1BZFLAG(6)                           BZFlag                           BZFLAG(6)
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NAME

6       BZFlag - a tank battle game
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SYNOPSIS

9       bzflag [-badwords filterfile] [-config filename] [-configdir directory‐
10       name] [-d | -debug] [-date mm/dd/yyyy] [-dir  |  -directory  directory]
11       [-e  |  -echo] [-ea | -echoAnsi] [-h | -help | --help] [-latitude lati‐
12       tude] [-list list-server-url] [-locale locale]  [-longitude  longitude]
13       [-m  |  -mute] [-motd URL] [-multisample] [-nolist] [-nomotd] [-notime]
14       [-solo number-of-robots] [-team {automatic | red | green | blue |  pur‐
15       ple | rogue}] [-time hh:mm:ss] [-v | -version | --version] [-view {nor‐
16       mal  |  stereo  |  stacked  |  three  |  anaglyph}]  [-window   widthx‐
17       height[{+|-}x{+|-}y]]   [-zbuffer   {on   |   off}]   [[callsign[:pass‐
18       word]@]server[:port]]
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DESCRIPTION

21       BZFlag is a 3D multi-player tank battle game that allows users to  play
22       against  each  other in a networked environment.  There are five teams:
23       red, green, blue, purple and rogue (rogue tanks are black).  Destroying
24       a  player  on  another  team scores a win, while being destroyed or de‐
25       stroying a teammate scores a loss.  Rogues have no teammates (not  even
26       other  rogues),  so  they cannot shoot teammates and they do not have a
27       team score.
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29       There are three main styles of play:   capture-the-flag,  free-for-all,
30       and rabbit-chase.  In capture-the-flag, each team (except rogues) has a
31       team base and each team with at least one player has a team flag.   The
32       object is to capture an enemy team's flag by bringing it to your team's
33       base.  This destroys every player on the captured team,  subtracts  one
34       from  that  team's  score,  and  adds  one  to  your  team's score.  In
35       free-for-all, there are no team flags or team  bases.   The  object  is
36       simply  to  get as high a score as possible.  In rabbit-chase, the lead
37       player is chosen as the target for all other players. When  the  rabbit
38       (target)  is destroyed, the live player with the next highest score be‐
39       comes the rabbit. The object is to remain the rabbit  for  as  long  as
40       possible. The rabbit is marked as a white tank.
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42   Joining a Game
43       To  get  quickly  started,  select  the  "Join Game" menu in the BZFlag
44       client using the arrow keys on your keyboard.   Choose  the  "Select  a
45       Server"  link  and  pick  one  of the servers near the top of the menu.
46       This should take you back to the "Join Game" menu where you should then
47       provide  a  callsign.   Select the "Connect".  Within a few seconds you
48       should be on that server ready to play.
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50       BZFlag includes a global registration system  that  allows  players  to
51       register  a  callsign that defines them uni