1XSKAT(6)                         Games Manual                         XSKAT(6)
2
3
4

NAME

6       xskat - a card game for 1 to 3 players.
7

SYNOPSIS

9       xskat  [-display|-d  display]  [-geometry|-g geometry] [-font|-fn font]
10       [-iconic|-i] [-title|-T string] [-name prog] [-fg  color]  [-bg  color]
11       [-bt  color]  [-mark  color]  [-3d] [-2d] [-3dtop color] [-3dbot color]
12       [-mb  button#]  [-keyboard  number]   [-tdelay   seconds]   [-fastdeal]
13       [-slowdeal]  [-help|-h]  [-frenchcards]  [-french4cards] [-germancards]
14       [-german4cards] [-color] [-mono] [-color1  color]  ..  [-color4  color]
15       [-large]  [-small] [-up] [-down] [-alt] [-seq] [-list|-l file] [-alist]
16       [-nlist] [-tlist] [-log file] [-dolog] [-nolog] [-fmt] [-unfmt]  [-game
17       file]  [-briefmsg]  [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang lan‐
18       guage] [-start player#] [-s1 number] [-s2 number] [-s3  number]  [-ram‐
19       sch]  [-noramsch]  [-ramschonly]  [-sramsch] [-nosramsch] [-skattolast]
20       [-skattoloser]  [-kontra]  [-nokontra]  [-kontra18]  [-bock]  [-nobock]
21       [-bockramsch]   [-bockevents   number]   [-resumebock]  [-noresumebock]
22       [-spitze]   [-spitze2]   [-nospitze]   [-revolution]    [-norevolution]
23       [-klopfen]  [-noklopfen]  [-schenken]  [-noschenken]  [-hint] [-nohint]
24       [-newrules] [-oldrules] [-shortcut] [-noshortcut] [-askshortcut] [-irc]
25       [-noirc]  [-irctelnet  program] [-ircserver hostname] [-ircport number]
26       [-ircchannel name] [-ircnick name] [-ircuser name] [-ircrealname  name]
27       [-ircpos  number]  [-irclog  file]  [-irclogappend]  [-irclogoverwrite]
28       [-auto #ofgames] [-opt file] [-pk] [player@display...]
29

DESCRIPTION

31       XSkat lets you play the card game Skat as defined by the official  Skat
32       Order.
33
34       Up to 3 players may be simulated by the computer.
35
36       After  starting  the game a mouse click or ESC/F1 will bring up a menu.
37       Other useful keys are: Space, Return, Tab,  Cursor  left/right/up/down.
38       The rest of the game controls should be fairly obvious.
39
40       An introduction to Skat can be found at
41       http://www.xskat.de/xskat.html
42

OPTIONS

44       In  the  following  descriptions,  the  player starting XSkat is called
45       player1.
46
47       -display display name
48       -geometry geometry specification
49       -font font name (default: 9x15 or 10x20)
50       -iconic
51       -title window title
52       -name application resource name
53       -fg foreground color
54       -bg background color
55              The usual X toolkit options.
56
57       -bt color
58              The color of dialog buttons.
59
60       -mark color
61              The color of the marks that indicate
62              who is forehand (during bidding),
63              who is the Soloist,
64              which card the computer would play,
65              or the keyboard focus
66              (default: red or black).
67
68       -3d    Use a 3D look for dialogs (default).
69
70       -2d    Use the old, flat style (default on monochrome screens).
71
72       -3dtop color
73              The color used for the lines around the top and left sides of 3D
74              buttons (default: white).
75
76       -3dbot color
77              The  color  used for the lines around the bottom and right sides
78              of 3D buttons (default: black).
79
80       -mb menu button
81              The number of the mouse button that brings up the menu (default:
82              0 = any button).
83
84       -keyboard number
85              Define  how  much of the user interface may be controlled by the
86              keyboard.  The number has the following meaning:
87               0 : Nothing.
88               1 : More (default).
89               2 : Everything.
90
91       -tdelay seconds
92              Specifies how long the last trick will be visible.  A  delay  of
93              more  than 10 seconds means that the trick will be removed after
94              pressing a mouse button.  In multiplayer mode the largest speci‐
95              fied value is used (default: 0.7).
96
97       -fastdeal
98              Deal the cards without any time consuming animation.
99
100       -slowdeal
101              Deal the cards slowly (default).
102
103       -help  Show a short help text.
104
105       -frenchcards
106              Play with French suited cards.
107
108       -french4cards
109              Change  the  colors of diamond and spade to orange and green, so
110              that the 4 suits have easily distinguishable colors (default).
111
112       -germancards
113              Use German cards.
114
115       -german4cards
116              Change the color of acorns to brown, so that the  4  suits  have
117              easily distinguishable colors.
118
119       -color Use  colored  cards.   If  there are not enough colors left, the
120              number of colors used to draw the cards will be  reduced  appro‐
121              priately (default).
122
123       -mono  Use b&w cards.
124
125       -color1 .. -color4
126              Redefine the colors of the suits diamond, heart, spade and club.
127              Selecting -french4cards overrides the  colors  for  diamond  and
128              spade.
129
130       -large and -small
131              Select  the size of the main window (default: as large as possi‐
132              ble).
133
134       -down  Sort cards downwards (default).
135
136       -up    Sort cards upwards.
137
138       -alt   Sort cards in alternating order.
139
140       -seq   Sort cards in sequential order (default).
141
142       -list filename
143              The  file  for  saving/restoring   the   game   list   (default:
144              $HOME/.xskat.lst  or  ./xskat.lst  if  HOME  isn't set.  For IRC
145              games: .irc instead of .lst).
146
147       -alist Alternative form of listing.
148
149       -nlist Normal form of listing (default).
150
151       -tlist Listing with tournament scoring.
152
153       -log filename
154              Turn on automatic logging, i.e. append  logs  of  all  games  to
155              filename (- means stdout).
156
157       -dolog Turn  on  automatic  logging  (default file: $HOME/.xskat.log or
158              ./xskat.log).
159
160       -nolog Turn off automatic logging (default).  Logs of individual  games
161              may still be saved during the game.
162
163       -fmt   Write  formatted  log files, i.e. use backspaces for underlining
164              and boldface.
165
166       -unfmt Write unformatted log files (default).
167
168       -game filename
169              Read predefined games from filename (- means stdin).  Not avail‐
170              able for IRC play.  See also section FILES below.
171
172       -briefmsg
173              Indicate who is forehand (during bidding) and who is the Soloist
174              by displaying a small mark on the back of the cards.
175
176       -verbosemsg
177              Additionally print out everyones  position  and  what  is  being
178              played (default).
179
180       -trickl2r
181              Put down the cards of a trick from left to right (default).
182
183       -notrickl2r
184              Place the cards corresponding to the players positions.
185
186       -lang language
187              Currently  available:  English  and German (default: $LANG/$LAN‐
188              GUAGE is tried first. Then: see Imakefile/Makefile).
189
190       -start number
191              The player who starts dealing cards (default: 2).
192
193       -s1 number
194       -s2 number
195       -s3 number
196              Change the playing strenght of the computer players.
197              s1 corresponds to the left computer in single player mode or  to
198              the one and only computer in two player mode.
199              s2 corresponds to the right computer in single player mode.
200              s3 is only useful with -auto.
201              The number must be between -4 (weak) and 0 (default).
202
203       -ramsch
204              Play a game of Ramsch when all players pass.
205              The following rules are currently implemented:
206              The  Skat  remains  face down until it goes to the winner of the
207              last trick (or to the loser of the game, s.b.).  The amount lost
208              is the number of card points taken.  If two players tie for most
209              card points, they both lose.  If all tie, the score  is  0.   If
210              one  player  takes  no  tricks (a virgin) the amount lost by the
211              loser is doubled.  Someone taking all the tricks (forced  march)
212              wins 120 points.
213
214       -noramsch
215              Don't play Ramsch (default).
216
217       -ramschonly
218              Play Ramsch each game.
219
220       -sramsch
221              Play Schieberamsch instead of simple Ramsch.
222              The rules are:
223              Each  player  in  turn,  starting with Forehand, may pick up the
224              Skat and discard two cards face down.  It's not allowed to  pass
225              on  jacks.  The score is doubled each time a player doesn't pick
226              up the Skat.
227
228       -nosramsch
229              Don't play Schieberamsch (default).
230
231       -skattoloser
232              At the end of a Ramsch game the Skat is awarded to the loser(s).
233              This will increase the loss.
234
235       -skattolast
236              The Skat goes to the winner of the last trick (default).
237
238       -kontra
239              Allow  opponents  to say 'Kontra' which doubles the score of the
240              game.  The Soloist may reply 'Re' to double the score again.
241
242       -nokontra
243              Disallow Kontra (default).
244
245       -kontra18
246              Only an opponent who said at least 18 may say 'Kontra'.
247
248       -bock  Play a Bockround after some special event.  The score is doubled
249              in  the  next 3 games.  If an event causing a new Bockround hap‐
250              pens before the current Bockround is over or  several  Bockround
251              events  happen  at the same time, the number of Bockrounds still
252              to play is increased appropriately.
253
254       -nobock
255              Don't play Bockrounds (default).
256
257       -bockramsch
258              Play a round of compulsory Ramsch after each Bockround.   Before
259              a  game  of  Ramsch  begins,  each player in turn, starting with
260              Forehand, may declare to play Grand Hand instead.  After a Grand
261              Hand  the  same  player  deals  again because this game does not
262              count towards completing the Ramschround.
263
264       -bockevents number
265              Specify the events that cause a Bockround.
266              (1) A game is lost with 60 points.
267              (2) A successful Grand Hand.
268              (4) A successful Kontra (opponents win).
269              (8) A game with Kontra & Re.
270              (16) A player's score ends in 3 equal digits.
271              (32) A player's score is a multiple of 100.
272              (64) A game value of +72 or more.
273              (128) A game value of +96 or more.
274              Add up the numbers in parentheses to specify the desired  events
275              (default: 0).
276              Notes:
277              A  Kontra where the Soloist said Re but lost counts as one event
278              not two (events 4 and 8).
279              To check a  player's  score,  the  current  listing  options  of
280              player1 are used (events 16 and 32).  A score that is a multiple
281              of 1000 counts as one event.
282              The game value (events 64 and 128) is the normal  value  without
283              considering any doubling caused by Ramsch, Kontra or Bock.
284
285       -resumebock
286              Resume  unfinished  Bockrounds  after  quitting  and  restarting
287              XSkat.  The number of games to play is read from the  game  list
288              file.
289
290       -noresumebock
291              Don't resume Bockrounds (default).
292
293       -spitze
294              Allow  the  Soloist to declare Spitze.  This means that the last
295              trick must be made with the lowest trump to win the game.   This
296              will  be indicated to the other players by displaying the lowest
297              trump.  The game multiplier is increased by 1.  It's not allowed
298              to say Spitze in a Grand with 4 jacks.
299
300       -spitze2
301              Declaring Spitze increases the multiplier by 2.
302
303       -nospitze
304              Don't allow Spitze (default).
305
306       -revolution
307              Enable  a special variation of Null ouvert.  After the Soloist's
308              cards are exposed the opponents can look at each  other's  cards
309              and  rearrange the cards between their two hands in any way they
310              wish before the start of  the  play.   Revolution  is  worth  92
311              points.
312
313       -norevolution
314              Don't allow Revolution (default).
315
316       -klopfen
317              During a Ramschround you may knock (klopfen) at the beginning of
318              a game to indicate that you think you  won't  lose.   This  will
319              double  the  score  of the game.  Klopfen is not possible if you
320              don't pick up the Skat in Schieberamsch.
321
322       -noklopfen
323              Don't allow Klopfen (default).
324
325       -schenken
326              If the opponents decide at the start of the play that they  can‐
327              not  defeat  the  Soloist,  they  can  give up.  This is done by
328              selecting Schenken from the main menu  during  the  first  trick
329              when  it's  your  turn.  If the Soloist accepts, the score is as
330              though the game was won simply.  The Soloist can insist on play‐
331              ing  on, but in that case has to make the opponents Schneider to
332              win.  The score in this case is as for  an  announced  Schneider
333              (the  multiplier is increased by 2).  If the Soloist goes on the
334              opponents can schenken again, giving the Soloist the  Schneider.
335              The  Soloist  can  accept  Schneider or insist on playing on for
336              Schwarz.
337
338       -noschenken
339              Don't allow Schenken (default).
340
341       -hint  Put a mark over the card the computer would play.
342
343       -nohint
344              Don't show computer hints (default).
345
346       -newrules
347              Use the official rules of 01/01/1999:
348              Lost Hand games count double.
349              The Grand Ouvert multiplier is 24.
350              (default)
351
352       -oldrules
353              Lost Hand games count simple.
354              The Grand Ouvert multiplier is 36.
355
356       -shortcut
357              Always finish the game when the remaining tricks will all go  to
358              one side.
359
360       -noshortcut
361              Play each trick.
362
363       -askshortcut
364              Ask whether a shortcut should be taken (default).
365
366       -irc   Play via Internet Relay Chat.  This option will establish a con‐
367              nection to an IRC server where you can join other people  for  a
368              game of Skat.
369              How it works:
370              Start XSkat from an xterm. Wait until the server has printed the
371              welcome message.  You are now on channel #xskat where new  games
372              should  be  planned.  Everything you type into the xterm will be
373              sent to everyone else on this channel. After you have found  one
374              or  two  other players and agreed upon the name of a new channel
375              (say #xskat123), you should  type  /join  #xskat123.   When  all
376              players  are  on the new channel, exactly one player has to type
377              /go (or /go2 if there are only 2 players) to start the game. Now
378              you can play and talk.
379
380       -noirc Don't use IRC (default).
381
382       -irctelnet program
383              Specify  the  program  that  will  be used to connect to the IRC
384              server.  If you are sitting behind a firewall,  a  program  like
385              rtelnet  must  be  used and you may have to set $SOCKS_SERVER to
386              the name of your firewall host (default: telnet).
387
388       -ircserver host-name
389              Select an IRC server near you! (default: $IRCSERVER  or  irc.fu-
390              berlin.de, if not changed in the Imakefile/Makefile)
391
392       -ircport number
393              The  port  of the IRC server to connect to (default: $IRCPORT or
394              6667).
395
396       -ircchannel name
397              The channel to join initially (default: #xskat).
398
399       -ircnick name
400              Your IRC nickname. If your nick is already used by someone else,
401              a  different nick will be generated automatically.  Some servers
402              allow a nick length of 30, others  limit  it  to  9  characters.
403              (default: $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).
404
405       -ircuser name
406              Your  user/login  name. Note: most servers don't like faked user
407              names (default: $IRCUSER or $LOGNAME).
408
409       -ircrealname name
410              Your real name (default: $IRCNAME or the entry from  the  passwd
411              file or 'XSkat player').
412
413       -ircpos number
414              Select  your  position  relative to the other players. Positions
415              are numbered clockwise 1, 2 and 3. Player 2 will  start  dealing
416              if  not specified otherwise with -start or /start.  If you don't
417              specify your position or there is a conflict with someone else's
418              choice  or  you  give  an invalid number (3 in a 2 player game),
419              this will be fixed automatically. Choosing the  right  positions
420              is  important  if  you  want  to continue with a saved game list
421              (default: 0 = I don't care).
422
423       -irclog file
424              Everything sent to or received from the IRC server is  saved  to
425              this  file  (-  means  stdout).   It may be useful for debugging
426              (default: $HOME/.xskat.ilg or ./xskat.ilg).
427
428       -irclogappend
429              Append output to the log file.
430
431       -irclogoverwrite
432              Overwrite existing log file (default).
433
434       IRC commands:
435              /nick name, /nick - change or display your nickname.
436              /who - is on the current channel ?
437              /list, /list string - show all  channels  that  match  the  word
438              xskat or the specified string.  This will take some time on net‐
439              works with a large number of channels.  Trying to stop the list‐
440              ing will terminate the program.
441              /pos number - see -ircpos.
442              /bell  - toggle the alarm bell. When on, the bell will ring each
443              time someone joins your channel or sends a message to you.   The
444              bell is off initially.
445              /quit - terminate XSkat.
446              /sync  -  if  messages  get  lost due to a net-split (or because
447              someone left the channel during play), XSkat  will  detect  this
448              and  in  most  cases should be able to synchronize automatically
449              (within 30 seconds) after the connection is reestablished.  Typ‐
450              ing /sync will try this immediately.
451              /quote command args - for those who know what they are doing.
452              The  following  commands are only useful for the player who will
453              start the game by typing /go because that player will  determine
454              the rules of the game.
455              /default - set the official rules.
456              /ramsch,  /sramsch,  /skattoloser,  /kontra, /bock, /resumebock,
457              /spitze, /revolution,  /klopfen,  /schenken,  /oldrules,  /bock‐
458              events,  /alist,  /tlist,  /start, /s1 - change the rules of the
459              game.  All of these require an argument (a number or True/False)
460              just like the resources with the same name.
461              /rules - show the current rules to everyone on your channel.
462
463       Notes: The version numbers of all participating programs must be equal.
464              Most  options  cannot  be changed during the game.  Options that
465              can be changed are not saved to a file.
466              The game list can only be cleared during bidding  or  when  it's
467              your  turn  to  play  a card.  There is a different default game
468              list for IRC games (see -list).
469              It's possible to type into the xterm or the game  window  (which
470              is  recommended),  but changing input sources in the middle of a
471              line won't work.
472              If you want better input line editing and a split screen try the
473              program ssfe.  It is used like this: ssfe -raw xskat -irc
474              You can omit -irc when you specify any of the other IRC options.
475
476       -auto #ofgames
477              Three computers play the specified number of games without human
478              interaction.  The resulting scores are printed.
479              With this option, no resources are read, and the  game  list  is
480              saved only if -list is specified.
481
482       -opt filename
483              The  file  for  saving/restoring  all  interactively  changeable
484              options   of   all   players   (default:   $HOME/.xskat.opt   or
485              ./xskat.opt).  Command line options take precedence over options
486              specified in this file which in turn override resource  specifi‐
487              cations.  This may be changed with the useoptfile resource.
488
489       -pk    If  you  want  the computer to deal a Good Hand every time.  (as
490              requested by Petra K.)  Alternatively, pressing F6  three  times
491              will  result in a Good Hand for the next game.  Does not work in
492              multiplayer mode.
493
494       player@display
495              Specifies the display of the second and  third  player  (but  is
496              ignored  for IRC games).  The player@ part may be omitted if the
497              alias resource is set on display.
498

RESOURCES

500       Command line options take precedence over resource  specifications  for
501       player1.
502
503       geometry, font, title, foreground, background
504              The usual X11 resources.
505
506       mark   (see -mark).
507
508       button (used for 2D buttons, see -bt).
509
510       3dbutton
511              (used for 3D buttons, see -bt, default: a shade of gray).
512
513       3dbackground
514              (used  for  3D  dialogs,  see -bg, default: a different shade of
515              gray).
516
517       3d     True or False (see -3d and -2d).
518
519       3dtop  (see -3dtop).
520
521       3dbot  (see -3dbot).
522
523       menubutton
524              (see -mb).
525
526       keyboard
527              (see -keyboard).
528
529       tdelay (see -tdelay).
530
531       fastdeal
532              True or False (see -fastdeal and -slowdeal).(#)
533
534       cards  0, 1, 2 or 3 (see -frenchcards, -french4cards, -germancards  and
535              -german4cards).
536
537       color  True or False (see -color and -mono).
538
539       color1 .. color4
540              (see -color1 .. -color4).
541
542       large  True or False (see -large and -small).
543
544       down   True or False (see -down and -up).
545
546       alt    True or False (see -alt and -seq).
547
548       list   (see -list).(#)
549
550       alist  True or False (see -alist and -nlist).
551
552       tlist  True or False (see -tlist and -nlist).
553
554       log    (see -log).(#)
555
556       dolog  True or False (see -dolog and -nolog).(#)
557
558       formatted
559              True or False (see -fmt and -unfmt).(#)
560
561       game   (see -game).(#)
562
563       briefmsg
564              True or False (see -briefmsg and -verbosemsg).
565
566       trickl2r
567              True or False (see -trickl2r and -notrickl2r).
568
569       language
570              (see -lang).
571
572       start  (see -start).(#)
573
574       s1, s2 (see -s1, -s2).(#)
575
576       ramsch 0, 1 or 2 (see -noramsch, -ramsch and -ramschonly).(#)
577
578       sramsch
579              True or False (see -sramsch and -nosramsch).(#)
580
581       skattoloser
582              True or False (see -skattoloser and -skattolast).(#)
583
584       kontra 0, 1 or 2 (see -nokontra, -kontra and -kontra18).(#)
585
586       bock   0, 1 or 2 (see -nobock, -bock and -bockramsch).(#)
587
588       bockevents
589              (see -bockevents).(#)
590
591       resumebock
592              True or False (see -resumebock and -noresumebock).(#)
593
594       spitze 0, 1 or 2 (see -nospitze, -spitze and -spitze2).(#)
595
596       revolution
597              True or False (see -revolution and -norevolution).(#)
598
599       klopfen
600              True or False (see -klopfen and -noklopfen).(#)
601
602       schenken
603              True or False (see -schenken and -noschenken).(#)
604
605       hint   True or False (see -hint and -nohint).
606
607       oldrules
608              True or False (see -oldrules and -newrules).(#)
609
610       shortcut
611              0, 1 or 2 (see -noshortcut, -askshortcut and -shortcut).
612
613       irc    True or False (see -irc and -noirc).(#)
614
615       irctelnet
616              (see -irctelnet).(#)
617
618       ircserver
619              (see -ircserver).(#)
620
621       ircport
622              (see -ircport).(#)
623
624       ircchannel
625              (see -ircchannel).(#)
626
627       ircnick
628              (see -ircnick).(#)
629
630       ircuser
631              (see -ircuser).(#)
632
633       ircrealname
634              (see -ircrealname).(#)
635
636       ircpos (see -ircpos).(#)
637
638       irclist
639              (see -list).(#)
640
641       irclog (see -irclog).(#)
642
643       irclogappend
644              True or False (see -irclogappend and -irclogoverwrite).(#)
645
646       opt    (see -opt).(#)
647
648       useoptfile
649              True  or  False (default: False).  This is a resource for multi‐
650              player mode (but not for IRC).  It is ignored for  player1.   If
651              set  to True, the contents of the option file, which is owned by
652              player1, are used.  This means that you may end up with  someone
653              else's preferred settings if player1 used this file in a differ‐
654              ent multiplayer game.
655
656       alias  The player's real name (max. 2 words of 9  characters,  default:
657              $LOGNAME).
658
659       Only player1 may specify the resources marked with (#).
660
661       Filenames starting with ~/ are interpreted correctly if HOME is set.
662

FILES

664       An example of a file specifying predefined games:
665
666       # The following block specifies the distribution
667       # of cards for player1, 2, 3 and Skat(0).
668       # A 10  K  Q  J  9  8  7
669         2  2  2  2  2  0  3  3  # Diamond
670         2  2  2  2  2  3  3  3  # Heart
671         1  1  1  1  1  3  3  3  # Spade
672         1  1  1  1  1  0  3  3  # Club
673       # The following is not the same game !
674       # Player numbers rotate 3 -> 2 -> 1 -> 3
675       # (and depend on the start option).
676         2  2  2  2  2  0  3  3
677         2  2  2  2  2  3  3  3
678         1  1  1  1  1  3  3  3
679         1  1  1  1  1  0  3  3
680       repeat
681       # Repeat the above games forever.
682       # The following lines take effect only
683       # when you delete the 'repeat'.
684       random_seed 123456 0 2
685       # Specifies the random number which determines
686       # card distribution for all following games.
687       # The second number lets you skip that many
688       # games in the sequence.
689       # The third (optional) number defines
690       # who will start dealing cards (see -start).
691       # An additional L or R following this number will
692       # rotate the cards left or right.
693       # The random_seed will be shown in game logs
694       # to allow easy replay. Just type:
695       # echo random_seed 123456 0 2 | xskat -game -
696

NOTES

698       There  are  no  official rules for the variations Ramsch, Kontra, Bock,
699       Spitze, Revolution, Klopfen and Schenken.
700
701       If executing xskat player@otherhost:0 on yourhost gives an  error  mes‐
702       sage  you  could  try  the command xhost yourhost on otherhost to grant
703       yourhost access to otherhost's display.
704
705       If you replay a game with your own cards,  it  doesn't  matter  whether
706       'Forehand changes' is set to 'yes' or 'no'.
707
708       Some  versions  of  telnet  have a bug, that prevents them from reading
709       input from a pipe correctly.  See README.IRC for a fix or put this into
710       your ~/.telnetrc:
711
712       irc.fu-berlin.de
713        set echo off
714        set escape off
715        set rlogin off
716        set flushoutput off
717        set interrupt off
718        set quit off
719        set eof off
720        set erase off
721        set kill off
722        set lnext off
723        set susp off
724        set reprint off
725        set worderase off
726        set start off
727        set stop off
728        set forw1 off
729        set forw2 off
730        set ayt off
731
732       Leading  blanks  are  important!   Change the irc server line appropri‐
733       ately.
734

AUTHOR

736       Gunter Gerhardt
737
738       The latest version is always available at
739       http://www.xskat.de/xskat.html
740
741       This program is free software; you can redistribute it freely.
742       Use it at your own risk; there is NO WARRANTY.
743
744       Redistribution of modified versions is permitted
745       provided that the following conditions are met:
746       1. All copyright & permission notices are preserved.
747       2.a) Only changes required for packaging or porting are made.
748         or
749       2.b) It is clearly stated who last changed the program.
750            The program is renamed or
751            the version number is of the form x.y.z,
752            where x.y is the version of the original program
753            and z is an arbitrary suffix.
754
755       Card images used with permission by
756       Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
757       Leipziger Strasse 7, 04600 Altenburg, Germany
758
759
760
761                                   May 2004                           XSKAT(6)
Impressum