1ROBOTS(6)                      BSD Games Manual                      ROBOTS(6)
2

NAME

4     robots — fight off villainous robots
5

SYNOPSIS

7     robots [-Asjtan] [scorefile]
8

DESCRIPTION

10     robots pits you against evil robots, who are trying to kill you (which is
11     why they are evil).  Fortunately for you, even though they are evil, they
12     are not very bright and have a habit of bumping into each other, thus
13     destroying themselves.  In order to survive, you must get them to kill
14     each other off, since you have no offensive weaponry.
15
16     Since you are stuck without offensive weaponry, you are endowed with one
17     piece of defensive weaponry: a teleportation device.  When two robots run
18     into each other or a junk pile, they die.  If a robot runs into you, you
19     die.  When a robot dies, you get 10 points, and when all the robots die,
20     you start on the next field.  This keeps up until they finally get you.
21
22     Robots are represented on the screen by a ‘+’, the junk heaps from their
23     collisions by a ‘∗’, and you (the good guy) by a ‘@’.
24
25     The commands are:
26     h       move one square left
27     l       move one square right
28     k       move one square up
29     j       move one square down
30     y       move one square up and left
31     u       move one square up and right
32     b       move one square down and left
33     n       move one square down and right
34     .       (also space) do nothing for one turn
35     HJKLBNYU
36             run as far as possible in the given direction
37     >       do nothing for as long as possible
38     t       teleport to a random location
39     w       wait until you die or they all do
40     q       quit
41     ^L      redraw the screen
42
43     All commands can be preceded by a count.
44
45     If you use the ‘w’ command and survive to the next level, you will get a
46     bonus of 10% for each robot which died after you decided to wait.  If you
47     die, however, you get nothing.  For all other commands, the program will
48     save you from typos by stopping short of being eaten.  However, with ‘w
49     you take the risk of dying by miscalculation.
50
51     Only five scores are allowed per user on the score file.  If you make it
52     into the score file, you will be shown the list at the end of the game.
53     If an alternative score file is specified, that will be used instead of
54     the standard file for scores.
55
56     The options are
57
58     -s      Don't play, just show the score file.
59
60     -j      Jump, i.e., when you run, don't show any intermediate positions;
61             only show things at the end.  This is useful on slow terminals.
62
63     -t      Teleport automatically when you have no other option.  This is a
64             little disconcerting until you get used to it, and then it is
65             very nice.
66
67     -a      Advance into the higher levels directly, skipping the lower, eas‐
68             ier levels.
69
70     -A      Auto-bot mode.  Lets the game play itself.
71
72     -n      Increase the number of games played by one.
73

AUTHOR

75     Ken Arnold Christos Zoulas     (autobot mode)
76

FILES

78     /var/games//robots_roll  the score file
79

BUGS

81     Bugs?  You crazy, man?!?
82
83BSD                              May 31, 1993                              BSD
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