1Prima::Drawable::GlyphsU(s3e)r Contributed Perl DocumentaPtriiomna::Drawable::Glyphs(3)
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3
4

NAME

6       Prima::Drawable::Glyphs - helper routines for bi-directional text input
7       and complex scripts output
8

SYNOPSIS

10          use Prima;
11          $::application-> begin_paint;
12          ‭$::application-> text_shape_out('אפס123', 0,0);
13
14          ‭123ספא
15

DESCRIPTION

17       The class implements an abstraction over a set of glyphs that can be
18       rendered to represent text strings. Objects of the class are created
19       and returned from "Prima::Drawable::text_shape" calls, see more in
20       "text_shape" in Prima::Drawable. A "Prima::Drawable::Glyphs" object is
21       a blessed array reference that can contain either two, four, or five
22       packed arrays with 16-bit integers, representing, correspondingly, a
23       set of glyph indexes, a set of character indexes, a set of glyph
24       advances, a set of glyph position offsets per glyph, and a font index.
25       Additionally, the class implements several sets of helper routines that
26       aim to address common tasks when displaying glyph-based strings.
27
28   Structure
29       Each sub-array is an instance of "Prima::array", an effective plain
30       memory structure that provides standard perl interface over a string
31       scalar filled with fixed-width integers.
32
33       The following methods provide read-only access to these arrays:
34
35       glyphs
36           Contains a set of unsigned 16-bit integers where each is a glyph
37           number corresponding to the font that was used for shaping the
38           text. These glyph numbers are only applicable to that font. Zero is
39           usually treated as a default glyph in vector fonts, when shaping
40           cannot map a character; in bitmap fonts this number is usually same
41           as "defaultChar".
42
43           This array is recognized as a special case when is sent to
44           "text_out" or "get_text_width", that can process it without other
45           arrays. In this case, no special advances and glyph positions are
46           taken into the account though.
47
48           Each glyph is not necessarily mapped to a character, and quite
49           often is not, even in english left-to-right texts. F ex character
50           combinations like "ff", "fi", "fl" may be mapped to single ligature
51           glyphs. When right-to-left, RTL, text direction is taken into the
52           account, the glyph positions may change, too.  See "indexes" below
53           that addresses mapping of glyphs to characters.
54
55       indexes
56           Contains a set of unsigned 16-bit integers where each is a text
57           offset corresponding to the text was used in shaping. Each glyph
58           position thus points to a first character in the text that maps to
59           the glyph.
60
61           There can be more than one character per glyph, such as the above
62           example with a "ff" ligature. There can also be cases with more
63           than one character per more than one glyph, f ex in indic scripts.
64           In these cases it is easier to operate neither by character offsets
65           nor by glyph offsets, but rather by clusters, where each cluster is
66           an individual syntax unit that contains one or more characters per
67           one or more glyphs.
68
69           In addition to the text offset, each index value can be flagged
70           with a "to::RTL" bit, signifying that the character in question has
71           RTL direction.  This is not necessarily semitic characters from RTL
72           languages that only have that attribute set; spaces in these
73           languages are normally attributed the RTL bit too, sometimes also
74           numbers. Use of explicit direction control characters from U+20XX
75           block can result in any character being assigned or not assigned
76           the RTL bit.
77
78           The array has an extra item added to its end, the length of the
79           text that was used for the shaping. This helps for easy calculation
80           of cluster length in characters, especially of the last one, where
81           the difference between indexes is, basically, the cluster length.
82
83           The array is not used for text drawing or calculation, but only for
84           conversion between character, glyph, and cluster coordinates (see
85           "Coordinates" below).
86
87       advances
88           Contains a set of unsigned 16-bit integers where each is a pixel
89           distance of how much space the corresponding glyph occupies. Where
90           the advances array is not present, or was force-filled by
91           "advances" options in "text_shape", a glyph advance value is
92           basically a sum of a, b, and c widths of the corresponding glyph.
93           However there are cases when depending on shaping input, these
94           values can differ.
95
96           One of those cases is the combining graphemes, where the text
97           consisting of two characters, "A" and combining grave accent U+300
98           should be drawn as a single "À" symbol, and where the font doesn't
99           have that single glyph but rather two individual glyphs "A" and
100           "`". There, where the grave glyph has its own advance for
101           standalone usage, in this case it should be ignored though, and
102           that is achieved by the shaper setting the advance of the "`" to
103           zero.
104
105           The array content is respected by "text_out" and "get_text_width",
106           and its content can be changed at will to produce gaps in the text
107           quite easily. F ex "Prima::Edit" uses that to display tab
108           characters as spaces with 8x advance.
109
110       positions
111           Contains a set of pairs of signed 16-bit integers where each is a X
112           and Y pixel offset for each glyph. Like in the previous example
113           with the "À" symbol, the grave glyph "`" may be positioned
114           differently on the vertical axis in "À" and "à" graphemes, for
115           example.
116
117           The array is respected by "text_out" (but not by "get_text_width").
118
119       fonts
120           Contains a set of unsigned 16-bit integers where each is an index
121           in the font substitution list (see "fontMapperPalette" in
122           Prima::Drawable). Zero means the current font.
123
124           The font substitution is applied by "text_shape" when "polyfont"
125           options is set (it is by default), and when the shaper cannot match
126           all fonts. If the current font contains all needed glyphs, this
127           entry is not present at all.
128
129           The array is respected by "text_out" and "get_text_width".
130
131   Coordinates
132       In addition to the natural character coordinates, where each index is a
133       text offset that can be directly used in "substr" perl function, the
134       "Prima::Drawable::Glyphs" class offers two additional coordinate
135       systems that help abstract the object data for display and navigation.
136
137       The glyph coordinate system is a rather straighforward copy of the
138       character coordinate system, where each number is an offset in the
139       "glyphs" array. Similarly, these offsets can be used to address
140       individual glyphs, indexes, advances, and positions. However these are
141       not easy to use when one needs, for example, to select a grapheme with
142       a mouse, or break set of glyphs in such a way so that a grapheme is not
143       broken. These can be managed easier in the cluster coordinate system.
144
145       The cluster coordinates represent a virtually superimposed set of
146       offsets where each corresponds to a set of one or more characters
147       displayed by a one or more glyphs. Most useful functions below operate
148       in this system.
149
150   Selection
151       Practically, most useful coordinates that can be used for implementing
152       selection is either character or cluster, but not glyphs. The charater-
153       based selections makes trivial extraction or replacement of the
154       selected text, while the cluster-based makes it easier to manipulate (f
155       ex with Shift- arrow keys) the selection itself.
156
157       The class supports both, by operatin on selection maps or selection
158       chunks, where each represent same information but in different ways.
159       For example, consider embedded number in a bidi text. For the sake of
160       clarity I'll use latin characters here. Let's have a text scalar
161       containing these characters:
162
163          ABC123
164
165       where ABC is right-to-left text, and which, when rendered on screen,
166       should be displayed as
167
168          123CBA
169
170       (and index array is (3,4,5,2,1,0) ).
171
172       Next, the user clicks the mouse between A and B (in text offset 1),
173       drags the mouse then to the left, and finally stops between characters
174       2 and 3 (text offset 4). The resulting selection then should not be, as
175       one might naively expect, this:
176
177          123CBA
178          __^^^_
179
180       but this instead:
181
182          123CBA
183          ^^_^^_
184
185       because the next character after C is 1, and the range of the selected
186       sub-text is from characters 1 to 4.
187
188       The class offers to encode such information in a map, i.e. array of
189       integers "1,1,0,1,1,0", where each entry is either 0 or 1 depending on
190       whether the cluster is or is not selected.  Alternatively, the same
191       information can be encoded in chunks, or RLE sets, as array
192       "0,2,1,2,1", where the first integer signifies number of non-selected
193       clusters to display, the second - number of selected clusters, the
194       third the non-selected again, etc. If the first character belongs to
195       the selected chunk, the first integer in the result is set to 0.
196
197   Bidi input
198       When sending input to a widget in order to type in text, the otherwise
199       trivial case of figuring out at which position the text should be
200       inserted (or removed, for that matter), becomes interesting when there
201       are characters with mixed direction.
202
203       F ex it is indeed trivial, when the latin text is "AB", and the cursor
204       is positioned between "A" and "B", to figure out that whenever the user
205       types "C", the result should become "ACB". Likewise, when the text is
206       RTL and both text and input is arabic, the result is the same. However
207       when f.ex. the text is "A1", that is displayed as "1A" because of RTL
208       shaping, and the cursor is positioned between 1 (LTR) and "A" (RTL), it
209       is not clear whether that means the new input should be appended after
210       1 and become "A1C", or after "A", and become, correspondingly, "AC1".
211
212       There is no easy solution for this problem, and different programs
213       approach this differently, and some go as far as to provide two cursors
214       for both directions. The class offers its own solution that uses some
215       primitive heuristics to detect whether cursor belongs to the left or to
216       the right glyph.  This is the area that can be enhanced, and any help
217       from native users of RTL languages can be greatly appreciated.
218

API

220       abc $CANVAS, $INDEX
221           Returns a, b, c metrics from the glyph $INDEX
222
223       advances
224           Read-only accessor to the advances array, see Structure above.
225
226       clone
227           Clones the object
228
229       cluster2glyph $FROM, $LENGTH
230           Maps a range of clusters starting with $FROM with size $LENGTH into
231           the corresponding range of glyphs. Undefined $LENGTH calculates the
232           range from $FROM till the object end.
233
234       cluster2index $CLUSTER
235           Returns character offset of the first character in cluster
236           $CLUSTER.
237
238           Note: result may contain "to::RTL" flag.
239
240       cluster2range $CLUSTER
241           Returns character offset of the first character in cluster $CLUSTER
242           and how many characters are there in the cluster.
243
244       clusters
245           Returns array of integers where each is a first character offsets
246           per cluster.
247
248       cursor2offset $AT_CLUSTER, $PREFERRED_RTL
249           Given a cursor positioned next to the cluster $AT_CLUSTER, runs
250           simple heuristics to see what character offset it corresponds to.
251           $PREFERRED_RTL is used when object data are not enough.
252
253           See "Bidi input" above.
254
255       def $CANVAS, $INDEX
256           Returns d, e, f metrics from the glyph $INDEX
257
258       fonts
259           Read-only accessor to the font indexes, see Structure above.
260
261       get_box $CANVAS
262           Return box metrics of the glyph object.
263
264           See "get_text_box" in Prima::Drawable.
265
266       get_sub $FROM, $LENGTH
267           Extracts and clones a new object that constains data from cluster
268           offset $FROM, with cluster length $LENGTH.
269
270       get_sub_box $CANVAS, $FROM, $LENGTH
271           Calculate box metrics of a glyph string from the cluster $FROM with
272           size $LENGTH.
273
274       get_sub_width $CANVAS, $FROM, $LENGTH
275           Calculate pixel width of a glyph string from the cluster $FROM with
276           size $LENGTH.
277
278       get_width $CANVAS, $WITH_OVERHANGS
279           Return width of the glyph objects, with overhangs if requested.
280
281       glyph2cluster $GLYPH
282           Return the cluster that contains $GLYPH.
283
284       glyphs
285           Read-only accessor to the glyph indexes, see Structure above.
286
287       glyph_lengths
288           Returns array where each glyph position is set to a number showing
289           how many glyphs the cluster occupies at this position
290
291       index2cluster $INDEX
292           Returns the cluster that contains the character offset $INDEX.
293
294       indexes
295           Read-only accessor to the indexes, see Structure above.
296
297       index_lengths
298           Returns array where each glyph position is set to a number showing
299           how many characters the cluster occupies at this position
300
301       left_overhang
302           First integer from the "overhangs" result.
303
304       log2vis
305           Returns a map of integers where each character position corresponds
306           to a glyph position. The name is a rudiment from pure fribidi
307           shaping, where "log2vis" and "vis2log" were mapper functions with
308           the same functionality.
309
310       n_clusters
311           Calculates how many clusters the object contains.
312
313       new @ARRAYS
314           Create new object. Not used directly, but rather from inside
315           "text_shape" calls.
316
317       new_array NAME
318           Creates an array suitable for the object for direct insertion, if
319           manual construction of the object is needed. F ex one may set
320           missing "fonts" array like this:
321
322              $obj->[ Prima::Drawable::Glyphs::FONTS() ] = $obj->new_array('fonts');
323              $obj->fonts->[0] = 1;
324
325           The newly created array is filled with zeros.
326
327       new_empty
328           Creates a new empty object.
329
330       overhangs
331           Calculates two pixel widths for overhangs in the beginning and in
332           the end of the glyph string.  This is used in emulation of a
333           "get_text_width" call with the "to::AddOverhangs" flag.
334
335       positions
336           Read-only accessor to the positions array, see Structure above.
337
338       reorder_text TEXT
339           Returns a visual representation of "TEXT" assuming it was the input
340           of the "text_shape" call that created the object.
341
342       reverse
343           Creates a new object that has all arrays reversed. User for
344           calculation of pixel offset from the right end of a glyph string.
345
346       right_overhang
347           Second integer from the "overhangs" result.
348
349       selection2range $CLUSTER_START $CLUSTER_END
350           Converts cluster selection range into text selection range
351
352       selection_chunks_clusters, selection_chunks_glyphs $START, $END
353           Calculates a set of chunks of texts, that, given a text selection
354           from positions $START to $END, represent each either a set of
355           selected and non-selected clusters/glyphs.
356
357       selection_diff $OLD, $NEW
358           Given set of two chunk lists, in format as returned by
359           "selection_chunks_clusters" or "selection_chunks_glyphs",
360           calculates the list of chunks affected by the selection change. Can
361           be used for efficient repaints when the user interactively changes
362           text selection, to redraw only the changed regions.
363
364       selection_map_clusters, selection_map_glyphs $START, $END
365           Same as "selection_chunks_XXX", but instead of RLE chunks returns
366           full array for each cluster/glyph, where each entry is a boolean
367           value corresponding to whether that cluster/glyph is to be
368           displayed as selected, or not.
369
370       selection_walk $CHUNKS, $FROM, $TO = length, $SUB
371           Walks the selection chunks array, returned by "selection_chunks",
372           between $FROM and $TO clusters/glyphs, and for each chunk calls the
373           provided "$SUB->($offset, $length, $selected)", where each call
374           contains 2 integers to chunk offset and length, and a boolean flag
375           whether the chunk is selected or not.
376
377           Can be also used on a result of "selection_diff", in which case
378           $selected flag is irrelevant.
379
380       sub_text_out $CANVAS, $FROM, $LENGTH, $X, $Y
381           Optimized version of "$CANVAS->text_out( $self->get_sub($FROM,
382           $LENGTH), $X, $Y )".
383
384       sub_text_wrap $CANVAS, $FROM, $LENGTH, $WIDTH, $OPT, $TABS
385           Optimized version of "$CANVAS->text_wrap( $self->get_sub($FROM,
386           $LENGTH), $WIDTH, $OPT, $TABS )".  The result is also converted to
387           chunks.
388
389       text_length
390           Returns the length of the text that was shaped and that produced
391           the object.
392
393       x2cluster $CANVAS, $X, $FROM, $LENGTH
394           Given sub-cluster from $FROM with size $LENGTH, calculates how many
395           clusters would fit in width $X.
396

EXAMPLES

398       This section is only there to test proper rendering
399
400       Latin
401           Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do
402           eiusmod tempor incididunt ut labore et dolore magna aliqua.
403
404              Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
405
406       Latin combining
407           D̍üi̔s͙ a̸u̵t͏eͬ ịr͡u̍r͜e̥ d͎ǒl̋o̻rͫ i̮n̓
408           r͐e̔p͊rͨe̾h̍e͐n̔ḋe͠r̕i̾t̅ ịn̷ vͅo̖lͦuͦpͧt̪ątͅe̪
409
410              v̰e̷l̳i̯t̽ e̵s̼s̈e̮ ċi̵l͟l͙u͆m͂ d̿o̙lͭo͕r̀e̯ ḛu̅ fͩuͧg̦iͩa̓ť n̜u̼lͩl͠a̒ p̏a̽r̗i͆a͆t̳űr̀
411
412       Cyrillic
413           Lorem Ipsum используют потому, что тот обеспечивает более или менее
414           стандартное заполнение шаблона.
415
416           а также реальное распределение букв и пробелов в абзацах
417
418       Hebrew
419           זוהי עובדה מבוססת שדעתו של הקורא תהיה מוסחת על ידי טקטס קריא כאשר
420           הוא יביט בפריסתו.
421
422             המטרה בשימוש ב-Lorem Ipsum הוא שיש לו פחות או יותר תפוצה של אותיות, בניגוד למלל
423
424       Arabic
425           العديد من برامح النشر المكتبي وبرامح تحرير صفحات الويب تستخدم لوريم
426           إيبسوم بشكل إفتراضي
427
428             كنموذج عن النص، وإذا قمت بإدخال "lorem ipsum" في أي محرك بحث ستظهر العديد من
429
430       Hindi
431           Lorem Ipsum के अंश कई रूप में उपलब्ध हैं, लेकिन बहुमत को किसी अन्य
432           रूप में परिवर्तन का सामना करना पड़ा है, हास्य डालना या क्रमरहित
433           शब्द ,
434
435             जो तनिक भी विश्वसनीय नहीं लग रहे हो. यदि आप Lorem Ipsum के एक अनुच्छेद का उपयोग करने जा रहे हैं, तो आप को यकीन दिला दें कि पाठ के मध्य में वहाँ कुछ भी शर्मनाक छिपा हुआ नहीं है.
436
437       Chinese
438           无可否认,当读者在浏览一个页面的排版时,难免会被可阅读的内容所分散注意力。
439
440             Lorem Ipsum的目的就是为了保持字母多多少少标准及平
441
442       Largest well-known grapheme cluster in Unicode
443           ཧྐྵྨླྺྼྻྂ
444
445           <http://archives.miloush.net/michkap/archive/2010/04/28/10002896.html>.
446

AUTHOR

448       Dmitry Karasik, <dmitry@karasik.eu.org>.
449

SEE ALSO

451       examples/bidi.pl
452
453
454
455perl v5.32.1                      2021-01-27        Prima::Drawable::Glyphs(3)
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