1Jump 'n Bump(6) Games Manual Jump 'n Bump(6)
2
3
4
6 jumpnbump - Cute multiplayer platform game with bunnies
7
9 jumpnbump [-dat levelname] [-port port -net player hostname rport]
10 [-fullscreen] [-nosound] [-musicnosound] [-nogore] [-noflies] [-mirror]
11 [-scaleup] [-v] [-h]
12
14 You, as a bunny, have to jump on your opponents to make them explode.
15 It's a true multiplayer game, you can't play this alone. It has net‐
16 work support.
17
19 -dat levelname
20 Load levelname and use it as the level for this game.
21
22 -port port
23 Use port as the port to listen on for a network game. Use this
24 with -net.
25
26 -net player hostname rport
27 Connect (using a network) to another person running Jump 'n Bump
28 on hostname, and listening on rport. You will be player number
29 player.
30
31 -fullscreen
32 Run Jump 'n Bump in fullscreen mode.
33
34 -nosound
35 Run Jump 'n Bump without sound.
36
37 -musicnosound
38 Run Jump 'n Bump with music but no sound effects.
39
40 -nogore
41 Play without blood, familymode.
42
43 -noflies
44 Disable flies.
45
46 -mirror
47 Play with mirrored level.
48
49 -scaleup
50 Play with doublesize resolution (800x512).
51
52 -h Print help.
53
54 -v Print version, compile time and if network code is compiled in.
55
57 The goal of the game is to jump on the other players. Each rabbit has
58 three control keys.
59
60 Player 1 (Dott)
61 Left - Left
62 Right - Right
63 Jump - Up
64
65 Player 2 (Jiffy)
66 Left - A
67 Right - D
68 Jump - W
69
70 Player 3 (Fizz)
71 Left - J
72 Right - L
73 Jump - I
74
75 Player 4 (Mijji)
76 Left - 4
77 Right - 5
78 Jump - 8
79
80 In the game
81 Turn on/off computer play (AI) of bunny 1 - 1
82 Turn on/off computer play (AI) of bunny 2 - 2
83 Turn on/off computer play (AI) of bunny 3 - 3
84 Turn on/off computer play (AI) of bunny 4 - 4
85
87 You can type these while in the game
88 jetpack - you can fly
89 pogostick - the bunnies keep jumping
90 bunniesinspace - gravity is lower, you can jump higher
91 lordoftheflies - the flies are attracted
92 bloodisthickerthanwater - water turns to blood
93
95 There are two programs to help you make your own levels: jnbpack and
96 jnbunpack.
97
98 jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc
99
100 or you can just put all the files in a dir, cd to that dir and do
101
102 jnbpack -o /tmp/newlevel.dat *
103
104 and it will put all the files in the current dir inside the packfile.
105 Don't try things like jnbpack -o stuff.dat ../file.c because it will
106 add "../file.c" as the filename in the packfile, which won't work.
107
108 jnbunpack level.dat
109 will unpack it in the current directory.
110
111 With gobpack you can convert .gob files (which are sprites, described
112 in gob.txt) into .pcx files which you can edit with gimp for example,
113 then convert back to a .gob and use it in your own level.
114
115 gobpack -u font menu.pcx
116
117 will unpack font.gob using the color palette from menu.pcx and write
118 the files font.pcx font.txt. The other gob files should use level.pcx
119 for the correct palette.
120
121 gobpack font
122
123 will generate font.gob from font.pcx and the specifications in
124 font.txt. The .pcx files should be resaved with another program, as
125 they are not packed and are thus very large.
126
128 Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins
129 <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan
130 Sengün <gurkan@linuks.mine.nu>, Florian Schulze <crow@icculus.org>,
131 Ricardo Cruz <rick2@aeiou.pt> and "timecop" <timecop@japan.co.jp> are
132 the authors of Jump 'n Bump.
133
134 This program is a UNIX port of the old DOS game by brainchilddesign.
135
136 This manual page was written for the Debian GNU/Linux distribution
137 because the original program does not have a manual page.
138
139 This manual page was written by Joe Wreschnig <piman@sacredchao.net>,
140 for the Debian GNU/Linux system (but may be used by others). The manual
141 page is kept up to date by Gürkan Sengün <gurkan@linuks.mine.nu>.
142
143
144
145 August 25th, 2002 Jump 'n Bump(6)