1wxBufferedDC(3) Erlang Module Definition wxBufferedDC(3)
2
3
4
6 wxBufferedDC - Functions for wxBufferedDC class
7
9 This class provides a simple way to avoid flicker: when drawing on it,
10 everything is in fact first drawn on an in-memory buffer (a wxBitmap)
11 and then copied to the screen, using the associated wxDC, only once,
12 when this object is destroyed. wxBufferedDC itself is typically associ‐
13 ated with wxClientDC, if you want to use it in your EVT_PAINT handler,
14 you should look at wxBufferedPaintDC instead.
15
16 When used like this, a valid DC must be specified in the constructor
17 while the buffer bitmap doesn't have to be explicitly provided, by de‐
18 fault this class will allocate the bitmap of required size itself. How‐
19 ever using a dedicated bitmap can speed up the redrawing process by
20 eliminating the repeated creation and destruction of a possibly big
21 bitmap. Otherwise, wxBufferedDC can be used in the same way as any
22 other device context.
23
24 Another possible use for wxBufferedDC is to use it to maintain a back‐
25 ing store for the window contents. In this case, the associated DC may
26 be NULL but a valid backing store bitmap should be specified.
27
28 Finally, please note that GTK+ 2.0 as well as macOS provide double
29 buffering themselves natively. You can either use wxWindow:isDouble‐
30 Buffered/1 to determine whether you need to use buffering or not, or
31 use wxAutoBufferedPaintDC (not implemented in wx) to avoid needless
32 double buffering on the systems which already do it automatically.
33
34 See: wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC (not
35 implemented in wx)
36
37 This class is derived (and can use functions) from: wxMemoryDC wxDC
38
39 wxWidgets docs: wxBufferedDC
40
42 wxBufferedDC() = wx:wx_object()
43
45 new() -> wxBufferedDC()
46
47 Default constructor.
48
49 You must call one of the init/4 methods later in order to use
50 the device context.
51
52 new(Dc) -> wxBufferedDC()
53
54 Types:
55
56 Dc = wxDC:wxDC()
57
58 new(Dc, Area) -> wxBufferedDC()
59
60 new(Dc, Area :: [Option]) -> wxBufferedDC()
61
62 Types:
63
64 Dc = wxDC:wxDC()
65 Option = {buffer, wxBitmap:wxBitmap()} | {style, integer()}
66
67 Creates a buffer for the provided dc.
68
69 init/4 must not be called when using this constructor.
70
71 new(Dc, Area, Options :: [Option]) -> wxBufferedDC()
72
73 Types:
74
75 Dc = wxDC:wxDC()
76 Area = {W :: integer(), H :: integer()}
77 Option = {style, integer()}
78
79 Creates a buffer for the provided dc.
80
81 init/4 must not be called when using this constructor.
82
83 destroy(This :: wxBufferedDC()) -> ok
84
85 Copies everything drawn on the DC so far to the underlying DC
86 associated with this object, if any.
87
88 init(This, Dc) -> ok
89
90 Types:
91
92 This = wxBufferedDC()
93 Dc = wxDC:wxDC()
94
95 init(This, Dc, Area) -> ok
96
97 init(This, Dc, Area :: [Option]) -> ok
98
99 Types:
100
101 This = wxBufferedDC()
102 Dc = wxDC:wxDC()
103 Option = {buffer, wxBitmap:wxBitmap()} | {style, integer()}
104
105 init(This, Dc, Area, Options :: [Option]) -> ok
106
107 Types:
108
109 This = wxBufferedDC()
110 Dc = wxDC:wxDC()
111 Area = {W :: integer(), H :: integer()}
112 Option = {style, integer()}
113
114 Initializes the object created using the default constructor.
115
116 Please see the constructors for parameter details.
117
118
119
120wxWidgets team. wx 2.2.1 wxBufferedDC(3)