1Math::PlanePath::SquareUAsremrs(C3o)ntributed Perl DocumMeanttha:t:iPolnanePath::SquareArms(3)
2
3
4
6 Math::PlanePath::SquareArms -- four spiral arms
7
9 use Math::PlanePath::SquareArms;
10 my $path = Math::PlanePath::SquareArms->new;
11 my ($x, $y) = $path->n_to_xy (123);
12
14 This path follows four spiral arms, each advancing successively,
15
16 ...--33--29 3
17 |
18 26--22--18--14--10 25 2
19 | | |
20 30 11-- 7-- 3 6 21 1
21 | | | |
22 ... 15 4 1 2 17 ... <- Y=0
23 | | | | |
24 19 8 5-- 9--13 32 -1
25 | | |
26 23 12--16--20--24--28 -2
27 |
28 27--31--... -3
29
30 ^ ^ ^ ^ ^ ^ ^
31 -3 -2 -1 X=0 1 2 3 ...
32
33 Each arm is quadratic, with each loop 128 longer than the preceding.
34 The perfect squares fall in eight straight lines 4, with the even
35 squares on the X and Y axes and the odd squares on the diagonals X=Y
36 and X=-Y.
37
38 Some novel straight lines arise from numbers which are a repdigit in
39 one or more bases (Sloane's A167782). "111" in various bases falls on
40 straight lines. Numbers "[16][16][16]" in bases 17,19,21,etc are a
41 horizontal at Y=3 because they're perfect squares, and "[64][64][64]"
42 in base 65,66,etc go a vertically downwards from X=12,Y=-266 similarly
43 because they're squares.
44
45 Each arm is N=4*k+rem for a remainder rem=0,1,2,3, so sequences related
46 to multiples of 4 or with a modulo 4 pattern may fall on particular
47 arms.
48
50 See "FUNCTIONS" in Math::PlanePath for behaviour common to all path
51 classes.
52
53 "$path = Math::PlanePath::SquareArms->new ()"
54 Create and return a new path object.
55
56 "($x,$y) = $path->n_to_xy ($n)"
57 Return the X,Y coordinates of point number $n on the path. For "$n
58 < 1" the return is an empty list, as the path starts at 1.
59
60 Fractional $n gives a point on the line between $n and "$n+4", that
61 "$n+4" being the next point on the same spiralling arm. This is
62 probably of limited use, but arises fairly naturally from the
63 calculation.
64
65 Descriptive Methods
66 "$arms = $path->arms_count()"
67 Return 4.
68
70 Rectangle N Range
71 Within a square X=-d...+d, and Y=-d...+d the biggest N is the end of
72 the N=5 arm in that square, which is N=9, 25, 49, 81, etc, (2d+1)^2, in
73 successive corners of the square. So for a rectangle find a
74 surrounding d square,
75
76 d = max(abs(x1),abs(y1),abs(x2),abs(y2))
77
78 from which
79
80 Nmax = (2*d+1)^2
81 = (4*d + 4)*d + 1
82
83 This can be used for a minimum too by finding the smallest d covered by
84 the rectangle.
85
86 dlo = max (0,
87 min(abs(y1),abs(y2)) if x=0 not covered
88 min(abs(x1),abs(x2)) if y=0 not covered
89 )
90
91 from which the maximum of the preceding dlo-1 square,
92
93 Nlo = / 1 if dlo=0
94 \ (2*(dlo-1)+1)^2 +1 if dlo!=0
95 = (2*dlo - 1)^2
96 = (4*dlo - 4)*dlo + 1
97
98 For a tighter maximum, horizontally N increases to the left or right of
99 the diagonal X=Y line (or X=Y+/-1 line), which means one end or the
100 other is the maximum. Similar vertically N increases above or below
101 the off-diagonal X=-Y so the top or bottom is the maximum. This means
102 for a rectangle the biggest N is at one of the four corners,
103
104 Nhi = max (xy_to_n (x1,y1),
105 xy_to_n (x1,y2),
106 xy_to_n (x2,y1),
107 xy_to_n (x2,y2))
108
109 The current code uses a dlo for Nlo and the corners for Nhi, which
110 means the high is exact but the low is not.
111
113 Math::PlanePath, Math::PlanePath::DiamondArms,
114 Math::PlanePath::HexArms, Math::PlanePath::SquareSpiral
115
117 <http://user42.tuxfamily.org/math-planepath/index.html>
118
120 Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020
121 Kevin Ryde
122
123 This file is part of Math-PlanePath.
124
125 Math-PlanePath is free software; you can redistribute it and/or modify
126 it under the terms of the GNU General Public License as published by
127 the Free Software Foundation; either version 3, or (at your option) any
128 later version.
129
130 Math-PlanePath is distributed in the hope that it will be useful, but
131 WITHOUT ANY WARRANTY; without even the implied warranty of
132 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
133 General Public License for more details.
134
135 You should have received a copy of the GNU General Public License along
136 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
137
138
139
140perl v5.34.0 2021-07-22 Math::PlanePath::SquareArms(3)