1gleTwistExtrusion(3GLE) GLE gleTwistExtrusion(3GLE)
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6 gleTwistExtrusion - Extrude arbitrary 2D contour along arbitrary 3D
7 path, specifying local rotations (twists).
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10 void gleTwistExtrusion (int ncp,
11 gleDouble contour[][2],
12 gleDouble cont_normal[][2],
13 gleDouble up[3],
14 int npoints,
15 gleDouble point_array[][3],
16 float color_array[][3],
17 gleDouble twist_array[]);
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20 ncp number of contour points
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22 contour 2D contour
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24 cont_normal
25 2D contour normals
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27 up up vector for contour
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29 npoints numpoints in poly-line
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31 point_array
32 polyline vertices
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34 color_array
35 colors at polyline verts
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37 twist_array
38 contour twists (in degrees)
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41 Extrude arbitrary 2D contour along arbitrary 3D path, specifying local
42 rotations (twists). As the contour is extruded, it will be twisted by
43 the amount specified in the array "twist_array". The angles are mea‐
44 sured in degrees, and the rotation is about the origin of the contour
45 coordinate system.
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47 The argument "contour" specifies the 2D contour to be extruded, while
48 the argument "point_array" specifies the path along which to extrude.
49 The vector "up" defines the orientation of the contour y-axis in real
50 3D space.
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52 Note that neither the very first segment, nor the very last segment are
53 drawn. The first and last segments serve only to define the angle of
54 the join at the very ends of the polyline. Thus, to draw one segment,
55 three must be specified. To draw two segments, four must be specified,
56 etc.
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58 The normal array may be NULL. If it is, normal vectors will NOT be
59 automatically generated, and the object will look terrible when lit.
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61 The color array may be NULL. If NULL, the current color is used. If not
62 NULL, the glColor3f() routine is used to set the color; therefore,
63 specifying the glColorMaterial() subroutine before this primitive can
64 be used to set diffuse, specular, ambient, etc. colors.
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68 gleExtrusion, gleSuperExtrusion
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71 Linas Vepstas (linas@linas.org)
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75GLE 3.0 gleTwistExtrusion(3GLE)