace($item, $block)
214 This method replaces a displayable character with a new one.
215 Returns 0 on success , -1 else.
216
217 $dispitem = $movie->add($shape1);
218 $movie->nextFrame();
219 print $movie->replace($dispitem, $shape2);
220 $movie->nextFrame();
221
222 $written = $m->xs_output([$compresslevel])
223 $written = $m->output([$compresslevel])
224 Writes the SWF::Movie to stdout. This is normally used for
225 webservers/cgi-scripts. Don't forget to send the
226 "Content-Type:"-lines before writing out the movie.
227
228 The parameter compresslevel is optional. compresslevel between 0
229 and 9. Higher values will be interpreted as 9. Values smaller 0
230 mean no compression. By default the SWF::Movie will be send without
231 compression. Notice: compression available since Flash MX(Flash
232 6). Ming does not check this for you if you write flash4 or flash5
233 movies.
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235 Unlike xs_output() the output() method prepared for using via
236 webservers (but not limited to webservers).
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238 Both methods return number of bytes written.
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240 $written = $m->save($filename [, $compresslevel])
241 Method saves the SWF::Movie to a file and returns the number of
242 bytes written. The parameter compresslevel is optional.
243 compresslevel between 0 and 9. Higher values will be interpreted as
244 9. Values smaller 0 mean no compression. By default the SWF::Movie
245 will be saved without compression. Notice: compression available
246 since Flash MX(Flash 6). Ming does not check this for you if you
247 write flash4 or flash5 movies.
248
250 3 examples: a regular minimal SWF::Movie, one with all methods and a
251 more interesting.
252
253 minimal empty example
254 #!/usr/bin/perl -w
255 use SWF::Movie;
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257 $m = new SWF::Movie();
258 $m->nextFrame();
259 $m->save("emptyminimal.swf");
260
261 full empty examples
262 #!/usr/bin/perl -w
263 use SWF::Movie;
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265 $m = new SWF::Movie();
266 $m->setVersion(4);
267 $m->setBackground(0xff,0xcc,0x0);
268 $m->setDimension(200,100);
269 $m->protect();
270 $m->setRate(30);
271 $m->setFrames(10); # ming fills it automatic with frames
272
273 $m->nextFrame()
274 $m->save("empty.swf");
275
276 streaming example
277 #!/usr/bin/perl -w
278 use SWF("Shape");
279 SWF::setVersion(6);
280
281 $m = new SWF::Movie();
282 $m->setBackground(0xff,0xcc,0x0);
283 $m->setDimension(200,100);
284 $m->setFrames(10);
285 $m->streamMp3("forever.mp3");
286
287 $s= new SWF::Shape();
288 $s->setLine(40,0xff,0xff,0);
289 $s->setRightFill(0xff,0,0);
290 $s->drawLine(50,0);
291 $s->drawLine(0,20);
292 $s->drawLineTo(0,0);
293
294 $s_1= $m->add($s);
295 $s_2= $m->add($s);
296 $s_1->move(50,40);
297 $s_2->move(10,40);
298 for($i=1;$i<5;$i++) {
299 $m->nextFrame();
300 $s_2->move(0,10);
301 }
302 $m->nextFrame();
303 print "Content-type: application/x-shockwave-flash\n\n";
304 $m->output(9); # with compression level 9 (since flash6)
305
307 Soheil Seyfaie (soheil at users.sourceforge.net), Albrecht Kleine and
308 developers of ming.sourceforge.net
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311 SWF, SWF::Action, SWF::Bitmap, SWF::Button, SWF::Constants,
312 SWF::DisplayItem, SWF::Fill, SWF::Font, SWF::FontCharacter,
313 SWF::Gradient, SWF::Morph, SWF::MovieClip, SWF::Shape,
314 SWF::PrebuiltClip, SWF::Sound, SWF::SoundStream, SWF::TextField,
315 SWF::Text, SWF::Filter, SWF::Character
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319perl v5.32.0 2020-07-28 .::SWF::Movie(3)