1SDL::Mixer::Effects(3pmU)ser Contributed Perl DocumentatiSoDnL::Mixer::Effects(3pm)
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6 SDL::Mixer::Effects - sound effect functions
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9 Mixer
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12 register
13 SDL::Mixer::Effects::register( $channel, $effect_callback, $done_callback, $arg );
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15 Hook a processor function into a channel for post processing effects.
16 You may just be reading the data and displaying it, or you may be
17 altering the stream to add an echo. Most processors also have state
18 data that they allocate as they are in use, this would be stored in the
19 $arg data space. When a processor is finished being used, any function
20 passed into $done_callback will be called.
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22 The effects are put into a linked list, and always appended to the end,
23 meaning they always work on previously registered effects output.
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25 Returns: Zero on errors, such as a nonexisting channel.
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27 Note: Passing MIX_CHANNEL_POST will register the $effect_callback as an
28 postmix effect.
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30 Note: Do not use this on a threaded perl. This will crash.
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32 Example:
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34 use SDL;
35 use SDL::Mixer;
36 use SDL::Mixer::Channels;
37 use SDL::Mixer::Effects;
38 use SDL::Mixer::Samples;
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40 my @last_stream = ();
41 my $echo_effect_func = sub
42 {
43 my $channel = shift;
44 my $samples = shift;
45 my $position = shift;
46 my @stream = @_;
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48 my @stream2 = @stream;
49 my $offset = $samples / 2;
50 for(my $i = 0; $i < $samples; $i+=2)
51 {
52 if($i < $offset)
53 {
54 if(scalar(@last_stream) == $samples)
55 {
56 $stream2[$i] = $stream[$i] * 0.6 + $last_stream[$samples + $i - $offset] * 0.4; # left
57 $stream2[$i + 1] = $stream[$i + 1] * 0.6 + $last_stream[$samples + $i - $offset + 1] * 0.4; # right
58 }
59 }
60 else
61 {
62 $stream2[$i] = $stream[$i] * 0.6 + $stream[$i - $offset] * 0.4; # left
63 $stream2[$i + 1] = $stream[$i + 1] * 0.6 + $stream[$i - $offset + 1] * 0.4; # right
64 }
65 }
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67 @last_stream = @stream;
68 return @stream2;
69 };
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71 my $effect_done = sub
72 {
73 # you may do something here
74 };
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76 SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 1024 );
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78 my $playing_channel = SDL::Mixer::Channels::play_channel( -1, SDL::Mixer::Samples::load_WAV('test/data/sample.wav'), -1 );
79 SDL::Mixer::Effects::register($playing_channel, $echo_effect_func, $effect_done, 0);
80 SDL::delay(2000);
81 SDL::Mixer::Effects::unregister($playing_channel, $echo_effect_func);
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83 SDL::Mixer::close_audio();
84 SDL::quit();
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86 unregister
87 SDL::Mixer::Effects::unregister( $channel, $effect_callback );
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89 Remove the registered effect function from the effect list for channel.
90 If the channel is active the registered effect will have its
91 $done_callback function called, if it was specified in
92 SDL::Mixer::Effects::register.
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94 Returns: Zero on errors, such as invalid channel, or effect function
95 not registered on channel.
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97 Note: Do not use this on a threaded perl. This will crash.
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99 unregister_all
100 SDL::Mixer::Effects::unregister_all( $channel );
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102 This removes all effects registered to $channel. If the channel is
103 active all the registered effects will have their $done_callback
104 functions called, if they were specified in
105 SDL::Mixer::Effects::register.
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107 Returns: Zero on errors, such as channel not existing.
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109 Note: Do not use this on a threaded perl. This will crash.
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111 set_post_mix
112 SDL::Mixer::Effects::set_post_mix( $effect_callback, $arg );
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114 Hook a processor function to the postmix stream for post processing
115 effects. You may just be reading the data and displaying it, or you may
116 be altering the stream to add an echo. This processor is never really
117 finished, until you call it without arguments. There can only be one
118 postmix function used at a time through this method. Use
119 SDL::Mixer::Effects::register with MIX_CHANNEL_POST to use multiple
120 postmix processors. This postmix processor is run AFTER all the
121 registered postmixers set up by SDL::Mixer::Effects::register.
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123 Note: Do not use this on a threaded perl. This will crash.
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125 set_distance
126 SDL::Mixer::Effects::set_distance( $channel, $distance );
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128 This effect simulates a simple attenuation of volume due to distance.
129 The volume never quite reaches silence, even at max distance (255).
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131 NOTE: Using a distance of 0 will cause the effect to unregister itself
132 from channel. You cannot unregister it any other way, unless you use
133 SDL::Mixer::Effects::unregister_all on the channel.
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135 Returns: Zero on errors, such as an invalid channel, or if
136 Mix_RegisterEffect failed.
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138 set_panning
139 SDL::Mixer::Effects::set_panning( $channel, $left, $right );
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141 This effect will only work on stereo audio. Meaning you called
142 SDL::Mixer::open_audio with 2 channels.
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144 Note: Setting both left and right to 255 will unregister the effect
145 from channel. You cannot unregister it any other way, unless you use
146 SDL::Mixer::Effects::unregister_all on the channel.
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148 Note: Using this function on a mono audio device will not register the
149 effect, nor will it return an error status.
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151 Returns: Zero on errors, such as bad channel, or if
152 SDL::Mixer::Effects::register failed.
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154 set_position
155 SDL::Mixer::Effects::set_position( $channel, $angle, $distance );
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157 This effect emulates a simple 3D audio effect. It's not all that
158 realistic, but it can help improve some level of realism. By giving it
159 the angle and distance from the camera's point of view, the effect pans
160 and attenuates volumes.
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162 $angle is the direction in relation to forward from 0 to 360 degrees.
163 Larger angles will be reduced to this range using angles % 360.
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165 • 0 = directly in front.
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167 • 90 = directly to the right.
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169 • 180 = directly behind.
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171 • 270 = directly to the left.
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173 So you can see it goes clockwise starting at directly in front.
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175 $distance is 0(close/loud) to 255(far/quiet).
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177 Note: Using angle and distance of 0, will cause the effect to
178 unregister itself from channel. You cannot unregister it any other way,
179 unless you use SDL::Mixer::Effects::unregister_all on the channel.
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181 Returns: Zero on errors, such as an invalid channel, or if
182 SDL::Mixer::Effects::register failed.
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184 set_reverse_stereo
185 SDL::Mixer::Effects::set_reverse_stereo( $channel, $flip );
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187 If you pass 1 to $flip it simple reverse stereo, swaps left and right
188 channel sound.
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190 Note: Using a flip of 0, will cause the effect to unregister itself
191 from channel. You cannot unregister it any other way, unless you use
192 SDL::Mixer::Effects::register on the channel.
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195 See "AUTHORS" in SDL.
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199perl v5.38.0 2023-07-21 SDL::Mixer::Effects(3pm)