1BACKGAMMON(6) BSD Games Manual BACKGAMMON(6)
2
4 backgammon — the game of backgammon
5 teachgammon — learn to play backgammon
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8 backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file]
9 teachgammon
10
12 This program lets you play backgammon against the computer or against a
13 "friend". All commands are only one letter, so you don't need to type a
14 carriage return, except at the end of a move. The program is mostly
15 self-explanatory, so that a question mark (?) will usually get some help.
16 If you answer `y' when the program asks if you want the rules, you will
17 get text explaining the rules of the game, some hints on strategy,
18 instructions on how to use the program, and a tutorial consisting of a
19 practice game against the computer. A description of how to use the pro‐
20 gram can be obtained by answering `y' when it asks if you want instruc‐
21 tions.
22
23 The possible arguments for backgammon (most are unnecessary but some are
24 very convenient) consist of:
25
26 -n don't ask for rules or instructions
27
28 -r player is red (implies n)
29
30 -w player is white (implies n)
31
32 -b two players, red and white (implies n)
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34 -pr print the board before red's turn
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36 -pw print the board before white's turn
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38 -pb print the board before both player's turn
39
40 -t term
41 terminal is type term, uses /usr/share/misc/termcap
42
43 -s file
44 recover previously saved game from file
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46 Any unrecognized arguments are ignored. An argument of a lone `-' gets a
47 description of possible arguments.
48
49 If term has capabilities for direct cursor movement (see termcap(5))
50 backgammon ``fixes'' the board after each move, so the board does not
51 need to be reprinted, unless the screen suffers some horrendous malady.
52 Also, any `p' option will be ignored. (The `t' option is not necessary
53 unless the terminal type does not match the entry in the
54 /usr/share/misc/termcap data base.)
55
57 When the program prompts by typing only your color, type a space or car‐
58 riage return to roll, or
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60 d to double
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62 p to print the board
63
64 q to quit
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66 s to save the game for later
67
68 When the program prompts with 'Move:', type
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70 p to print the board
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72 q to quit
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74 s to save the game
75
76 or a move, which is a sequence of
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78 s-f move from s to f
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80 s/r move one man on s the roll r separated by commas or spaces and
81 ending with a newline. Available abbreviations are
82
83 s-f1-f2
84 means s-f1,f1-f2
85
86 s/r1r2 means s/r1,s/r2
87
88 Use b for bar and h for home, or 0 or 25 as appropriate.
89
91 Alan Char
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94 /usr/bin/teachgammon rules and tutorial
95 /usr/share/misc/termcap terminal capabilities
96
98 The program's strategy needs much work.
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100BSD May 31, 1993 BSD