1REDECLIPSE(6) Red Eclipse Manual REDECLIPSE(6)
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6 redeclipse - script to launch the Red Eclipse FPS game client
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11 redeclipse [-hhomedir] [-ppackagedir] [-osauerdir] [-glogfile]
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13 [-df{0|1}] [-dwwidth] [-dhheight] [-du{agf123}] [-dasamples]
14 [-dddepth]
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16 [-x'command(s)'] [-v{0..4}] [--help]
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18 [-ss{0..3}] [-smservermaster] [-saservermasterport]
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23 Red Eclipse is a single-player and multi-player first-person ego-
24 shooter, built as a total conversion of Cube Engine 2, which lends
25 itself toward a balanced gameplay, with a general theme of agility in a
26 variety of environments.
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28 redeclipse is a script which executes the redeclipse binary from the
29 /usr/libexec/redeclipse directory.
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31 The recommended way to change the settings of the client are to edit
32 the config.cfg and init.cfg files in the home directory.
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34 The redeclipse client starts a local loopback server upon launch which
35 it uses to connect to for singleplayer, hence many of the server
36 options are accepted by the redeclipse binary as well (see redeclipse-
37 server(6)). To edit the specific settings related to the loopback
38 server, use the localexec.cfg and localinit.cfg files in the home
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44 Many of these options will, if used, be permanently saved in the
45 init.cfg file.
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50 Filesystem options
51 -hhomedir
52 Sets your home directory to homedir. Red Eclipse will look for
53 files in this directory in addition the normal installation
54 directory. All user files will be written to the home directory.
55 Defaults to $HOME/.redeclipse/.
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58 -ppackagedir
59 Includes the data files found in packagedir. Can be used for
60 adding additional mods. Packages will be loaded in the order
61 specified. By default redeclipse only includes data files in its
62 working directory /usr/share/redeclipse/, and in the temp
63 subdirectory of the home directory.
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66 -osauerdir
67 Sets the path to your Sauerbraten directory. If Red Eclipse can
68 find your Sauerbraten directory, you can load and play
69 Sauerbraten maps from withing Red Eclipse.
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72 -glogfile
73 Output log to logfile. Path is set relative to homedir unless a
74 leading ยด/' is used, uses stdout if -g is given without a
75 parameter. Defaults to log.txt.
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78 Video options
79 -df{0|1}
80 Turns fullscreen mode on or off. 0 to disable, 1 to enable.
81 Defaults to 1.
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83 This configuration is stored in init.cfg
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86 -dwwidth
87 Sets screen width to width. If height not specified, also sets
88 height to 3/4 of width. min is 320.
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90 This configuration is stored in init.cfg
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93 -dhheight
94 Sets screen height to height. If width not specified, also sets
95 width to 4/3 of height. min is 320.
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97 This configuration is stored in init.cfg
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100 -dasamples
101 Sets full-scene anti-aliasing (FSAA) to samples samples.
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103 This configuration is stored in init.cfg
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106 -dddepth
107 Sets z-buffer depth to depth.
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109 This configuration is stored in init.cfg
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112 General options
113 -x'command1; command2; ...'
114 Executes a list of commands once Red Eclipse has started up.
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117 -v{0..4}
118 Sets verbosity. This affects how much information is printed to
119 the console. 0 is the least verbose, 4 is the most verbose,
120 defaults to 0.
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122 This configuration is stored in init.cfg
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125 --help Display this manpage
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128 Server options
129 -ss{0..3}
130 Sets the server type of the local server. 0 for local only, 1
131 for private, 2 for public, 3 for dedicated. Defaults to 1. If
132 set as dedicated (3) redeclipse will act similarly to
133 redeclipse-server and not start the GUI.
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136 -smservermaster
137 Connects to servermaster to get the list of available servers,
138 defaults to play.redeclipse.net.
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141 -saservermasterport
142 Contacts the master server using port servermasterport, defaults
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148 redeclipse -p$HOME/mod/data
149 Load data from an additional directory.
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151 redeclipse -h$HOME/redeclipse_configs/
152 Reads and writes the configuration files to the specified directory
153 instead of $HOME/.redeclipse/.
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155 redeclipse -x'mode 7; trialweapon 0; map hinder'
156 Sets game mode to time trial, trialmode weapon to empty hands, and
157 starts a game on the map "hinder".
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162 Red Eclipse's main developers are Quinton "quin" Reeves and Lee
163 "eihrul" Salzman
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165 This manual page was written by Martin Erik Werner
166 <martinerikwerner@gmail.com>
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171 Red Eclipse was forked as a continuation of the game Bloodfrontier,
172 which in turn was based on the Cube2 engine and the Sauerbraten game.
173 Red Eclipse and Sauerbraten are now developed in parallel.
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178 redeclipse-server(6).
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182Red Eclipse 1.3 2012-09-11 REDECLIPSE(6)