1FREEDROID(6)                     User Manuals                     FREEDROID(6)
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NAME

6       freedroid - a free Paradroid clone
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SYNOPSIS

9       freedroid [ options ]
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DESCRIPTION

12       Freedroid  is  a remake of the classic C64 home computer game Paradroid
13       by Andrew Braybrook, including also various extensions.
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15       The player takes control of the so-called 001 influence device and must
16       clear  a freighter of robots by either shooting them or seizing control
17       over them.  Seizing control is done in a small logic subgame, in  which
18       you  have to connect more electrical connections within 10 seconds than
19       your opponent.
20

OPTIONS

22       -v or --version
23               Prints out Freedroid version information.
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25       -q or --nosound
26               Suppress all sound output.  Very useful if you don't have  your
27               sound  card  configured yet or don't have any sound hardware at
28               all.
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30       -f or --fullscreen
31               Work in full screen mode.  Note that fullscreen or window  mode
32               can also be toggled from within the game via the options menu.
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34       -w or --window
35               Start Freedroid in a window rather than using full screen mode.
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37       -j or --sensitivity
38               Control joystick sensitivity. Value must lie in between [0:32].
39               Default is 1.
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41       -d LEVEL or --debug=LEVEL
42               Control debug output of the game.  Debug output will be printed
43               to  stderr, i.e. in most cases to the console you started Free‐
44               droid from.  The variable LEVEL controls how much debug  output
45               you  would  like  to  have.   LEVEL  0 is the default and means
46               (almost) no debug output.  LEVEL 1 prints  the  most  important
47               debug  messages and LEVEL 2 or LEVEL 3 print (almost) all debug
48               output, which might be quite a lot.
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HOW TO PLAY

51       Moving and Firing
52              The influence device can be moved  inside  the  ship  by  either
53              using  keyboard  input or joystick directions.  Keyboard control
54              can be done by either using cursor keys or the Quake  and  Half-
55              life  style  a-w-s-d  keys  combination.   Firing can be done by
56              either using the crosshair and  the  left  mouse  button  or  by
57              pressing  a  direction  key and pressing space in addition or by
58              holding a joystick direction and pressing a joystick button.
59       Entering Elevators and Consoles
60              The influence device can move from  one  deck  to  another  deck
61              using the elevators of the freighter.  To do this, you must step
62              onto an elevator plate, and then either press the e key or press
63              the  middle mouse button or appropriate joystick button.  Enter‐
64              ing consoles is done in  a  similar  way.   You  have  to  stand
65              directly in front of a console terminal and then press the e key
66              to activate the console.   Inside  the  console  you  will  have
67              access  to  a small scale map of the current deck, a side eleva‐
68              tion of the ship and to the droid database of  the  ship.   Note
69              however,  that  access to the droid database is achieved via the
70              security clearance of the host you currently control,  i.e.  you
71              will  only  be able to view droid data for droids that are lower
72              or equal to the host you currently control.
73       The takeover subgame (Taking control of other droids)
74              To take control of another robot, you must first enter  transfer
75              mode.   This  is done by either standing still and holding space
76              bar pressed (and keeping space bar  pressed  afterwards)  or  by
77              holing  down  the right mouse button or holding town appropriate
78              joystick button.  While in takeover mode, the  influence  device
79              can  try  to initiate takeover by touching the host it wishes to
80              control.  As soon as another robot is touched while in  takeover
81              mode,  takeover subgame will be initiated and control of the new
82              host will be seized, provided that the takeover subgame is won.
83       Playing the takeover subgame
84              After the takeover subgame was initiated, the two droids  strug‐
85              gling  for  control  will be presented.  Then the player gets to
86              decide which side of the takeover game he wants  to  play.   The
87              player  on  the  left side takes the yellow color, the player on
88              the right side takes the magenta color.  Note that which side to
89              choose  may  be the most important decision of the takeover sub‐
90              game, cause one side may host strong  tactical  advantages  over
91              the  other.  After sides have been chosen, the takeover capsules
92              will be placed.  Each droid has a limited number of capsules  to
93              place  and  must  try  to  convert the central status bar to his
94              color.  The number of capsules you have at your disposal depends
95              on  the  clearance  of the host you currently control.  Once the
96              takeover subgame is won, the player will have control  over  the
97              new  bot  while the old host is destroyed.  Control over the new
98              host also means  inheriting  the  movement  properties  and  the
99              weapons  of this robot.  Loss of takeover subgame results in the
100              current host, if one is present, being destroyed or  the  influ‐
101              ence  itself  being  burnt  out  and  destroyed  if  no host was
102              present.
103       Notes on energy loss
104              The influence device depends on hosts to control.  Whether  cur‐
105              rently  controlling  a  host  or  not, the influence device will
106              always lose energy due to construction properties.  When  taking
107              control  of a new host, the influence device will also take con‐
108              trol of the energy this droid had left, which will be even  more
109              the  higher the bot you take control of.  However, higher droids
110              also tend to put up more resistance against the control  of  the
111              influence device, resulting in faster loss of energy.  Therefore
112              it is recommended to change hosts frequently in  order  to  keep
113              the  influence  device  well  powered.  Note that there are some
114              refresh field, where some of the  energy  lost  so  far  can  be
115              restored.   But  note  also, that only energy loss due to colli‐
116              sions, explosions and enemy fire can be restored this way, while
117              energy loss due to host resistance is permanently lost until the
118              host is changed again.
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PROJECT HOME PAGE AND LATEST VERSIONS

121       The  Freedroid  project  features  a  home  page  at  freedroid.source‐
122       forge.net.   The  project  itself  is  hosted  at the Sourceforge.  The
123       project summary page at http://sourceforge.net/projects/freedroid/  can
124       be used to access download and status information.  Note that home page
125       and project summary page are shared with the  FreedroidRPG  development
126       branch as well.
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FILES

129       ~/.freedroidClassic/highscores
130              The high scores file of Freedroid.
131       ~/.freedroidClassic/config
132              The file containing all configuration setting of this user.
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ENVIRONMENT

135       Freedroid does currently not care about any environment variables.
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DIAGNOSTICS

138       Debug  output  can  be produced by using the -d or --debug command line
139       options as described above.
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BUGS

142       Freedroid can now be considered pretty stable.  However we're sure that
143       there  are  still some bugs here and there.  If you encounter any prob‐
144       lems or bugs, please send mail  to  <freedroid-discussion@lists.source‐
145       forge.net>.
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AUTHORS

148       Johannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.
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SEE ALSO

151       freedroidRPG(6),
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155Linux                             MARCH 2003                      FREEDROID(6)
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