1XPILOT-NG-SDL(6) Games XPILOT-NG-SDL(6)
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6 xpilot-ng-sdl - an SDL/OpenGL XPilot client.
7
9 xpilot-ng-sdl [-options ...] [server]
10
12 Where options include:
13
14 -newbie <value>
15
16 Enable newbie help. The default value is: yes.
17
18 -help
19
20 Display this help message.
21
22 -version
23
24 Show the source code version.
25
26 -join
27
28 Join the game immediately, no questions asked.
29
30 -text
31
32 Use the simple text interface to contact a server instead of the
33 graphical user interface.
34
35 -list
36
37 List all servers running on the local network.
38
39 -shutdown <value>
40
41 Shutdown the server with a message. The message used is the
42 first argument to this option. There is no default value for
43 this option.
44
45 -name <value>
46
47 Set the nickname. There is no default value for this option.
48
49 -user <value>
50
51 Set the username. There is no default value for this option.
52
53 -host <value>
54
55 Set the hostname. There is no default value for this option.
56
57 -team <value>
58
59 Set the team to join. The default value is: 65535.
60
61 -port <value>
62
63 Set the port number of the server. Almost all servers use the
64 default port, which is the recommended policy. You can find out
65 about which port is used by a server by querying the XPilot Meta
66 server. The default value is: 15345.
67
68 -clientPortStart <value>
69
70 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
71 The default value is: 0.
72
73 -clientPortEnd <value>
74
75 Use UDP ports clientPortStart - clientPortEnd (for firewalls).
76 The default value is: 0.
77
78 -power <value>
79
80 Set the engine power. Valid values are in the range 5-55. The
81 default value is: 55.000.
82
83 -turnSpeed <value>
84
85 Set the ship's turn speed. Valid values are in the range 4-64.
86 The default value is: 16.000.
87
88 -turnResistance <value>
89
90 Set the ship's turn resistance. This determines the speed at
91 which a ship stops turning. Valid values are in the range
92 0.0-1.0. This should always be 0, other values are for compati‐
93 bility. See also turnSpeed. The default value is: 0.000.
94
95 -scaleFactor <value>
96
97 Specifies scaling factor for the drawing window. The default
98 value is: 1.000.
99
100 -altScaleFactor <value>
101
102 Specifies alternative scaling factor for the drawing window.
103 The default value is: 2.000.
104
105 -maxFPS <value>
106
107 Set maximum FPS supported by the client. The server will try to
108 send at most this many frames per second to the client. The
109 default value is: 255.
110
111 -maxMouseTurnsPS <value>
112
113 Set maximum number of mouse turns sent per second Set to 0 to
114 disable this feature (its mostly useful on modem) The default
115 value is: 0.
116
117 -sparkSize <value>
118
119 Size of sparks in pixels. The default value is: 2.
120
121 -sparkProb <value>
122
123 The probablilty that sparks are drawn. This gives a sparkling
124 effect. Valid values are in the range [0.0-1.0] The default
125 value is: 0.400.
126
127 -hudRadarDotSize <value>
128
129 Which size to use for drawing the hudradar dots. The default
130 value is: 10.
131
132 -hudRadarScale <value>
133
134 The relative size of the hudradar. The default value is: 1.500.
135
136 -hudRadarLimit <value>
137
138 Hudradar dots closer than this to your ship are not drawn. A
139 value of 1.0 means that the dots are not drawn for ships in your
140 active view area. The default value is: 0.050.
141
142 -hudScale <value>
143
144 How much larger than minimum size to draw the hud. The default
145 value is: 2.000.
146
147 -baseWarningType <value>
148
149 Which type of base warning you prefer. A value of 0 disables
150 base warning. A value of 1 draws a time meter on a base when a
151 ship is appearing. A value of 2 makes the base name flash when
152 a ship is appearing. A value of 3 combines the effects of val‐
153 ues 1 and 2. The default value is: 3.
154
155 -maxCharsInNames <value>
156
157 Maximum number of characters to paint in names on game area.
158 The default value is: 16.
159
160 -slidingRadar <value>
161
162 If the game is in edgewrap mode then the radar will keep your
163 position on the radar in the center and raw the rest of the
164 radar around it. Note that this requires a fast graphics sys‐
165 tem. The default value is: yes.
166
167 -dirPrediction <value>
168
169 Client paints the wanted direction of your ship instead of what
170 the server sent you. Possible differences are corrected in
171 roundtrip time. The default value is: no.
172
173 -showShipShapes <value>
174
175 Should others' shipshapes be displayed or not. The default
176 value is: yes.
177
178 -showMyShipShape <value>
179
180 Should your own shipshape be displayed or not. The default
181 value is: yes.
182
183 -showShipShapesHack <value>
184
185 Should the ship shapes hack be displayed or not. The default
186 value is: no.
187
188 -showLivesByShip <value>
189
190 Paint remaining lives next to ships. The default value is: no.
191
192 -showMessages <value>
193
194 Should game messages appear on screen. The default value is:
195 yes.
196
197 -showItems <value>
198
199 Should owned items be displayed permanently on the HUD? The
200 default value is: yes.
201
202 -showItemsTime <value>
203
204 If showItems is false, the time in seconds to display item
205 information on the HUD when it has changed. The default value
206 is: 5.000.
207
208 -filledWorld <value>
209
210 Draws the walls solid, filled with one color, unless overridden
211 by texture. Be warned that this option needs fast graphics.
212 The default value is: no.
213
214 -texturedWalls <value>
215
216 Allows drawing polygon bitmaps specified by the (new-style) map.
217 Be warned that this needs a reasonably fast graphics system.
218 The default value is: yes.
219
220 -protocolVersion <value>
221
222 Which protocol version to prefer when joining servers. There is
223 no default value for this option.
224
225 -outlineWorld <value>
226
227 Draws only the outline of all the wall blocks on block based
228 maps. The default value is: no.
229
230 -showDecor <value>
231
232 Should decorations be displayed on the screen and radar? The
233 default value is: yes.
234
235 -outlineDecor <value>
236
237 Draws only the outline of the map decoration. The default value
238 is: no.
239
240 -filledDecor <value>
241
242 Draws filled decorations. The default value is: no.
243
244 -texturedDecor <value>
245
246 Draws the map decoration filled with a texture pattern. The
247 default value is: no.
248
249 -clientRanker <value>
250
251 Scan messages and make personal kill/death ranking. The default
252 value is: no.
253
254 -clockAMPM <value>
255
256 Use AMPM format for clock display instead of 24 hour format.
257 The default value is: no.
258
259 -shotSize <value>
260
261 The size of shots in pixels. The default value is: 6.
262
263 -teamShotSize <value>
264
265 The size of team shots in pixels. Note that team shots are
266 drawn in teamShotColor. The default value is: 4.
267
268 -backgroundPointDist <value>
269
270 The distance between points in the background measured in
271 blocks. These are drawn in empty map regions to keep feeling
272 for which direction the ship is moving to. The default value
273 is: 8.
274
275 -backgroundPointSize <value>
276
277 Specifies the size of the background points.
278 0 means no points.
279
280 The default value is: 2.
281
282 -scoreObjectTime <value>
283
284 How many seconds score objects remain visible on the map. The
285 default value is: 4.000.
286
287 -charsPerSecond <value>
288
289 Rate at which messages appear on screen in characters per sec‐
290 ond. The default value is: 100.
291
292 -maxMessages <value>
293
294 The maximum number of messages to display at the same time. The
295 default value is: 8.
296
297 -messagesToStdout <value>
298
299 Send messages to standard output. 0: Don't. 1: Only player
300 messages. 2: Player and status messages. The default value is:
301 0.
302
303 -maxLinesInHistory <value>
304
305 Number of your messages saved in the 'history' of the talk win‐
306 dow. 'history' is accessible with 'keyTalkCursorUp/Down'. The
307 default value is: 32.
308
309 -toggleShield <value>
310
311 Are shields toggled by a keypress only? The default value is:
312 no.
313
314 -autoShield <value>
315
316 Are shields lowered automatically for weapon fire? The default
317 value is: yes.
318
319 -fuelNotify <value>
320
321 The limit when the HUD fuel bar will become visible. The
322 default value is: 500.000.
323
324 -fuelWarning <value>
325
326 The limit when the HUD fuel bar will start flashing. The
327 default value is: 200.000.
328
329 -fuelCritical <value>
330
331 The limit when the HUD fuel bar will flash faster. The default
332 value is: 100.000.
333
334 -speedFactHUD <value>
335
336 How much to move HUD to indicate the current velocity. The
337 default value is: 0.000.
338
339 -speedFactPTR <value>
340
341 Uses a red line to indicate the current velocity and direction.
342 The default value is: 0.000.
343
344 -showScoreDecimals <value>
345
346 The number of decimals to use when displaying scores. The
347 default value is: 1.
348
349 -altPower <value>
350
351 Set the ship's alternate engine power. See also the keySwapSet‐
352 tings option. The default value is: 55.000.
353
354 -altTurnSpeed <value>
355
356 Set the ship's alternate turn speed. See also the keySwapSet‐
357 tings option. The default value is: 16.000.
358
359 -altTurnResistance <value>
360
361 Set the ship's alternate turn resistance. See also the
362 keySwapSettings option. The default value is: 0.000.
363
364 -markingLights <value>
365
366 Should the fighters have marking lights, just like airplanes?
367 The default value is: no.
368
369 -modifierBank1 <value>
370
371 The default weapon modifier values for the first modifier bank.
372 There is no default value for this option.
373
374 -modifierBank2 <value>
375
376 The default weapon modifier values for the second modifier bank.
377 There is no default value for this option.
378
379 -modifierBank3 <value>
380
381 The default weapon modifier values for the third modifier bank.
382 There is no default value for this option.
383
384 -modifierBank4 <value>
385
386 The default weapon modifier values for the fourth modifier bank.
387 There is no default value for this option.
388
389 -shipShape <value>
390
391 Define the ship shape to use.
392 Because the argument to this option
393
394 is rather large (up to 500 bytes) the recommended way to set
395 this option is in the .xpilotrc file in your home directory.
396 The exact format is defined in the file doc/README.SHIPS in the
397 XPilot distribution. Note that there is a nifty Unix tool called
398 editss for easy ship creation. There is XPShipEditor for Windows
399 and Ship Shaper for Java. See the XPilot FAQ for details. See
400 also the "shipShapeFile" option below. There is no default
401 value for this option.
402
403 -shipShapeFile <value>
404
405 An optional file where shipshapes can be stored. If this
406 resource is defined and it refers to an existing file then ship‐
407 shapes can be referenced to by their name. For instance if you
408 define shipShapeFile to be /home/myself/.shipshapes and this
409 file contains one or more shipshapes then you can select the
410 shipshape by starting xpilot as:
411
412 xpilot -shipShape myshipshapename
413
414 Where "myshipshapename" should be the "name:" or "NM:" of one of
415 the shipshapes defined in /home/myself/.shipshapes. Each ship‐
416 shape definition should be defined on only one line, where all
417 characters up to the first left parenthesis don't matter. The
418 default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
419
420 -texturePath <value>
421
422 Search path for texture files. This is a list of one or more
423 directories separated by colons. The default value is:
424 /usr/local/share/xpilot-ng/textures/.
425
426 -clientRankFile <value>
427
428 An optional file where clientside kill/death rank is stored.
429 There is no default value for this option.
430
431 -clientRankHTMLFile <value>
432
433 An optional file where clientside kill/death rank is published
434 in HTML format. There is no default value for this option.
435
436 -clientRankHTMLNOJSFile <value>
437
438 An optional file where clientside kill/death rank is published
439 in HTML format, w/o JavaScript. There is no default value for
440 this option.
441
442 -soundFile <value>
443
444 Specifies the sound file. The default value is:
445 /usr/local/share/xpilot-ng/sound/sounds.txt.
446
447 -maxVolume <value>
448
449 Specifies the volume to play sounds with (0-100%%). The default
450 value is: 100.
451
452 -sound <value>
453
454 Is sound enabled? (set to false to mute client). The default
455 value is: yes.
456
457 -msg1 <value>
458
459 Talkmessage 1. The default value is: #t:*** BALL! Our ball
460 is gone! Save it! ***.
461
462 -msg2 <value>
463
464 Talkmessage 2. The default value is: #t:*** SAFE! Our ball is
465 safe. ***.
466
467 -msg3 <value>
468
469 Talkmessage 3. The default value is: #t:*** COVER! The enemy
470 ball is approaching our base. ***.
471
472 -msg4 <value>
473
474 Talkmessage 4. The default value is: #t:*** POP! The enemy ball
475 is back at the enemy base. ***.
476
477 -msg5 <value>
478
479 Talkmessage 5. The default value is: #=[#t|2|/team 4|/team 2].
480
481 -msg6 <value>
482
483 Talkmessage 6. There is no default value for this option.
484
485 -msg7 <value>
486
487 Talkmessage 7. There is no default value for this option.
488
489 -msg8 <value>
490
491 Talkmessage 8. There is no default value for this option.
492
493 -msg9 <value>
494
495 Talkmessage 9. There is no default value for this option.
496
497 -msg10 <value>
498
499 Talkmessage 10. There is no default value for this option.
500
501 -msg11 <value>
502
503 Talkmessage 11. There is no default value for this option.
504
505 -msg12 <value>
506
507 Talkmessage 12. There is no default value for this option.
508
509 -msg13 <value>
510
511 Talkmessage 13. There is no default value for this option.
512
513 -msg14 <value>
514
515 Talkmessage 14. There is no default value for this option.
516
517 -msg15 <value>
518
519 Talkmessage 15. There is no default value for this option.
520
521 -msg16 <value>
522
523 Talkmessage 16. There is no default value for this option.
524
525 -msg17 <value>
526
527 Talkmessage 17. There is no default value for this option.
528
529 -msg18 <value>
530
531 Talkmessage 18. There is no default value for this option.
532
533 -msg19 <value>
534
535 Talkmessage 19. There is no default value for this option.
536
537 -msg20 <value>
538
539 Talkmessage 20. There is no default value for this option.
540
541 -keyTurnLeft <value>
542
543 Turn left (anti-clockwise). The default key is: a.
544
545 -keyTurnRight <value>
546
547 Turn right (clockwise). The default key is: s.
548
549 -keyThrust <value>
550
551 Thrust. The default keys are: Shift_R Shift_L.
552
553 -keyShield <value>
554
555 Raise or toggle the shield. The default key is: space.
556
557 -keyFireShot <value>
558
559 Fire shot. Note that shields must be down to fire. The default
560 keys are: Return Linefeed.
561
562 -keyFireMissile <value>
563
564 Fire smart missile. The default key is: backslash.
565
566 -keyFireTorpedo <value>
567
568 Fire unguided torpedo. The default key is: quoteright.
569
570 -keyFireHeat <value>
571
572 Fire heatseeking missile. The default key is: semicolon.
573
574 -keyFireLaser <value>
575
576 Activate laser beam. The default key is: slash.
577
578 -keyDropMine <value>
579
580 Drop a stationary mine. The default key is: Tab.
581
582 -keyDetachMine <value>
583
584 Detach a moving mine. The default key is: bracketright.
585
586 -keyDetonateMines <value>
587
588 Detonate the closest mine you have dropped or thrown. The
589 default key is: equal.
590
591 -keyLockClose <value>
592
593 Lock on closest player. The default key is: Up.
594
595 -keyLockNextClose <value>
596
597 Lock on next closest player. The default key is: Down.
598
599 -keyLockNext <value>
600
601 Lock on next player. The default keys are: Next Right.
602
603 -keyLockPrev <value>
604
605 Lock on previous player. The default keys are: Prior Right.
606
607 -keyRefuel <value>
608
609 Refuel. The default keys are: f Control_L Control_R.
610
611 -keyRepair <value>
612
613 Repair target. The default key is: f.
614
615 -keyCloak <value>
616
617 Toggle cloakdevice. The default keys are: Delete BackSpace.
618
619 -keyEcm <value>
620
621 Use ECM. The default key is: bracketleft.
622
623 -keySelfDestruct <value>
624
625 Toggle self destruct. The default key is: End.
626
627 -keyIdMode <value>
628
629 Toggle User mode (show real names). The default key is: u.
630
631 -keyPause <value>
632
633 Toggle pause mode. When the ship is stationary on its homebase.
634 The default key is: Pause.
635
636 -keySwapSettings <value>
637
638 Swap to alternate control settings. These are the power, turn
639 speed and turn resistance settings. There is no default value
640 for this option.
641
642 -keySwapScaleFactor <value>
643
644 Swap scalefactor settings. There is no default value for this
645 option.
646
647 -keyChangeHome <value>
648
649 Change home base. When the ship is close to a suitable base.
650 The default keys are: Home h.
651
652 -keyConnector <value>
653
654 Connect to a ball. The default keys are: f Control_L Control_R.
655
656 -keyDropBall <value>
657
658 Drop a ball. The default key is: d.
659
660 -keyTankNext <value>
661
662 Use the next tank. The default key is: e.
663
664 -keyTankPrev <value>
665
666 Use the the previous tank. The default key is: w.
667
668 -keyTankDetach <value>
669
670 Detach the current tank. The default key is: r.
671
672 -keyIncreasePower <value>
673
674 Increase engine power. The default key is: KP_Multiply.
675
676 -keyDecreasePower <value>
677
678 Decrease engine power. The default key is: KP_Divide.
679
680 -keyIncreaseTurnspeed <value>
681
682 Increase turnspeed. The default key is: KP_Add.
683
684 -keyDecreaseTurnspeed <value>
685
686 Decrease turnspeed. The default key is: KP_Subtract.
687
688 -keyTransporter <value>
689
690 Use transporter to steal an item. The default key is: t.
691
692 -keyDeflector <value>
693
694 Toggle deflector. The default key is: o.
695
696 -keyHyperJump <value>
697
698 Teleport. The default key is: q.
699
700 -keyPhasing <value>
701
702 Use phasing device. The default key is: p.
703
704 -keyTalk <value>
705
706 Toggle talk window. The default key is: m.
707
708 -keyToggleNuclear <value>
709
710 Toggle nuclear weapon modifier. The default key is: n.
711
712 -keyToggleCluster <value>
713
714 Toggle cluster weapon modifier. The default key is: c.
715
716 -keyToggleImplosion <value>
717
718 Toggle implosion weapon modifier. The default key is: i.
719
720 -keyToggleVelocity <value>
721
722 Toggle explosion velocity weapon modifier. The default key is:
723 v.
724
725 -keyToggleMini <value>
726
727 Toggle mini weapon modifier. The default key is: x.
728
729 -keyToggleSpread <value>
730
731 Toggle spread weapon modifier. The default key is: z.
732
733 -keyTogglePower <value>
734
735 Toggle power weapon modifier. The default key is: b.
736
737 -keyToggleCompass <value>
738
739 Toggle HUD/radar compass lock. The default key is: KP_7.
740
741 -keyToggleAutoPilot <value>
742
743 Toggle automatic pilot mode. The default key is: h.
744
745 -keyToggleLaser <value>
746
747 Toggle laser modifier. The default key is: l.
748
749 -keyEmergencyThrust <value>
750
751 Pull emergency thrust handle. The default key is: j.
752
753 -keyEmergencyShield <value>
754
755 Toggle emergency shield power. The default key is: Caps_Lock.
756
757 -keyTractorBeam <value>
758
759 Use tractor beam in attract mode. The default key is: comma.
760
761 -keyPressorBeam <value>
762
763 Use tractor beam in repulse mode. The default key is: period.
764
765 -keyClearModifiers <value>
766
767 Clear current weapon modifiers. The default key is: k.
768
769 -keyLoadModifiers1 <value>
770
771 Load the weapon modifiers from bank 1. The default key is: 1.
772
773 -keyLoadModifiers2 <value>
774
775 Load the weapon modifiers from bank 2. The default key is: 2.
776
777 -keyLoadModifiers3 <value>
778
779 Load the weapon modifiers from bank 3. The default key is: 3.
780
781 -keyLoadModifiers4 <value>
782
783 Load the weapon modifiers from bank 4. The default key is: 4.
784
785 -keyToggleOwnedItems <value>
786
787 Toggle list of owned items on HUD. The default key is: KP_8.
788
789 -keyToggleMessages <value>
790
791 Toggle showing of messages. The default key is: KP_9.
792
793 -keyReprogram <value>
794
795 Reprogram modifier or lock bank. The default key is: quoteleft.
796
797 -keyLoadLock1 <value>
798
799 Load player lock from bank 1. The default key is: 5.
800
801 -keyLoadLock2 <value>
802
803 Load player lock from bank 2. The default key is: 6.
804
805 -keyLoadLock3 <value>
806
807 Load player lock from bank 3. The default key is: 7.
808
809 -keyLoadLock4 <value>
810
811 Load player lock from bank 4. The default key is: 8.
812
813 -keyToggleRecord <value>
814
815 Toggle recording of session (see recordFile). The default key
816 is: KP_5.
817
818 -keyToggleSound <value>
819
820 Toggle sound. Changes value of option 'sound'. There is no
821 default value for this option.
822
823 -keyToggleRadarScore <value>
824
825 Toggles the radar and score windows on and off. The default key
826 is: F11.
827
828 -keyToggleFullScreen <value>
829
830 Toggles between fullscreen mode and window mode. The default
831 key is: F11.
832
833 -keySelectItem <value>
834
835 Select an item to lose. The default keys are: KP_0 KP_Insert.
836
837 -keyLoseItem <value>
838
839 Lose the selected item. The default keys are: KP_Delete KP_Dec‐
840 imal.
841
842 -keyPrintMessagesStdout <value>
843
844 Print the current messages to stdout. The default key is:
845 Print.
846
847 -keyTalkCursorLeft <value>
848
849 Move Cursor to the left in the talk window. The default key is:
850 Left.
851
852 -keyTalkCursorRight <value>
853
854 Move Cursor to the right in the talk window. The default key
855 is: Right.
856
857 -keyTalkCursorUp <value>
858
859 Browsing in the history of the talk window. The default key is:
860 Up.
861
862 -keyTalkCursorDown <value>
863
864 Browsing in the history of the talk window. The default key is:
865 Down.
866
867 -keyPointerControl <value>
868
869 Toggle pointer control. The default key is: KP_Enter.
870
871 -keyExit <value>
872
873 Generic exit key. Used for example to exit mouse mode or quit
874 the client. The default key is: Escape.
875
876 -keyYes <value>
877
878 Positive reply key. Used to reply 'yes' to client questions.
879 The default key is: y.
880
881 -keyNo <value>
882
883 Negative reply key. Used to reply 'no' to client questions.
884 The default key is: n.
885
886 -keySendMsg1 <value>
887
888 Sends the talkmessage stored in msg1. The default key is: F1.
889
890 -keySendMsg2 <value>
891
892 Sends the talkmessage stored in msg2. The default key is: F2.
893
894 -keySendMsg3 <value>
895
896 Sends the talkmessage stored in msg3. The default key is: F3.
897
898 -keySendMsg4 <value>
899
900 Sends the talkmessage stored in msg4. The default key is: F4.
901
902 -keySendMsg5 <value>
903
904 Sends the talkmessage stored in msg5. The default key is: F5.
905
906 -keySendMsg6 <value>
907
908 Sends the talkmessage stored in msg6. The default key is: F6.
909
910 -keySendMsg7 <value>
911
912 Sends the talkmessage stored in msg7. The default key is: F7.
913
914 -keySendMsg8 <value>
915
916 Sends the talkmessage stored in msg8. The default key is: F8.
917
918 -keySendMsg9 <value>
919
920 Sends the talkmessage stored in msg9. The default key is: F9.
921
922 -keySendMsg10 <value>
923
924 Sends the talkmessage stored in msg10. The default key is: F10.
925
926 -keySendMsg11 <value>
927
928 Sends the talkmessage stored in msg11. There is no default
929 value for this option.
930
931 -keySendMsg12 <value>
932
933 Sends the talkmessage stored in msg12. There is no default
934 value for this option.
935
936 -keySendMsg13 <value>
937
938 Sends the talkmessage stored in msg13. There is no default
939 value for this option.
940
941 -keySendMsg14 <value>
942
943 Sends the talkmessage stored in msg14. There is no default
944 value for this option.
945
946 -keySendMsg15 <value>
947
948 Sends the talkmessage stored in msg15. There is no default
949 value for this option.
950
951 -keySendMsg16 <value>
952
953 Sends the talkmessage stored in msg16. There is no default
954 value for this option.
955
956 -keySendMsg17 <value>
957
958 Sends the talkmessage stored in msg17. There is no default
959 value for this option.
960
961 -keySendMsg18 <value>
962
963 Sends the talkmessage stored in msg18. There is no default
964 value for this option.
965
966 -keySendMsg19 <value>
967
968 Sends the talkmessage stored in msg19. There is no default
969 value for this option.
970
971 -keySendMsg20 <value>
972
973 Sends the talkmessage stored in msg20. There is no default
974 value for this option.
975
976 -pointerButton1 <value>
977
978 The keys to activate when pressing the first mouse button. The
979 default value is: keyFireShot.
980
981 -pointerButton2 <value>
982
983 The keys to activate when pressing the second mouse button. The
984 default value is: keyThrust.
985
986 -pointerButton3 <value>
987
988 The keys to activate when pressing the third mouse button. The
989 default value is: keyThrust.
990
991 -pointerButton4 <value>
992
993 The keys to activate when pressing the fourth mouse button.
994 There is no default value for this option.
995
996 -pointerButton5 <value>
997
998 The keys to activate when pressing the fifth mouse button.
999 There is no default value for this option.
1000
1001 -geometry <value>
1002
1003 Set the initial window geometry. The default value is:
1004 1280x1024.
1005
1006 -gameFontSize <value>
1007
1008 Height of font used for game strings. The default value is: 16.
1009
1010 -mapFontSize <value>
1011
1012 Height of font used for strings painted on the map. The default
1013 value is: 16.
1014
1015 -TTFont <value>
1016
1017 Set the font to use. The default value is:
1018 /usr/local/share/xpilot-ng/fonts/FreeSansBoldOblique.ttf.
1019
1020 -messagesColorRGBA <value>
1021
1022 The color of messages. The default value is: #00aaaaff.
1023
1024 -oldmessagesColorRGBA <value>
1025
1026 The color of old messages. The default value is: #008888ff.
1027
1028 -msgScanBallColorRGBA <value>
1029
1030 The color of ball warning. The default value is: #ff0000ff.
1031
1032 -msgScanSafeColorRGBA <value>
1033
1034 The color of ball safe announcement. The default value is:
1035 #00ff00ff.
1036
1037 -msgScanCoverColorRGBA <value>
1038
1039 The color of cover request. The default value is: #4e7cffff.
1040
1041 -msgScanPopColorRGBA <value>
1042
1043 The color of ball pop announcement. The default value is:
1044 #ffbb11ff.
1045
1046 -meterBorderColorRGBA <value>
1047
1048 The color of meter borders. The default value is: #0000ffaa.
1049
1050 -fuelMeterColorRGBA <value>
1051
1052 The color of fuel meter. The default value is: #ff0000aa.
1053
1054 -fuelGaugeColorRGBA <value>
1055
1056 The color of fuel gauge. The default value is: #0000ff44.
1057
1058 -powerMeterColorRGBA <value>
1059
1060 The color of power meter. The default value is: #ff0000aa.
1061
1062 -turnSpeedMeterColorRGBA <value>
1063
1064 The color of turn speed meter. The default value is: #ff0000aa.
1065
1066 -packetSizeMeterColorRGBA <value>
1067
1068 The color of packet size meter. The default value is:
1069 #ff0000aa.
1070
1071 -packetLossMeterColorRGBA <value>
1072
1073 The color of packet loss meter. The default value is:
1074 #ff0000aa.
1075
1076 -packetDropMeterColorRGBA <value>
1077
1078 The color of drop meter. The default value is: #ff0000aa.
1079
1080 -packetLagMeterColorRGBA <value>
1081
1082 The color of lag meter. The default value is: #ff0000aa.
1083
1084 -temporaryMeterColorRGBA <value>
1085
1086 The color of time meter. The default value is: #ff0000aa.
1087
1088 -ballColorRGBA <value>
1089
1090 The color of balls. The default value is: #00ff00ff.
1091
1092 -connColorRGBA <value>
1093
1094 The color of the ball connector. The default value is:
1095 #00ff0088.
1096
1097 -fuelColorRGBA <value>
1098
1099 The color of fuel cells. The default value is: #ffffff7f.
1100
1101 -wallColorRGBA <value>
1102
1103 The color of walls on blockmaps. The default value is:
1104 #0000ffff.
1105
1106 -decorColorRGBA <value>
1107
1108 The color of decorations on blockmaps. The default value is:
1109 #bb7700ff.
1110
1111 -baseNameColorRGBA <value>
1112
1113 The color of base name. The default value is: #77bbffff.
1114
1115 -shipNameColorRGBA <value>
1116
1117 The color of ship name. The default value is: #77bbffff.
1118
1119 -scoreObjectColorRGBA <value>
1120
1121 The color of score objects. The default value is: #00ff0088.
1122
1123 -hudColorRGBA <value>
1124
1125 The color of the HUD. The default value is: #ff000088.
1126
1127 -hudHLineColorRGBA <value>
1128
1129 The color of horizontal HUD line. The default value is:
1130 #0000ff44.
1131
1132 -hudVLineColorRGBA <value>
1133
1134 The color of vertical HUD line. The default value is:
1135 #0000ff44.
1136
1137 -hudItemsColorRGBA <value>
1138
1139 The color of hud items. The default value is: #0080ffaa.
1140
1141 -hudRadarEnemyColorRGBA <value>
1142
1143 The color of enemy on HUD radar. The default value is:
1144 #ff000088.
1145
1146 -hudRadarOtherColorRGBA <value>
1147
1148 The color of friend on HUD radar. The default value is:
1149 #0000ff88.
1150
1151 -hudRadarObjectColorRGBA <value>
1152
1153 The color of small object on HUD radar. The default value is:
1154 #00000000.
1155
1156 -dirPtrColorRGBA <value>
1157
1158 The color of direction pointer. The default value is:
1159 #0000ff22.
1160
1161 -selectionColorRGBA <value>
1162
1163 The color of selection. The default value is: #ff0000ff.
1164
1165 -scoreInactiveSelfColorRGBA <value>
1166
1167 The color of my score when inactive. The default value is:
1168 #88008888.
1169
1170 -scoreInactiveColorRGBA <value>
1171
1172 The color of score when inactive. The default value is:
1173 #8800aa88.
1174
1175 -scoreSelfColorRGBA <value>
1176
1177 The color of my score. The default value is: #ffff00ff.
1178
1179 -scoreColorRGBA <value>
1180
1181 The color of score. The default value is: #888800ff.
1182
1183 -scoreOwnTeamColorRGBA <value>
1184
1185 The color of my team score. The default value is: #0000ffff.
1186
1187 -scoreEnemyTeamColorRGBA <value>
1188
1189 The color of enemy team score. The default value is: #ff0000ff.
1190
1191 -teamShipColorRGBA <value>
1192
1193 The color of teammate color. The default value is: #0000ffff.
1194
1195 -team0ColorRGBA <value>
1196
1197 The color of team 0. The default value is: #00000000.
1198
1199 -team1ColorRGBA <value>
1200
1201 The color of team 1. The default value is: #00000000.
1202
1203 -team2ColorRGBA <value>
1204
1205 The color of team 2. The default value is: #00000000.
1206
1207 -team3ColorRGBA <value>
1208
1209 The color of team 3. The default value is: #00000000.
1210
1211 -team4ColorRGBA <value>
1212
1213 The color of team 4. The default value is: #00000000.
1214
1215 -team5ColorRGBA <value>
1216
1217 The color of team 5. The default value is: #00000000.
1218
1219 -team6ColorRGBA <value>
1220
1221 The color of team 6. The default value is: #00000000.
1222
1223 -team7ColorRGBA <value>
1224
1225 The color of team 7. The default value is: #00000000.
1226
1227 -team8ColorRGBA <value>
1228
1229 The color of team 8. The default value is: #00000000.
1230
1231 -team9ColorRGBA <value>
1232
1233 The color of team 9. The default value is: #00000000.
1234
1235 -selfLWColorRGBA <value>
1236
1237 The color of my ship on last life. The default value is:
1238 #ff0000ff.
1239
1240 -teamLWColorRGBA <value>
1241
1242 The color of team ship on last life. The default value is:
1243 #ff00ffff.
1244
1245 -enemyLWColorRGBA <value>
1246
1247 The color of enemy ship on last life. The default value is:
1248 #ffff00ff.
1249
1250 -manyLivesColorRGBA <value>
1251
1252 The color of name of ship with many lives. The default value
1253 is: #666666aa.
1254
1255 -twoLivesColorRGBA <value>
1256
1257 The color of name of ship with two lives. The default value is:
1258 #008800aa.
1259
1260 -oneLifeColorRGBA <value>
1261
1262 The color of name of ship with one life. The default value is:
1263 #aaaa00aa.
1264
1265 -zeroLivesColorRGBA <value>
1266
1267 The color of name of ship with no lives. The default value is:
1268 #ff0000aa.
1269
1270 -meterWidth <value>
1271
1272 Set the width of the meters. The default value is: 60.
1273
1274 -meterHeight <value>
1275
1276 Set the height of a meter. The default value is: 10.
1277
1278 -shipLineWidth <value>
1279
1280 Set the line width of ships. The default value is: 1.000.
1281
1282 -smoothLines <value>
1283
1284 Use antialized smooth lines. The default value is: yes.
1285
1286 -texturedBalls <value>
1287
1288 Draw balls with textures. The default value is: yes.
1289
1290 -texturedShips <value>
1291
1292 Draw ships with textures. The default value is: yes.
1293
1294 -hudRadarEnemyShape <value>
1295
1296 The shape of enemy ships on hud radar. The default value is: 2.
1297
1298 -hudRadarOtherShape <value>
1299
1300 The shape of friendly ships on hud radar. The default value is:
1301 2.
1302
1303 -hudRadarObjectShape <value>
1304
1305 The shape of small objects on hud radar. The default value is:
1306 0.
1307
1308 -radarGeometry <value>
1309
1310 Set the radar geometry. The default value is: 200x200+10+10.
1311
1312 Most of these options can also be set in the .xpilotrc file in your
1313 home directory. Each key option may have multiple keys bound to it and
1314 one key may be used by multiple key options. If no server is specified
1315 on the command line, xpilot will display a welcome screen where you can
1316 select a server.
1317
1318
1319
1320xpilot.sourceforge.net August 2006 XPILOT-NG-SDL(6)