1SDL::Mixer::Channels(3)User Contributed Perl DocumentatioSnDL::Mixer::Channels(3)
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6 SDL::Mixer::Channels -- SDL::Mixer channel functions and bindings
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9 Mixer
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13 allocate_channels
14 my $ret = SDL::Mixer::Channels::allocate_channels( $number_of_channels );
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16 Dynamically change the number of channels managed by the mixer. If
17 decreasing the number of channels, the upper channels are stopped.
18 This function returns the new number of allocated channels.
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20 Example
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22 use SDL::Mixer::Channels;
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24 printf("We got %d channels!\n", SDL::Mixer::Channels::allocate_channels( 8 ) );
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26 volume
27 my $prev_volume = SDL::Mixer::Channels::volume( $channel_number, $volume );
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29 "volume" changes the volume of the channel specified in channel by the
30 amount set in volume. The range of volume is from 0 to "MIX_MAX_VOLUME"
31 which is 128. Passing "-1" to channel will change the volume of all
32 channels. If the specified volume is "-1", it will just return the
33 current volume.
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35 Returns the previously set volume of the channel.
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37 play_channel
38 my $channel_number = SDL::Mixer::Channels::play_channel( $channel, $chunk, $loops );
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40 "play_channel" will play the specified "chunk" over the specified
41 "channel". SDL_mixer will choose a channel for you if you pass "-1" for
42 "channel".
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44 The chunk will be looped "loops" times, the total number of times
45 played will be "loops+1". Passing "-1" will loop the chunk infinitely.
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47 Returns the channel the chunk will be played on, or "-1" on error.
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49 Example:
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51 use SDL::Mixer;
52 use SDL::Mixer::Channels;
53 use SDL::Mixer::Samples;
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55 SDL::init(SDL_INIT_AUDIO);
56 SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 4096 );
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58 my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');
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60 SDL::Mixer::Channels::play_channel( -1, $chunk, -1 );
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62 SDL::delay(1000);
63 SDL::Mixer::close_audio();
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65 play_channel_timed
66 my $channel = SDL::Mixer::Channels::play_channel_timed( $channel, $chunk, $loops, $ticks );
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68 Same as play_channel but you can specify the time it will play by
69 $ticks.
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71 fade_in_channel
72 my $channel = SDL::Mixer::Channels::fade_in_channel( $channel, $chunk, $loops, $ms );
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74 Same as play_channel but you can specify the fade-in time by $ms.
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76 fade_in_channel_timed
77 my $channel = SDL::Mixer::Channels::fade_in_channel_timed( $channel, $chunk, $loops, $ms, $ticks );
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79 Same as fade_in_channel but you can specify the time how long the chunk
80 will be played by $ticks.
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82 pause
83 SDL::Mixer::Channels::pause( $channel );
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85 Pauses the given channel or all by passing "-1".
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87 resume
88 SDL::Mixer::Channels::resume( $channel );
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90 Resumes the given channel or all by passing "-1".
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92 halt_channel
93 SDL::Mixer::Channels::halt_channel( $channel );
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95 Stops the given channel or all by passing "-1".
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97 expire_channel
98 my $channels = SDL::Mixer::Channels::expire_channel( $channel, $ticks );
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100 Stops the given channel (or "-1" for all) after the time specified by
101 $ticks (in milliseconds).
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103 Returns the number of affected channels.
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105 fade_out_channel
106 my $fading_channels = SDL::Mixer::Channels::fade_out_channel( $which, $ms );
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108 "fade_out_channel" fades out a channel specified in "which" with a
109 duration specified in "ms" in milliseconds.
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111 Returns the the number of channels that will be faded out.
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113 channel_finished
114 SDL::Mixer::Channels::channel_finished( $callback );
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116 Add your own callback when a channel has finished playing. "NULL" to
117 disable callback. The callback may be called from the mixer's audio
118 callback or it could be called as a result of halt_channel, etc. do not
119 call "lock_audio" from this callback; you will either be inside the
120 audio callback, or SDL_mixer will explicitly lock the audio before
121 calling your callback.
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123 Example 1:
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125 my $callback = sub{ printf("[channel_finished] callback called for channel %d\n", shift); };
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127 SDL::Mixer::Channels::channel_finished( $callback );
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129 Example 2:
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131 sub callback
132 {
133 ...
134 }
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136 SDL::Mixer::Channels::channel_finished( \&callback );
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138 playing
139 my $playing = SDL::Mixer::Channels::playing( $channel );
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141 Returns 1 if the given channel is playing sound, otherwise 0. It
142 doesn't check if the channel is paused.
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144 Note: If you pass "-1" you will get the number of playing channels.
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146 paused
147 my $paused = SDL::Mixer::Channels::paused( $channel );
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149 Returns 1 if the given channel is paused, otherwise 0.
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151 Note: If you pass "-1" you will get the number of paused channels.
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153 fading_channel
154 my $fading_channel = SDL::Mixer::Channels::fading_channel( $channel );
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156 Returns one of the following for the given channel:
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158 • MIX_NO_FADING
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160 • MIX_FADING_OUT
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162 • MIX_FADING_IN
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164 Note: Never pass "-1" to this function!
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166 get_chunk
167 my $chunk = SDL::Mixer::Channels::get_chunk( $channel );
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169 "get_chunk" gets the most recent sample chunk played on channel. This
170 chunk may be currently playing, or just the last used.
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172 Note: Never pass "-1" to this function!
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175 See "AUTHORS" in SDL.
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179perl v5.34.0 2022-01-21 SDL::Mixer::Channels(3)