1GLMARK2-ES2-DRM(1) General Commands Manual GLMARK2-ES2-DRM(1)
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6 glmark2-es2-drm - OpenGL (ES) 2.0 benchmark suite
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9 glmark2-es2-drm [options]
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12 glmark2-es2-drm is a benchmark for OpenGL (ES) 2.0. It only uses the
13 subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.
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16 -b, --benchmark BENCH
17 A benchmark to run: 'scene(:opt1=val1)*' (the option can be used
18 multiple times)
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20 -f, --benchmark-file FILE
21 Load benchmarks to run from a file containing a list of bench‐
22 mark descriptions (one per line) (the option can be used multi‐
23 ple times)
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25 --validate
26 Run a quick output validation test instead of running the bench‐
27 marks
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29 --data-path PATH
30 Path to glmark2 models, shaders and textures
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32 --frame-end METHOD
33 How to end a frame [default,none,swap,finish,readpixels]
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35 --swap-mode MODE
36 How to swap a frame, all modes supported only in the DRM flavor,
37 'fifo' available in all flavors to force vsync [default,immedi‐
38 ate,mailbox,fifo]
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40 --off-screen
41 Render to an off-screen surface
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43 --visual-config
44 The visual configuration to use for the rendering target:
45 ´id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STEN‐
46 CIL:samples=SAMPLES'. The parameters may be defined in any or‐
47 der, and any omitted parameters assume a default value of '0'
48 (id, stencil, samples) or '1' (red, green, blue, alpha, buffer).
49 If 'id' is set to a non-zero value, all other parameters are ig‐
50 nored
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52 --reuse-context
53 Use a single context for all scenes (by default, each scene gets
54 its own context)
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56 -s, --size WxH
57 Size of the output window (default: 800x600)
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59 --fullscreen
60 Run in fullscreen mode (equivalent to --size -1x-1)
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62 --results RESULTS
63 The types of results to report for each benchmark, as a ':' sep‐
64 arated list [fps,cpu,shader]
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66 --results-file RESULTS-FILE
67 The file to save the results to, in the format determined by the
68 file extension [csv,xml]
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70 --winsys-options OPTS
71 A list of 'opt=value' pairs for window system specific options,
72 separated by ':'
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74 -l, --list-scenes
75 Display information about the available scenes and their options
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77 --show-all-options
78 Show all scene option values used for benchmarks (only explic‐
79 itly set options are shown by default)
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81 --run-forever
82 Run indefinitely, looping from the last benchmark back to the
83 first
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85 --annotate
86 Annotate the benchmarks with on-screen information (same as -b
87 :show-fps=true:title=#info#)
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89 -d, --debug
90 Display debug messages
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92 --version
93 Display program version
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95 -h, --help
96 Display help
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99 glmark2-es2-drm offers a suite of scenes that can be used to measure
100 many aspects of OpenGL (ES) 2.0 performance. The way in which each
101 scene is rendered is configurable through a set of options. To get the
102 available scenes and their acceptable options you can use the -l,
103 --list-scenes command line option.
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105 In glmark2-es2-drm, a benchmark is defined as a scene plus a set of op‐
106 tion values. You can specify the list and order of the benchmarks to
107 run by using the -b, --benchmark command line option (possibly multiple
108 times). If no benchmarks are specified, a default set of benchmarks is
109 used. If a benchmark option is not specified it assumes its default
110 value (listed with -l, --list-scenes).
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112 As a special case, a benchmark description string is allowed to not
113 contain a scene name (i.e. to start with ':'). In this case, any speci‐
114 fied option values are used as the default values for benchmarks fol‐
115 lowing this description string.
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119 To run the default benchmarks:
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121 glmark2-es2-drm
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123 To run a benchmark using scene 'shading' with a 'duration' of '5.0'
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125 'shading' of type 'phong':
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127 glmark2-es2-drm -b shading:duration=5.0:shading=phong
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129 To run a series of benchmarks use the -b, --benchmark command line op‐
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132 glmark2-es2-drm -b shading:duration=5.0 -b build:use-vbo=false
133 -b texture
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135 To set default option values for benchmarks:
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137 glmark2-es2-drm -b :duration=2.0 -b shading -b build -b :dura‐
138 tion=5.0 -b texture
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141 glmark2-es2-drm was written by Alexandros Frantzis and Jesse Barker
142 based on the original glmark by Ben Smith.
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146glmark2-es2-drm 2023.01 January 2023 GLMARK2-ES2-DRM(1)