1UNTITLED LOCAL UNTITLED
2
4 glutSolidSphere — Draw a solid sphere centered at the origin.
5
7 OpenGLUT - geometry
8
10 #include <openglut.h>
11
12 void
13 glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
14
16 radius Sphere radius.
17
18 slices The number of divisions around the z axis. (latitudal)
19
20 stacks The number of divisions along the z axis. (longitudal)
21
23 The glutSolidSphere() function draws a shaded sphere centered at the ori‐
24 gin. The surface is created from quadrangles (except for triangles as
25 degenerate quads at the poles) in a longitude/latitude pattern. The
26 equatorial great circle lies in the xy-plane and is centered on the ori‐
27 gin.
28
30 The number of polygons representing the spherical surface is proportional
31 to (slices*stacks).
32
34 glutWireSphere(3)
35
36
37
38
39 Epoch