1FLUXSTYLE(1)                                                      FLUXSTYLE(1)
2
3
4

NAME

6       fluxstyle - A comprehensive look at styles/themes for fluxbox(1).
7

SYNOPSIS

9       This document describes various options available for fluxbox styles.
10
11

DESCRIPTION

13       What is a Style?
14
15       Styles, sometimes referred to as Themes, are a graphical overlay for
16       the fluxbox(1) window manager. If you wanted to get to know fluxbox,
17       the styles would be the look of the look and feel.
18
19       Styles are simple ASCII text files that tell fluxbox(1) how to generate
20       the appearance of different components of the window manager. The
21       default installation of fluxbox(1) is shipped with many classic
22       examples that show a great deal of what one could do. To use one of the
23       standard styles navigate to the System Styles menu under your main
24       fluxbox(1) menu.
25
26       fluxbox(1) uses its own graphics class to render its images on the fly.
27       By using styles you can determine, at a great level of configurability,
28       what your desktop will look like. Since fluxbox(1) was derived from
29       blackbox many often wonder if old themes will work on the latest
30       releases of fluxbox(1). Well they basically do, but you will have to
31       tune them since the fluxbox(1) code has changed quite a bit since the
32       initial grab.
33
34

STRUCTURE

36       A style is made up of a few major components which then have their own
37       sub-directives. The major components are as follows:
38
39       The window.* directives control the appearance of the window frames,
40       window.tab.* controls the appearance of the window tabs, menu.*
41       controls the appearance of the popup menu that you see when you right
42       click on the desktop. toolbar.* is the bar you will see at the top or
43       bottom of your screen. Finally the slit.* has options you can use to
44       customize the appearance of the slit. However if you don't set the slit
45       directives specifically, the slit's appearance is controlled by the
46       toolbar directives instead.
47
48       To understand how the style mechanism works, it is nice to know a
49       little about how X11 resources work. X11 resources consist of a key and
50       a value. The key is constructed of several smaller keys (sometimes
51       referred to as children), delimited by a period (.). Keys may also
52       contain an asterisk (*) to serve as a wildcard, which means that one
53       line of text will match several keys. This is useful for styles that
54       are based on one or two colors.
55
56       A more complete reference to this can be found in X(7), section
57       RESOURCES.
58
59

LOCATION

61       There are many places to store your styles, the most common is in your
62       ~/.fluxbox/styles directory. The initial installation will place the
63       default styles in @pkg_datadir@/styles providing a basic usable
64       configuration.
65
66       When creating your own style, create a directory (normally the name of
67       your style) in ~/.fluxbox/styles/ (If the styles directory doesn't
68       exist, create that also). While there isn't an official structure, it
69       is common to create a directory named after your style and place your
70       pixmaps directory (if required) in there along with a file called
71       theme.cfg (may also be named style.cfg). This file is where you will
72       construct your style using the components covered later in this manual
73       page. An example of steps taken when beginning a style project of your
74       own may look like:
75
76
77           $ cd
78           $ mkdir -p ~/.fluxbox/styles/YourStyle/pixmaps
79           $ cd ~/.fluxbox/styles/YourStyle
80           $ nano theme.cfg
81       Output of a packaged style should look like the following:
82
83
84           $ cd
85           $ tar -tjvf YourStyle.tar.bz2
86            .fluxbox/styles/YourStyle/theme.cfg
87            .fluxbox/styles/YourStyle/pixmaps
88            .fluxbox/styles/YourStyle/pixmaps/stick.xpm
89            ...
90       Of course, all of these are just preferences, fluxbox(1) allows for the
91       customization of many things, including how you handle your styles.
92       Just remember, however, that if you plan to distribute your style you
93       may find some community bickering if you don't follow practices. :)
94
95

CREATING YOUR STYLE

97       As discussed above, fluxbox(1) allows you to configure its four main
98       components: the toolbar, menus, slit and window decorations. Remember
99       that you can customize the slit with its own directives, otherwise the
100       slit will take the appearance of the toolbar.
101
102       Here are some quick examples to illustrate basic syntax:
103
104
105           toolbar.clock.color: green
106       This sets the color resource of the toolbar clock to green. Another
107       example:
108
109
110           menu*color:     rgb:3/4/5
111       This sets the color resource of the menu and all of its children to
112       `rgb:3/4/5'. (For a description of color names, see X(1).) So this one
113       also applies to menu.title.color and menu.frame.color. And with
114
115
116           *font:  -b&h-lucida-medium-r-normal-*-*-140-*
117       you set the font resource for all keys to this font name all at once
118       (For information about the fonts installed on your system, you can use
119       a program like xfontsel(1), gtkfontsel, or xlsfonts(1).)
120
121       In the last example you will notice the wildcard (*) before font. In a
122       Fluxbox style you can set a value with a wildcard. The example means
123       that every font in the style will be what is specified. You can do this
124       with any component/value. For example if you wanted all of the text to
125       be one color you would do:
126
127
128           *textColor:  rgb:3/4/5
129       This means that you can setup a very simple style with very few
130       properties. See the EXAMPLES below for an example of this in practice.
131       fluxbox(1) also allows you to override wildcards in your style. Lets
132       take our example above and add an override for the
133       toolbar.clock.textColor component:
134
135
136           *textColor: rgb:3/4/5
137           toolbar.clock.textColor: rgb:255/0/0
138       With that all of the text will be rgb:3/4/5 except the toolbar clock
139       text which will be rgb:255/0/0.
140
141       Now what makes fluxbox(1) so spectacular is its ability to render
142       textures on the fly. A texture is a fillpattern that you see on some
143       styles. Texture descriptions are specified directly to the key that
144       they should apply to, e.g.:
145
146
147           toolbar.clock:  Raised Gradient Diagonal Bevel1
148           toolbar.clock.color:    rgb:8/6/4
149           toolbar.clock.colorTo:  rgb:4/3/2
150       Don't worry, we will explain what these mean. A texture description
151       consists of up to five fields, which are as follows:
152
153
154       Flat | Raised | Sunken. gives the component either a flat, raised or
155       sunken appearance.
156
157       Gradient | Solid. tells fluxbox(1) to draw either a solid color or a
158       gradient texture.
159
160       Horizontal | Vertical | Diagonal | Crossdiagonal | Pipecross | Elliptic
161       | Rectangle | Pyramid. Select one of these texture types. They only
162       work when Gradient is specified.
163
164       Interlaced. tells fluxbox(1) to interlace the texture (darken every
165       other line). This option is most commonly used with gradiented
166       textures, but it also works in solid textures.
167
168       Bevel1 | Bevel2. tells fluxbox(1) which type of bevel to use. Bevel1 is
169       the default bevel. The shading is placed on the edge of the image.
170       Bevel2 is an alternative. The shading is placed one pixel in from the
171       edge of the image.  Instead of a texture description, also the option
172       ParentRelative is available, which makes the component appear as a part
173       of its parent, e.g. totally transparent.
174
175       Or for even more possibilities Pixmap. If pixmap texture is specified
176       (it might not be necessary on every occasion) the pixmap file is
177       specified in a separate pixmap resource.
178
179
180           toolbar.clock: pixmap
181           toolbar.clock.pixmap: clock_background.xpm
182       This feature might need some investigation, reports say that sometimes
183       the resources color and colorTo must be set and then they may not be
184       set.
185
186       All gradiented textures are composed of two color values: the color and
187       colorTo resources. When Interlaced is used in Solid mode, the colorTo
188       resource is used to find the interlacing color.
189
190

A WORD ABOUT FONTS

192       We should comment about fonts before we move on to the complete
193       component list. fluxbox(1) supports different options for text. These
194       options currently include bold, halo and shadow. To set these do this:
195       fontname-size:options for any of the font components in the style file.
196       For example:
197
198
199           menu.title.font: sans-8:bold,shadow
200       The latest versions of fluxbox(1) (> 0.9.8) also support different
201       values for these text options. The possibilities are as follows:
202
203
204           --------
205           Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorname>
206           --------
207       For the case of completeness, here are some real world examples:
208
209
210           *.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green
211           *.font: Verdana-10:halo:color=blue
212       Of course this could all be placed on one line. Also note that for the
213       offset options, negative integers are allowed.
214
215
216   FONT PROBLEMS
217       If you have problems installing fonts or getting them to work, you
218       should read the docs page at xfree.org. Here is a link to one of these:
219       http://xfree.org/4.3.0/fonts2.html#3
220
221

FULL COMPONENT LIST

223       Here is the exhaustive component list for fluxbox(1) styles. Each one
224       is listed with their type of value required. Comments in a style file
225       are preceded with an exclamation point (!) which we also use here so
226       that these can be pasted into a new theme.cfg to be customized
227       appropiately. Please note that in order to keep styles consistent it is
228       often the practice of stylists to provide all of the theme-items in
229       their style file even if they are not used. This allows the user the
230       ease of changing different components.
231
232

WINDOW OPTIONS

234       Many, many things you can do with window design in fluxbox(1), below
235       are your options. Have fun.
236
237
238           -----------------------------------------
239           window.bevelWidth:              <integer>
240           window.borderColor:             <color>
241           window.borderWidth:             <integer>
242           window.button.focus: <texture type>
243           window.button.focus.color:  <color>
244           window.button.focus.colorTo: <color>
245           window.button.focus.picColor:   <color>
246           window.button.focus.pixmap:     <filename>
247           window.button.pressed: <texture type>
248           window.button.pressed.color:  <color>
249           window.button.pressed.colorTo: <color>
250           window.button.pressed.pixmap:   <filename>
251           window.button.unfocus:          <texture type>
252           window.button.unfocus.color:    <color>
253           window.button.unfocus.colorTo:  <color>
254           window.button.unfocus.picColor: <color>
255           window.button.unfocus.pixmap:   <filename>
256           window.close.pixmap:            <filename>
257           window.close.pressed.pixmap:    <filename>
258           window.close.unfocus.pixmap:    <filename>
259           window.font:                    <font>
260           window.frame.focusColor:        <color>
261           window.frame.unfocusColor:      <color>
262           window.grip.focus: <texture type>
263           window.grip.focus.color:  <color>
264           window.grip.focus.colorTo: <color>
265           window.grip.focus.pixmap:       <filename>
266           window.grip.unfocus: <texture type>
267           window.grip.unfocus.color:  <color>
268           window.grip.unfocus.colorTo: <color>
269           window.grip.unfocus.pixmap:     <filename>
270           window.handle.focus:            <texture type>
271           window.handle.focus.color:      <color>
272           window.handle.focus.colorTo:    <color>
273           window.handle.focus.pixmap:     <filename>
274           window.handle.unfocus:          <texture type>
275           window.handle.unfocus.color:    <color>
276           window.handle.unfocus.colorTo:  <color>
277           window.handle.unfocus.pixmap:   <filename>
278           window.handleWidth:             <integer>
279           window.iconify.pixmap:          <filename>
280           window.iconify.pressed.pixmap:  <filename>
281           window.iconify.unfocus.pixmap:  <filename>
282           window.justify:                 <{Left|Right|Center}>
283           window.label.active:            <texture type>
284           window.label.active.textColor:  <color>
285           window.label.focus:             <texture type>
286           window.label.focus.color:       <color>
287           window.label.focus.colorTo:     <color>
288           window.label.focus.pixmap:      <filename>
289           window.label.unfocus:           <texture type>
290           window.label.unfocus.color:     <color>
291           window.label.unfocus.colorTo:   <color>
292           window.label.unfocus.pixmap:    <filename>
293           window.label.focus.textColor: <color>
294           window.label.unfocus.textColor: <color>
295           window.maximize.pixmap: <filename>
296           window.maximize.pressed.pixmap: <filename>
297           window.maximize.unfocus.pixmap: <filename>
298           window.roundCorners:            <{Top|Bottom}{Left|Right}>
299           window.shade.pixmap: <filename>
300           window.shade.pressed.pixmap: <filename>
301           window.shade.unfocus.pixmap:    <filename>
302           window.stick.pixmap: <filename>
303           window.stick.pressed.pixmap: <filename>
304           window.stick.unfocus.pixmap:    <filename>
305           window.stuck.pixmap: <filename>
306           window.stuck.unfocus.pixmap: <filename>
307           window.title.focus:             <texture type>
308           window.title.focus.color:       <color>
309           window.title.focus.colorTo:     <color>
310           window.title.focus.pixmap:      <filename>
311           window.title.height:            <integer>
312           window.title.unfocus:           <texture type>
313           window.title.unfocus.color:     <color>
314           window.title.unfocus.colorTo:   <color>
315           window.title.unfocus.pixmap:    <filename>
316           -----------------------------------------
317
319       Everything you need to make your menu look pretty.
320
321
322           -----------------------------------------
323           menu.bevelWidth:                <integer>
324           menu.borderColor:               <color>
325           menu.borderWidth:               <integer>
326           menu.bullet:                    <{empty|square|triangle|diamond}>
327           menu.bullet.position:           <{left|right}>
328           menu.frame:                     <texture type>
329           menu.frame.color:               <color>
330           menu.frame.colorTo:             <color>
331           menu.frame.disableColor:        <color>
332           menu.frame.font:                <font>
333           menu.frame.justify:             <{Left|Right|Center}>
334           menu.frame.pixmap:              <filename>
335           menu.frame.textColor:           <color>
336           menu.hilite:                    <texture type>
337           menu.hilite.color:              <color>
338           menu.hilite.colorTo:            <color>
339           menu.hilite.pixmap:             <filename>
340           menu.hilite.textColor:          <color>
341           menu.itemHeight:                <integer>
342           menu.title:                     <texture type>
343           menu.title.color:               <color>
344           menu.title.colorTo:             <color>
345           menu.title.font:                <font>
346           menu.title.pixmap:              <filename>
347           menu.title.textColor:           <color>
348           menu.title.justify:             <{Left|Right|Center}>
349           menu.titleHeight:               <integer>
350           menu.roundCorners:              <{Top|Bottom}{Left|Right}>
351           menu.selected.pixmap:           <filename>
352           menu.submenu.pixmap:            <filename>
353           menu.unselected.pixmap:         <filename>
354           -----------------------------------------
355

BACKGROUND

357       Every style must specify the background option. If you don't want your
358       style to change the user's background, then use `background: none'. The
359       options `centered', `aspect', `tiled', and `fullscreen' require the
360       `background.pixmap' resource to contain a valid file name. The `random'
361       option requires `background.pixmap' to contain a valid directory name.
362       For these options, fluxbox(1) will call fbsetbg(1) to set the
363       background. The options `gradient', `solid', and `mod' all require
364       `background.color' to be set. `gradient' and `mod' both require
365       `background.colorTo'. `mod' requires `background.modX' and
366       `background.modY' to be set as well. These options will be passed to
367       fbsetroot(1) to set the background.
368
369
370           background: centered|aspect|tiled|fullscreen|random|solid|gradient <texture>|mod|none
371           background.pixmap: <file or directory>
372           background.color: <color>
373           background.colorTo: <color>
374           background.modX: <integer>
375           background.modY: <integer>
376

SLIT

378       Here are all of the options for the slit.
379
380
381           -----------------------------------------
382           slit: <texture type>
383           slit.bevelWidth: <integer>
384           slit.borderColor: <color>
385           slit.borderWidth:               <integer>
386           slit.color:                     <color>
387           slit.colorTo:                   <color>
388           slit.pixmap:                    <filename>
389           -----------------------------------------
390

TOOLBAR OPTIONS

392       Below you will find all of the configuration possibilities for the
393       toolbar. The list is pretty extensive and offers you many options to
394       make your toolbar look just the way you want it.
395
396
397           -----------------------------------------
398           toolbar: <texture type>
399           toolbar.bevelWidth:             <integer (0-255)>
400           toolbar.borderColor:            <color>
401           toolbar.borderWidth:            <integer>
402           toolbar.button.scale:           <integer>
403           toolbar.color:  <color>
404           toolbar.colorTo: <color>
405           toolbar.clock: <texture type>
406           toolbar.clock.borderColor:      <color>
407           toolbar.clock.borderWidth:      <integer>
408           toolbar.clock.font:             <font>
409           toolbar.clock.justify:          <{Left|Right|Center}>
410           toolbar.clock.pixmap:  <filename>
411           toolbar.clock.color:  <color>
412           toolbar.clock.colorTo: <color>
413           toolbar.clock.textColor:        <color>
414           toolbar.height:                 <integer>
415           toolbar.iconbar.focused: <texture type>
416           toolbar.iconbar.focused.color:  <color>
417           toolbar.iconbar.focused.colorTo:<color>
418           toolbar.iconbar.focused.pixmap: <filename>
419           toolbar.iconbar.unfocused: <texture type>
420           toolbar.iconbar.unfocused.color:  <color>
421           toolbar.iconbar.unfocused.colorTo: <color>
422           toolbar.iconbar.unfocused.pixmap:       <filename>
423           toolbar.iconbar.empty: <texture type>
424           toolbar.iconbar.empty.color:  <color>
425           toolbar.iconbar.empty.colorTo: <color>
426           toolbar.iconbar.empty.pixmap:   <filename>
427           toolbar.iconbar.focused.borderColor: <color>
428           toolbar.iconbar.focused.borderWidth:    <integer>
429           toolbar.iconbar.unfocused.borderColor: <color>
430           toolbar.iconbar.unfocused.borderWidth:  <integer>
431           toolbar.iconbar.borderColor: <color>
432           toolbar.iconbar.borderWidth:            <integer>
433           toolbar.iconbar.focused.font: <font>
434           toolbar.iconbar.focused.justify:        <{Left|Right|Center}>
435           toolbar.iconbar.focused.textColor: <color>
436           toolbar.iconbar.unfocused.font: <font>
437           toolbar.iconbar.unfocused.justify:      <{Left|Right|Center}>
438           toolbar.iconbar.unfocused.textColor: <color>
439           toolbar.pixmap:                 <filename>
440           toolbar.shaped:                 <boolean>
441           toolbar.workspace.font:         <font>
442           toolbar.workspace.justify:      <{Left|Right|Center}>
443           toolbar.workspace.textColor:    <color>
444           toolbar.workspace:              <texture type>
445           toolbar.workspace.borderColor:  <color>
446           toolbar.workspace.borderWidth:  <integer>
447           toolbar.workspace.color:        <color>
448           toolbar.workspace.colorTo:      <color>
449           toolbar.workspace.pixmap:       <filename>
450           -----------------------------------------
451

EXAMPLES

453       This list may seem intimidating, but remember, when you create your own
454       style you can easily set a majority of these keys with a single
455       component. For an example of this:
456
457
458           -----------------------------------------
459           *color: slategrey
460           *colorTo:       darkslategrey
461           *unfocus.color: darkslategrey
462           *unfocus.colorTo:       black
463           *textColor:     white
464           *unfocus.textColor:     lightgrey
465           *font:  lucidasans-10
466           -----------------------------------------
467       This sets nice defaults for many components.
468
469

COLOR FORMATS

471       These are the color formats for styles:
472
473
474           #000000 (Hexadecimal)
475           rgb:<0-255>/<0-255>/<0-255>
476       See /usr/X11R6/lib/X11/rgb.txt for an explaination.
477
478

AUTHOR AND CREDITS

480       Blackbox was written and maintained by Brad Hughes <blackbox@alug.org>
481       and Jeff Raven <jraven@psu.edu>.
482
483       fluxbox(1) is written and maintained by Henrik Kinnunen
484       <fluxgen@fluxbox.org> with contributions and patches merged from many
485       individuals around the world.
486
487       The Official fluxbox(1) website: http://www.fluxbox.org You can find a
488       lot of styles here: http://tenr.de/
489
490       This manpage was composed from various resources including the official
491       documentation, fluxbox(1) man page and numerous other resources by Curt
492       "Asenchi" Micol. If you notice any errors or problems with this page,
493       please contact him here: <asenchi@asenchi.com> and using the great
494       contributions of <grubert@users.sourceforge.net>. Numerous other
495       languages could be available if someone jumps in.
496
497

SEE ALSO

499       fluxbox(1) fbsetbg(1) fbsetroot(1)
500
501
502
503
504                                  04/21/2007                      FLUXSTYLE(1)
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