1PERLINTERP(1) Perl Programmers Reference Guide PERLINTERP(1)
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3
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6 perlinterp - An overview of the Perl interpreter
7
9 This document provides an overview of how the Perl interpreter works at
10 the level of C code, along with pointers to the relevant C source code
11 files.
12
14 The work of the interpreter has two main stages: compiling the code
15 into the internal representation, or bytecode, and then executing it.
16 "Compiled code" in perlguts explains exactly how the compilation stage
17 happens.
18
19 Here is a short breakdown of perl's operation:
20
21 Startup
22 The action begins in perlmain.c. (or miniperlmain.c for miniperl) This
23 is very high-level code, enough to fit on a single screen, and it
24 resembles the code found in perlembed; most of the real action takes
25 place in perl.c
26
27 perlmain.c is generated by "ExtUtils::Miniperl" from miniperlmain.c at
28 make time, so you should make perl to follow this along.
29
30 First, perlmain.c allocates some memory and constructs a Perl
31 interpreter, along these lines:
32
33 1 PERL_SYS_INIT3(&argc,&argv,&env);
34 2
35 3 if (!PL_do_undump) {
36 4 my_perl = perl_alloc();
37 5 if (!my_perl)
38 6 exit(1);
39 7 perl_construct(my_perl);
40 8 PL_perl_destruct_level = 0;
41 9 }
42
43 Line 1 is a macro, and its definition is dependent on your operating
44 system. Line 3 references "PL_do_undump", a global variable - all
45 global variables in Perl start with "PL_". This tells you whether the
46 current running program was created with the "-u" flag to perl and then
47 undump, which means it's going to be false in any sane context.
48
49 Line 4 calls a function in perl.c to allocate memory for a Perl
50 interpreter. It's quite a simple function, and the guts of it looks
51 like this:
52
53 my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
54
55 Here you see an example of Perl's system abstraction, which we'll see
56 later: "PerlMem_malloc" is either your system's "malloc", or Perl's own
57 "malloc" as defined in malloc.c if you selected that option at
58 configure time.
59
60 Next, in line 7, we construct the interpreter using perl_construct,
61 also in perl.c; this sets up all the special variables that Perl needs,
62 the stacks, and so on.
63
64 Now we pass Perl the command line options, and tell it to go:
65
66 if (!perl_parse(my_perl, xs_init, argc, argv, (char **)NULL))
67 perl_run(my_perl);
68
69 exitstatus = perl_destruct(my_perl);
70
71 perl_free(my_perl);
72
73 "perl_parse" is actually a wrapper around "S_parse_body", as defined in
74 perl.c, which processes the command line options, sets up any
75 statically linked XS modules, opens the program and calls "yyparse" to
76 parse it.
77
78 Parsing
79 The aim of this stage is to take the Perl source, and turn it into an
80 op tree. We'll see what one of those looks like later. Strictly
81 speaking, there's three things going on here.
82
83 "yyparse", the parser, lives in perly.c, although you're better off
84 reading the original YACC input in perly.y. (Yes, Virginia, there is a
85 YACC grammar for Perl!) The job of the parser is to take your code and
86 "understand" it, splitting it into sentences, deciding which operands
87 go with which operators and so on.
88
89 The parser is nobly assisted by the lexer, which chunks up your input
90 into tokens, and decides what type of thing each token is: a variable
91 name, an operator, a bareword, a subroutine, a core function, and so
92 on. The main point of entry to the lexer is "yylex", and that and its
93 associated routines can be found in toke.c. Perl isn't much like other
94 computer languages; it's highly context sensitive at times, it can be
95 tricky to work out what sort of token something is, or where a token
96 ends. As such, there's a lot of interplay between the tokeniser and the
97 parser, which can get pretty frightening if you're not used to it.
98
99 As the parser understands a Perl program, it builds up a tree of
100 operations for the interpreter to perform during execution. The
101 routines which construct and link together the various operations are
102 to be found in op.c, and will be examined later.
103
104 Optimization
105 Now the parsing stage is complete, and the finished tree represents the
106 operations that the Perl interpreter needs to perform to execute our
107 program. Next, Perl does a dry run over the tree looking for
108 optimisations: constant expressions such as "3 + 4" will be computed
109 now, and the optimizer will also see if any multiple operations can be
110 replaced with a single one. For instance, to fetch the variable $foo,
111 instead of grabbing the glob *foo and looking at the scalar component,
112 the optimizer fiddles the op tree to use a function which directly
113 looks up the scalar in question. The main optimizer is "peep" in op.c,
114 and many ops have their own optimizing functions.
115
116 Running
117 Now we're finally ready to go: we have compiled Perl byte code, and all
118 that's left to do is run it. The actual execution is done by the
119 "runops_standard" function in run.c; more specifically, it's done by
120 these three innocent looking lines:
121
122 while ((PL_op = PL_op->op_ppaddr(aTHX))) {
123 PERL_ASYNC_CHECK();
124 }
125
126 You may be more comfortable with the Perl version of that:
127
128 PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
129
130 Well, maybe not. Anyway, each op contains a function pointer, which
131 stipulates the function which will actually carry out the operation.
132 This function will return the next op in the sequence - this allows for
133 things like "if" which choose the next op dynamically at run time. The
134 "PERL_ASYNC_CHECK" makes sure that things like signals interrupt
135 execution if required.
136
137 The actual functions called are known as PP code, and they're spread
138 between four files: pp_hot.c contains the "hot" code, which is most
139 often used and highly optimized, pp_sys.c contains all the system-
140 specific functions, pp_ctl.c contains the functions which implement
141 control structures ("if", "while" and the like) and pp.c contains
142 everything else. These are, if you like, the C code for Perl's built-in
143 functions and operators.
144
145 Note that each "pp_" function is expected to return a pointer to the
146 next op. Calls to perl subs (and eval blocks) are handled within the
147 same runops loop, and do not consume extra space on the C stack. For
148 example, "pp_entersub" and "pp_entertry" just push a "CXt_SUB" or
149 "CXt_EVAL" block struct onto the context stack, which contain the
150 address of the op following the sub call or eval. They then return the
151 first op of that sub or eval block, and so execution continues of that
152 sub or block. Later, a "pp_leavesub" or "pp_leavetry" op pops the
153 "CXt_SUB" or "CXt_EVAL", retrieves the return op from it, and returns
154 it.
155
156 Exception handing
157 Perl's exception handing (i.e. "die" etc.) is built on top of the low-
158 level setjmp()/longjmp() C-library functions. These basically provide a
159 way to capture the current PC and SP registers of the CPU and later
160 restore them: i.e. a longjmp() continues at the point in code where a
161 previous setjmp() was done, with anything further up on the C stack
162 being lost. (This is why code should always save values using
163 "SAVE_FOO" rather than in auto variables.)
164
165 The perl core wraps setjmp() and longjmp() in the macros "JMPENV_PUSH"
166 and "JMPENV_JUMP". The push operation, as well as setting a setjump(),
167 stores some temporary state in a struct local to the current function
168 (allocated by "dJMPENV"). In particular, it stores a pointer to the
169 previous "JMPENV" struct, and updates "PL_top_env" to point to the
170 newest one, forming a chain of "JMPENV" states. Both the push and jump
171 can output debugging information under "perl -Dl".
172
173 A basic rule of the perl internals is that all interpreter exits are
174 achieved via a JMPENV_JUMP(). In particular:
175
176 • level 2: perl-level exit() and internals my_exit()
177
178 These unwind all stacks, then perform a JMPENV_JUMP(2).
179
180 • level 3: perl-level die() and internals croak()
181
182 If currently within an eval, these pop the context stack back to
183 the nearest "CXt_EVAL" frame, set $@ as appropriate, set
184 "PL_restartop" to the op which follows the eval associated with
185 that frame, then perform a JMPENV_JUMP(3).
186
187 Otherwise, the error message is printed to "STDERR", then it is
188 treated as an exit: unwind all stacks and perform a JMPENV_JUMP(2).
189
190 • level 1: unused
191
192 JMPENV_JUMP(1) is currently unused except in perl_run().
193
194 • level 0: normal return.
195
196 The zero value is for a normal return from JMPENV_PUSH()
197
198 So the perl interpreter expects that, at all times, there is a suitable
199 "JMPENV_PUSH" set up (and at a suitable location within the CPU call
200 stack) that can catch and process a 2- or 3-valued jump; and in the
201 case of a 3, start a new runops loop to execute "PL_restartop" and all
202 remaining ops (as will be explained shortly).
203
204 The entry points to the perl interpreter all provide such a facility.
205 For example, perl_parse(), perl_run() and "call_sv(cv, G_EVAL)" all
206 contain something similar in outline to:
207
208 {
209 dJMPENV;
210 JMPENV_PUSH(ret);
211 switch (ret) {
212 case 0: /* normal return from JMPENV_PUSH() */
213 redo_body:
214 CALLRUNOPS(aTHX);
215 break;
216 case 2: /* caught longjmp(2) - exit / die */
217 break;
218 case 3: /* caught longjmp(3) - eval { die } */
219 PL_op = PL_restartop;
220 goto redo_body;
221 }
222
223 JMPENV_POP;
224 }
225
226 A runops loop such as Perl_runops_standard() (as set up by
227 CALLRUNOPS()) is, at its heart, just a simple:
228
229 while ((PL_op = PL_op->op_ppaddr(aTHX))) { 1; }
230
231 which calls the pp() function associated with each op, relying on that
232 to return a pointer to the next op to be executed.
233
234 As well as setting catches at the entry points to the perl interpreter,
235 you might expect perl to also do a JMPENV_PUSH() in places like
236 pp_entertry(), just before some trappable ops are executed. In fact
237 perl doesn't normally do this. The drawback with doing it is that with
238 nested or recursive code such as:
239
240 sub foo { my ($i) = @_; return if $i < 0; eval { foo(--$i) } }
241
242 Then the C stack would quickly overflow with pairs of entries like
243
244 ...
245 #N+3 Perl_runops()
246 #N+2 Perl_pp_entertry()
247 #N+1 Perl_runops()
248 #N Perl_pp_entertry()
249 ...
250
251 Instead, perl puts its guards at the callers of runops loops. Then as
252 many nested subroutine calls and evals may be called as you like, all
253 within the one runops loop. If an exception occurs, control passes back
254 to the caller of the loop, which just immediately restarts a new loop
255 with "PL_restartop" being the next op to call.
256
257 So in normal operation where there are several nested evals, there will
258 be multiple "CXt_EVAL" context stack entries, but only a single runops
259 loop, guarded by a single "JMPENV_PUSH". Each caught eval will pop the
260 next "CXt_EVAL" off the stack, set "PL_restartop", then longjmp() back
261 to perl_run() and continue.
262
263 However, ops are sometimes executed within an inner runops loop, such
264 as in a tie, sort, or overload code. In this case, something like
265
266 sub FETCH { eval { die }; .... }
267
268 would, unless handled specially, cause a longjmp() right back to the
269 guard in perl_run(), popping both the runops loops - which is clearly
270 incorrect. One way to avoid this is for the tie code to do a
271 "JMPENV_PUSH" before executing "FETCH" in the inner runops loop, but
272 for efficiency reasons, perl in fact just temporarily sets a flag using
273 CATCH_SET(TRUE). This flag warns any subsequent "require", "entereval"
274 or "entertry" ops that the caller is no longer promising to catch any
275 raised exceptions on their behalf.
276
277 These ops check this flag, and if true, they (via docatch()) do a
278 "JMPENV_PUSH" and start a new runops loop to execute the code, rather
279 than doing it with the current loop.
280
281 As a consequence, on exit from the eval block in the "FETCH" above,
282 execution of the code following the block is still carried on in the
283 inner loop (i.e. the one established by the pp_entertry()). To avoid
284 confusion, if a further exception is then raised, docatch() compares
285 the "JMPENV" level of the "CXt_EVAL" with "PL_top_env" and if they
286 differ, just re-throws the exception. In this way any inner loops get
287 popped, and the exception will be dealt with properly by the level
288 which is expecting it.
289
290 Here's an example.
291
292 1: eval { tie @a, 'A' };
293 2: sub A::TIEARRAY {
294 3: eval { die };
295 4: die;
296 5: }
297
298 To run this code, perl_run() is called, which does a JMPENV_PUSH(),
299 then enters a runops loop. This loop executes the "entereval" and "tie"
300 ops on line 1, with the "entereval" pushing a "CXt_EVAL" onto the
301 context stack.
302
303 The pp_tie() does a CATCH_SET(TRUE), then starts a second runops loop
304 to execute the body of TIEARRAY(). When the loop executes the
305 "entertry" op on line 3, CATCH_GET() is true, so pp_entertry() calls
306 docatch() which does a "JMPENV_PUSH" and starts a third runops loop,
307 which restarts the pp_entertry(), then executes the "die" op. At this
308 point the C call stack looks like this:
309
310 #10 Perl_pp_die()
311 #9 Perl_runops() # runops loop 3
312 #8 S_docatch() # JMPENV level 2
313 #7 Perl_pp_entertry()
314 #6 Perl_runops() # runops loop 2
315 #5 Perl_call_sv()
316 #4 Perl_pp_tie()
317 #3 Perl_runops() # runops loop 1
318 #2 S_run_body()
319 #1 perl_run() # JMPENV level 1
320 #0 main()
321
322 and the context and data stacks, as shown by "perl -Dstv", look like:
323
324 STACK 0: MAIN
325 CX 0: BLOCK =>
326 CX 1: EVAL => AV() PV("A"\0)
327 retop=leave
328 STACK 1: MAGIC
329 CX 0: SUB =>
330 retop=(null)
331 CX 1: EVAL => *
332 retop=nextstate
333
334 The die() pops the first "CXt_EVAL" off the context stack, sets
335 "PL_restartop" from it, does a JMPENV_JUMP(3), and control returns to
336 the "JMPENV" level set in docatch(). This then starts another third-
337 level runops level, which executes the "nextstate", "pushmark" and
338 "die" ops from line 4. At the point that the second pp_die() is called,
339 the C call stack looks exactly like that above, even though we are no
340 longer within an inner eval. However, the context stack now looks like
341 this, i.e. with the top CXt_EVAL popped:
342
343 STACK 0: MAIN
344 CX 0: BLOCK =>
345 CX 1: EVAL => AV() PV("A"\0)
346 retop=leave
347 STACK 1: MAGIC
348 CX 0: SUB =>
349 retop=(null)
350
351 The die() on line 4 pops the context stack back down to the "CXt_EVAL",
352 leaving it as:
353
354 STACK 0: MAIN
355 CX 0: BLOCK =>
356
357 As usual, "PL_restartop" is extracted from the "CXt_EVAL", and a
358 JMPENV_JUMP(3) done, which pops the C stack back to the docatch():
359
360 #8 S_docatch() # JMPENV level 2
361 #7 Perl_pp_entertry()
362 #6 Perl_runops() # runops loop 2
363 #5 Perl_call_sv()
364 #4 Perl_pp_tie()
365 #3 Perl_runops() # runops loop 1
366 #2 S_run_body()
367 #1 perl_run() # JMPENV level 1
368 #0 main()
369
370 In this case, because the "JMPENV" level recorded in the "CXt_EVAL"
371 differs from the current one, docatch() just does a JMPENV_JUMP(3) to
372 re-throw the exception, and the C stack unwinds to:
373
374 #1 perl_run() # JMPENV level 1
375 #0 main()
376
377 Because "PL_restartop" is non-null, run_body() starts a new runops
378 loop, and execution continues.
379
380 INTERNAL VARIABLE TYPES
381 You should by now have had a look at perlguts, which tells you about
382 Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do
383 that now.
384
385 These variables are used not only to represent Perl-space variables,
386 but also any constants in the code, as well as some structures
387 completely internal to Perl. The symbol table, for instance, is an
388 ordinary Perl hash. Your code is represented by an SV as it's read into
389 the parser; any program files you call are opened via ordinary Perl
390 filehandles, and so on.
391
392 The core Devel::Peek module lets us examine SVs from a Perl program.
393 Let's see, for instance, how Perl treats the constant "hello".
394
395 % perl -MDevel::Peek -e 'Dump("hello")'
396 1 SV = PV(0xa041450) at 0xa04ecbc
397 2 REFCNT = 1
398 3 FLAGS = (POK,READONLY,pPOK)
399 4 PV = 0xa0484e0 "hello"\0
400 5 CUR = 5
401 6 LEN = 6
402
403 Reading "Devel::Peek" output takes a bit of practise, so let's go
404 through it line by line.
405
406 Line 1 tells us we're looking at an SV which lives at 0xa04ecbc in
407 memory. SVs themselves are very simple structures, but they contain a
408 pointer to a more complex structure. In this case, it's a PV, a
409 structure which holds a string value, at location 0xa041450. Line 2 is
410 the reference count; there are no other references to this data, so
411 it's 1.
412
413 Line 3 are the flags for this SV - it's OK to use it as a PV, it's a
414 read-only SV (because it's a constant) and the data is a PV internally.
415 Next we've got the contents of the string, starting at location
416 0xa0484e0.
417
418 Line 5 gives us the current length of the string - note that this does
419 not include the null terminator. Line 6 is not the length of the
420 string, but the length of the currently allocated buffer; as the string
421 grows, Perl automatically extends the available storage via a routine
422 called "SvGROW".
423
424 You can get at any of these quantities from C very easily; just add
425 "Sv" to the name of the field shown in the snippet, and you've got a
426 macro which will return the value: SvCUR(sv) returns the current length
427 of the string, SvREFCOUNT(sv) returns the reference count, "SvPV(sv,
428 len)" returns the string itself with its length, and so on. More
429 macros to manipulate these properties can be found in perlguts.
430
431 Let's take an example of manipulating a PV, from "sv_catpvn", in sv.c
432
433 1 void
434 2 Perl_sv_catpvn(pTHX_ SV *sv, const char *ptr, STRLEN len)
435 3 {
436 4 STRLEN tlen;
437 5 char *junk;
438
439 6 junk = SvPV_force(sv, tlen);
440 7 SvGROW(sv, tlen + len + 1);
441 8 if (ptr == junk)
442 9 ptr = SvPVX(sv);
443 10 Move(ptr,SvPVX(sv)+tlen,len,char);
444 11 SvCUR(sv) += len;
445 12 *SvEND(sv) = '\0';
446 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
447 14 SvTAINT(sv);
448 15 }
449
450 This is a function which adds a string, "ptr", of length "len" onto the
451 end of the PV stored in "sv". The first thing we do in line 6 is make
452 sure that the SV has a valid PV, by calling the "SvPV_force" macro to
453 force a PV. As a side effect, "tlen" gets set to the current value of
454 the PV, and the PV itself is returned to "junk".
455
456 In line 7, we make sure that the SV will have enough room to
457 accommodate the old string, the new string and the null terminator. If
458 "LEN" isn't big enough, "SvGROW" will reallocate space for us.
459
460 Now, if "junk" is the same as the string we're trying to add, we can
461 grab the string directly from the SV; "SvPVX" is the address of the PV
462 in the SV.
463
464 Line 10 does the actual catenation: the "Move" macro moves a chunk of
465 memory around: we move the string "ptr" to the end of the PV - that's
466 the start of the PV plus its current length. We're moving "len" bytes
467 of type "char". After doing so, we need to tell Perl we've extended the
468 string, by altering "CUR" to reflect the new length. "SvEND" is a macro
469 which gives us the end of the string, so that needs to be a "\0".
470
471 Line 13 manipulates the flags; since we've changed the PV, any IV or NV
472 values will no longer be valid: if we have "$a=10; $a.="6";" we don't
473 want to use the old IV of 10. "SvPOK_only_utf8" is a special
474 UTF-8-aware version of "SvPOK_only", a macro which turns off the IOK
475 and NOK flags and turns on POK. The final "SvTAINT" is a macro which
476 launders tainted data if taint mode is turned on.
477
478 AVs and HVs are more complicated, but SVs are by far the most common
479 variable type being thrown around. Having seen something of how we
480 manipulate these, let's go on and look at how the op tree is
481 constructed.
482
484 First, what is the op tree, anyway? The op tree is the parsed
485 representation of your program, as we saw in our section on parsing,
486 and it's the sequence of operations that Perl goes through to execute
487 your program, as we saw in "Running".
488
489 An op is a fundamental operation that Perl can perform: all the built-
490 in functions and operators are ops, and there are a series of ops which
491 deal with concepts the interpreter needs internally - entering and
492 leaving a block, ending a statement, fetching a variable, and so on.
493
494 The op tree is connected in two ways: you can imagine that there are
495 two "routes" through it, two orders in which you can traverse the tree.
496 First, parse order reflects how the parser understood the code, and
497 secondly, execution order tells perl what order to perform the
498 operations in.
499
500 The easiest way to examine the op tree is to stop Perl after it has
501 finished parsing, and get it to dump out the tree. This is exactly what
502 the compiler backends B::Terse, B::Concise and CPAN module <B::Debug
503 do.
504
505 Let's have a look at how Perl sees "$a = $b + $c":
506
507 % perl -MO=Terse -e '$a=$b+$c'
508 1 LISTOP (0x8179888) leave
509 2 OP (0x81798b0) enter
510 3 COP (0x8179850) nextstate
511 4 BINOP (0x8179828) sassign
512 5 BINOP (0x8179800) add [1]
513 6 UNOP (0x81796e0) null [15]
514 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
515 8 UNOP (0x81797e0) null [15]
516 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
517 10 UNOP (0x816b4f0) null [15]
518 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
519
520 Let's start in the middle, at line 4. This is a BINOP, a binary
521 operator, which is at location 0x8179828. The specific operator in
522 question is "sassign" - scalar assignment - and you can find the code
523 which implements it in the function "pp_sassign" in pp_hot.c. As a
524 binary operator, it has two children: the add operator, providing the
525 result of "$b+$c", is uppermost on line 5, and the left hand side is on
526 line 10.
527
528 Line 10 is the null op: this does exactly nothing. What is that doing
529 there? If you see the null op, it's a sign that something has been
530 optimized away after parsing. As we mentioned in "Optimization", the
531 optimization stage sometimes converts two operations into one, for
532 example when fetching a scalar variable. When this happens, instead of
533 rewriting the op tree and cleaning up the dangling pointers, it's
534 easier just to replace the redundant operation with the null op.
535 Originally, the tree would have looked like this:
536
537 10 SVOP (0x816b4f0) rv2sv [15]
538 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
539
540 That is, fetch the "a" entry from the main symbol table, and then look
541 at the scalar component of it: "gvsv" ("pp_gvsv" in pp_hot.c) happens
542 to do both these things.
543
544 The right hand side, starting at line 5 is similar to what we've just
545 seen: we have the "add" op ("pp_add", also in pp_hot.c) add together
546 two "gvsv"s.
547
548 Now, what's this about?
549
550 1 LISTOP (0x8179888) leave
551 2 OP (0x81798b0) enter
552 3 COP (0x8179850) nextstate
553
554 "enter" and "leave" are scoping ops, and their job is to perform any
555 housekeeping every time you enter and leave a block: lexical variables
556 are tidied up, unreferenced variables are destroyed, and so on. Every
557 program will have those first three lines: "leave" is a list, and its
558 children are all the statements in the block. Statements are delimited
559 by "nextstate", so a block is a collection of "nextstate" ops, with the
560 ops to be performed for each statement being the children of
561 "nextstate". "enter" is a single op which functions as a marker.
562
563 That's how Perl parsed the program, from top to bottom:
564
565 Program
566 |
567 Statement
568 |
569 =
570 / \
571 / \
572 $a +
573 / \
574 $b $c
575
576 However, it's impossible to perform the operations in this order: you
577 have to find the values of $b and $c before you add them together, for
578 instance. So, the other thread that runs through the op tree is the
579 execution order: each op has a field "op_next" which points to the next
580 op to be run, so following these pointers tells us how perl executes
581 the code. We can traverse the tree in this order using the "exec"
582 option to "B::Terse":
583
584 % perl -MO=Terse,exec -e '$a=$b+$c'
585 1 OP (0x8179928) enter
586 2 COP (0x81798c8) nextstate
587 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
588 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
589 5 BINOP (0x8179878) add [1]
590 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
591 7 BINOP (0x81798a0) sassign
592 8 LISTOP (0x8179900) leave
593
594 This probably makes more sense for a human: enter a block, start a
595 statement. Get the values of $b and $c, and add them together. Find
596 $a, and assign one to the other. Then leave.
597
598 The way Perl builds up these op trees in the parsing process can be
599 unravelled by examining toke.c, the lexer, and perly.y, the YACC
600 grammar. Let's look at the code that constructs the tree for $a = $b +
601 $c.
602
603 First, we'll look at the "Perl_yylex" function in the lexer. We want to
604 look for "case 'x'", where x is the first character of the operator.
605 (Incidentally, when looking for the code that handles a keyword, you'll
606 want to search for "KEY_foo" where "foo" is the keyword.) Here is the
607 code that handles assignment (there are quite a few operators beginning
608 with "=", so most of it is omitted for brevity):
609
610 1 case '=':
611 2 s++;
612 ... code that handles == => etc. and pod ...
613 3 pl_yylval.ival = 0;
614 4 OPERATOR(ASSIGNOP);
615
616 We can see on line 4 that our token type is "ASSIGNOP" ("OPERATOR" is a
617 macro, defined in toke.c, that returns the token type, among other
618 things). And "+":
619
620 1 case '+':
621 2 {
622 3 const char tmp = *s++;
623 ... code for ++ ...
624 4 if (PL_expect == XOPERATOR) {
625 ...
626 5 Aop(OP_ADD);
627 6 }
628 ...
629 7 }
630
631 Line 4 checks what type of token we are expecting. "Aop" returns a
632 token. If you search for "Aop" elsewhere in toke.c, you will see that
633 it returns an "ADDOP" token.
634
635 Now that we know the two token types we want to look for in the parser,
636 let's take the piece of perly.y we need to construct the tree for "$a =
637 $b + $c"
638
639 1 term : term ASSIGNOP term
640 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
641 3 | term ADDOP term
642 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
643
644 If you're not used to reading BNF grammars, this is how it works:
645 You're fed certain things by the tokeniser, which generally end up in
646 upper case. "ADDOP" and "ASSIGNOP" are examples of "terminal symbols",
647 because you can't get any simpler than them.
648
649 The grammar, lines one and three of the snippet above, tells you how to
650 build up more complex forms. These complex forms, "non-terminal
651 symbols" are generally placed in lower case. "term" here is a non-
652 terminal symbol, representing a single expression.
653
654 The grammar gives you the following rule: you can make the thing on the
655 left of the colon if you see all the things on the right in sequence.
656 This is called a "reduction", and the aim of parsing is to completely
657 reduce the input. There are several different ways you can perform a
658 reduction, separated by vertical bars: so, "term" followed by "="
659 followed by "term" makes a "term", and "term" followed by "+" followed
660 by "term" can also make a "term".
661
662 So, if you see two terms with an "=" or "+", between them, you can turn
663 them into a single expression. When you do this, you execute the code
664 in the block on the next line: if you see "=", you'll do the code in
665 line 2. If you see "+", you'll do the code in line 4. It's this code
666 which contributes to the op tree.
667
668 | term ADDOP term
669 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
670
671 What this does is creates a new binary op, and feeds it a number of
672 variables. The variables refer to the tokens: $1 is the first token in
673 the input, $2 the second, and so on - think regular expression
674 backreferences. $$ is the op returned from this reduction. So, we call
675 "newBINOP" to create a new binary operator. The first parameter to
676 "newBINOP", a function in op.c, is the op type. It's an addition
677 operator, so we want the type to be "ADDOP". We could specify this
678 directly, but it's right there as the second token in the input, so we
679 use $2. The second parameter is the op's flags: 0 means "nothing
680 special". Then the things to add: the left and right hand side of our
681 expression, in scalar context.
682
683 The functions that create ops, which have names like "newUNOP" and
684 "newBINOP", call a "check" function associated with each op type,
685 before returning the op. The check functions can mangle the op as they
686 see fit, and even replace it with an entirely new one. These functions
687 are defined in op.c, and have a "Perl_ck_" prefix. You can find out
688 which check function is used for a particular op type by looking in
689 regen/opcodes. Take "OP_ADD", for example. ("OP_ADD" is the token
690 value from the Aop(OP_ADD) in toke.c which the parser passes to
691 "newBINOP" as its first argument.) Here is the relevant line:
692
693 add addition (+) ck_null IfsT2 S S
694
695 The check function in this case is "Perl_ck_null", which does nothing.
696 Let's look at a more interesting case:
697
698 readline <HANDLE> ck_readline t% F?
699
700 And here is the function from op.c:
701
702 1 OP *
703 2 Perl_ck_readline(pTHX_ OP *o)
704 3 {
705 4 PERL_ARGS_ASSERT_CK_READLINE;
706 5
707 6 if (o->op_flags & OPf_KIDS) {
708 7 OP *kid = cLISTOPo->op_first;
709 8 if (kid->op_type == OP_RV2GV)
710 9 kid->op_private |= OPpALLOW_FAKE;
711 10 }
712 11 else {
713 12 OP * const newop
714 13 = newUNOP(OP_READLINE, 0, newGVOP(OP_GV, 0,
715 14 PL_argvgv));
716 15 op_free(o);
717 16 return newop;
718 17 }
719 18 return o;
720 19 }
721
722 One particularly interesting aspect is that if the op has no kids
723 (i.e., readline() or "<>") the op is freed and replaced with an
724 entirely new one that references *ARGV (lines 12-16).
725
727 When perl executes something like "addop", how does it pass on its
728 results to the next op? The answer is, through the use of stacks. Perl
729 has a number of stacks to store things it's currently working on, and
730 we'll look at the three most important ones here.
731
732 Argument stack
733 Arguments are passed to PP code and returned from PP code using the
734 argument stack, "ST". The typical way to handle arguments is to pop
735 them off the stack, deal with them how you wish, and then push the
736 result back onto the stack. This is how, for instance, the cosine
737 operator works:
738
739 NV value;
740 value = POPn;
741 value = Perl_cos(value);
742 XPUSHn(value);
743
744 We'll see a more tricky example of this when we consider Perl's macros
745 below. "POPn" gives you the NV (floating point value) of the top SV on
746 the stack: the $x in cos($x). Then we compute the cosine, and push the
747 result back as an NV. The "X" in "XPUSHn" means that the stack should
748 be extended if necessary - it can't be necessary here, because we know
749 there's room for one more item on the stack, since we've just removed
750 one! The "XPUSH*" macros at least guarantee safety.
751
752 Alternatively, you can fiddle with the stack directly: "SP" gives you
753 the first element in your portion of the stack, and "TOP*" gives you
754 the top SV/IV/NV/etc. on the stack. So, for instance, to do unary
755 negation of an integer:
756
757 SETi(-TOPi);
758
759 Just set the integer value of the top stack entry to its negation.
760
761 Argument stack manipulation in the core is exactly the same as it is in
762 XSUBs - see perlxstut, perlxs and perlguts for a longer description of
763 the macros used in stack manipulation.
764
765 Mark stack
766 I say "your portion of the stack" above because PP code doesn't
767 necessarily get the whole stack to itself: if your function calls
768 another function, you'll only want to expose the arguments aimed for
769 the called function, and not (necessarily) let it get at your own data.
770 The way we do this is to have a "virtual" bottom-of-stack, exposed to
771 each function. The mark stack keeps bookmarks to locations in the
772 argument stack usable by each function. For instance, when dealing with
773 a tied variable, (internally, something with "P" magic) Perl has to
774 call methods for accesses to the tied variables. However, we need to
775 separate the arguments exposed to the method to the argument exposed to
776 the original function - the store or fetch or whatever it may be.
777 Here's roughly how the tied "push" is implemented; see "av_push" in
778 av.c:
779
780 1 PUSHMARK(SP);
781 2 EXTEND(SP,2);
782 3 PUSHs(SvTIED_obj((SV*)av, mg));
783 4 PUSHs(val);
784 5 PUTBACK;
785 6 ENTER;
786 7 call_method("PUSH", G_SCALAR|G_DISCARD);
787 8 LEAVE;
788
789 Let's examine the whole implementation, for practice:
790
791 1 PUSHMARK(SP);
792
793 Push the current state of the stack pointer onto the mark stack. This
794 is so that when we've finished adding items to the argument stack, Perl
795 knows how many things we've added recently.
796
797 2 EXTEND(SP,2);
798 3 PUSHs(SvTIED_obj((SV*)av, mg));
799 4 PUSHs(val);
800
801 We're going to add two more items onto the argument stack: when you
802 have a tied array, the "PUSH" subroutine receives the object and the
803 value to be pushed, and that's exactly what we have here - the tied
804 object, retrieved with "SvTIED_obj", and the value, the SV "val".
805
806 5 PUTBACK;
807
808 Next we tell Perl to update the global stack pointer from our internal
809 variable: "dSP" only gave us a local copy, not a reference to the
810 global.
811
812 6 ENTER;
813 7 call_method("PUSH", G_SCALAR|G_DISCARD);
814 8 LEAVE;
815
816 "ENTER" and "LEAVE" localise a block of code - they make sure that all
817 variables are tidied up, everything that has been localised gets its
818 previous value returned, and so on. Think of them as the "{" and "}" of
819 a Perl block.
820
821 To actually do the magic method call, we have to call a subroutine in
822 Perl space: "call_method" takes care of that, and it's described in
823 perlcall. We call the "PUSH" method in scalar context, and we're going
824 to discard its return value. The call_method() function removes the top
825 element of the mark stack, so there is nothing for the caller to clean
826 up.
827
828 Save stack
829 C doesn't have a concept of local scope, so perl provides one. We've
830 seen that "ENTER" and "LEAVE" are used as scoping braces; the save
831 stack implements the C equivalent of, for example:
832
833 {
834 local $foo = 42;
835 ...
836 }
837
838 See "Localizing changes" in perlguts for how to use the save stack.
839
841 One thing you'll notice about the Perl source is that it's full of
842 macros. Some have called the pervasive use of macros the hardest thing
843 to understand, others find it adds to clarity. Let's take an example, a
844 stripped-down version the code which implements the addition operator:
845
846 1 PP(pp_add)
847 2 {
848 3 dSP; dATARGET;
849 4 tryAMAGICbin_MG(add_amg, AMGf_assign|AMGf_numeric);
850 5 {
851 6 dPOPTOPnnrl_ul;
852 7 SETn( left + right );
853 8 RETURN;
854 9 }
855 10 }
856
857 Every line here (apart from the braces, of course) contains a macro.
858 The first line sets up the function declaration as Perl expects for PP
859 code; line 3 sets up variable declarations for the argument stack and
860 the target, the return value of the operation. Line 4 tries to see if
861 the addition operation is overloaded; if so, the appropriate subroutine
862 is called.
863
864 Line 6 is another variable declaration - all variable declarations
865 start with "d" - which pops from the top of the argument stack two NVs
866 (hence "nn") and puts them into the variables "right" and "left", hence
867 the "rl". These are the two operands to the addition operator. Next,
868 we call "SETn" to set the NV of the return value to the result of
869 adding the two values. This done, we return - the "RETURN" macro makes
870 sure that our return value is properly handled, and we pass the next
871 operator to run back to the main run loop.
872
873 Most of these macros are explained in perlapi, and some of the more
874 important ones are explained in perlxs as well. Pay special attention
875 to "Background and MULTIPLICITY" in perlguts for information on the
876 "[pad]THX_?" macros.
877
879 For more information on the Perl internals, please see the documents
880 listed at "Internals and C Language Interface" in perl.
881
882
883
884perl v5.38.2 2023-11-30 PERLINTERP(1)