1Ppmforge User Manual(0)                                Ppmforge User Manual(0)
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NAME

6       ppmforge - fractal forgeries of clouds, planets, and starry skies
7

SYNOPSIS

9       ppmforge
10
11       [-clouds]  [-night] [-dimension dimen] [-hour hour] [-inclination|-tilt
12       angle] [-mesh size] [-power  factor]  [-glaciers  level]  [-ice  level]
13       [-saturation  sat]  [-seed  seed]  [-stars  fraction]  [{-xsize|-width}
14       width] [{-ysize|-height} height]
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16

DESCRIPTION

18       This program is part of Netpbm(1).
19
20       ppmforge generates three kinds of  ``random  fractal  forgeries,''  the
21       term  coined  by  Richard  F. Voss of the IBM Thomas J. Watson Research
22       Center for seemingly realistic pictures of natural objects generated by
23       simple  algorithms  embodying  randomness  and fractal self-similarity.
24       The techniques used by ppmforge are essentially those given by Voss[1],
25       particularly  the  technique  of  spectral  synthesis explained in more
26       detail by Dietmar Saupe[2].
27
28       The program generates two varieties of pictures:  planets  and  clouds,
29       which  are  just different renderings of data generated in an identical
30       manner, illustrating the unity of the fractal structure of  these  very
31       different  objects.   A third type of picture, a starry sky, is synthe‐
32       sised directly from pseudorandom numbers.
33
34       The generation of planets or clouds begins with the preparation  of  an
35       array  of random data in the frequency domain.  The size of this array,
36       the ``mesh size,'' can be set with the -mesh  option;  the  larger  the
37       mesh  the more realistic the pictures but the calculation time and mem‐
38       ory requirement increases as the square of the mesh size.  The  fractal
39       dimension, which you can specify with the -dimension option, determines
40       the roughness of the terrain on the planet or the scale  of  detail  in
41       the clouds.  As the fractal dimension is increased, more high frequency
42       components are added into the random mesh.
43
44       Once the mesh is generated, an inverse two dimensional  Fourier  trans‐
45       form is performed upon it.  This converts the original random frequency
46       domain data into spatial amplitudes.  We scale the real components that
47       result  from  the Fourier transform into numbers from 0 to 1 associated
48       with each point on the mesh.  You can further  modify  this  number  by
49       applying  a  ``power  law  scale'' to it with the -power option.  Unity
50       scale leaves the numbers unmodified; a power scale  of  0.5  takes  the
51       square  root  of  the  numbers  in  the  mesh, while a power scale of 3
52       replaces the numbers in the mesh with their cubes.  Power  law  scaling
53       is  best  envisioned by thinking of the data as representing the eleva‐
54       tion of terrain; powers less than  1  yield  landscapes  with  vertical
55       scarps that look like glacially-carved valleys; powers greater than one
56       make fairy-castle spires (which require large mesh sizes and high reso‐
57       lution for best results).
58
59       After  these  calculations,  we have a array of the specified size con‐
60       taining numbers that range from 0 to 1.  ppmforge generates as follows:
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62
63
64       Clouds A color map is created that ranges from pure blue  to  white  by
65              increasing admixture (desaturation) of blue with white.  Numbers
66              less than 0.5 are colored blue, numbers between 0.5 and 1.0  are
67              colored  with corresponding levels of white, with 1.0 being pure
68              white.
69
70
71       Planet The mesh is projected onto a sphere.  Values less than  0.5  are
72              treated  as  water  and values between 0.5 and 1.0 as land.  The
73              water areas are colored based upon the  water  depth,  and  land
74              based  on its elevation.  The random depth data are used to cre‐
75              ate clouds over the oceans.  An  atmosphere  approximately  like
76              the  Earth's is simulated; its light absorption is calculated to
77              create a blue cast around the limb of the  planet.   A  function
78              that  rises  from  0  to 1 based on latitude is modulated by the
79              local elevation to generate polar ice caps--high  altitude  ter‐
80              rain carries glaciers farther from the pole.  Based on the posi‐
81              tion of the star with respect  to  the  observer,  the  apparent
82              color  of  each pixel of the planet is calculated by ray-tracing
83              from the star to the planet  to  the  observer  and  applying  a
84              lighting  model  that  sums ambient light and diffuse reflection
85              (for most planets ambient light is zero, as their  primary  star
86              is the only source of illumination).  Additional random data are
87              used to generate stars around the planet.
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89
90       Night  A sequence of pseudorandom numbers is  used  to  generate  stars
91              with a user specified density.
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93
94       Cloud  pictures always contain 256 or fewer colors and may be displayed
95       on most color mapped devices without further processing.   Planet  pic‐
96       tures  often  contain  tens  of  thousands of colors which must be com‐
97       pressed with pnmquant or ppmdither before encoding in  a  color  mapped
98       format.   If the display resolution is high enough, ppmdither generally
99       produces better looking planets.  pnmquant  tends  to  create  discrete
100       color bands, particularly in the oceans, which are unrealistic and dis‐
101       tracting.  The number of colors in starry sky pictures  generated  with
102       the  -night  option  depends  on  the  value specified for -saturation.
103       Small values limit the color temperature distribution of the stars  and
104       reduce the number of colors in the image.  If the -saturation is set to
105       0, none of the stars will be colored and the resulting image will never
106       contain  more  than 256 colors.  Night sky pictures with many different
107       star colors often look best when color compressed  by  pamdepth  rather
108       than  pnmquant  or  ppmdither.  Try newmaxval settings of 63, 31, or 15
109       with pamdepth to reduce the number of colors in the picture to  256  or
110       fewer.
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113

OPTIONS

115       You can abbreviate any options to its shortest unique prefix.
116
117
118
119       -clouds
120              Generate  clouds.   An  image  of  fractal  clouds is generated.
121              Selecting clouds sets the default for fractal dimension to  2.15
122              and power scale factor to 0.75.
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124
125       -dimension dimen
126               Sets the fractal dimension to the specified dimen, which may be
127              any floating point value between 0 and 3.  Higher fractal dimen‐
128              sions create more ``chaotic'' images, which require higher reso‐
129              lution output and a larger FFT mesh size to look  good.   If  no
130              dimension  is specified, 2.4 is used when generating planets and
131              2.15 for clouds.
132
133
134       -glaciers level
135              The floating point level setting controls the  extent  to  which
136              terrain  elevation causes ice to appear at lower latitudes.  The
137              default value of 0.75 makes the polar  caps  extend  toward  the
138              equator  across  high  terrain and forms glaciers in the highest
139              mountains, as on Earth.  Higher  values  make  ice  sheets  that
140              cover  more  and more of the land surface, simulating planets in
141              the midst of an ice  age.   Lower  values  tend  to  be  boring,
142              resulting  in  unrealistic  geometrically-precise ice cap bound‐
143              aries.
144
145
146       -hour hour
147              When generating a planet, ppmforge uses hour as the 'hour  angle
148              at the central meridian.'  If you specify -hour 12, for example,
149              the planet will be fully illuminated, corresponding to high noon
150              at  the  longitude at the center of the screen.  You can specify
151              any floating point value between 0 and 24 for hour,  but  values
152              which place most of the planet in darkness (0 to 4 and 20 to 24)
153              result in crescents which, while pretty,  don't  give  you  many
154              illuminated  pixels for the amount of computing that's required.
155              If no -hour option is specified, a random hour angle is  chosen,
156              biased  so  that  only 25% of the images generated will be cres‐
157              cents.
158
159
160       -ice level
161              Sets the extent of the polar ice  caps  to  the  given  floating
162              point level.  The default level of 0.4 produces ice caps similar
163              to those of the Earth.  Smaller values reduce the amount of ice,
164              while larger -ice settings create more prominent ice caps.  Suf‐
165              ficiently large values, such as 100 or more, in conjunction with
166              small  settings  for -glaciers (try 0.1) create 'ice balls' like
167              Europa.
168
169
170       -inclination|-tilt angle
171              The inclination angle of the planet with regard to  its  primary
172              star is set to angle, which can be any floating point value from
173              -90 to 90.  The inclination angle can be thought of as  specify‐
174              ing,  in degrees, the ``season'' the planet is presently experi‐
175              encing or, more precisely, the latitude at which the star  tran‐
176              sits  the zenith at local noon.  If 0, the planet is at equinox;
177              the star is directly overhead at the equator.   Positive  values
178              represent  summer  in  the  northern hemisphere, negative values
179              summer in the  southern  hemisphere.   The  Earth's  inclination
180              angle, for example, is about 23.5 at the June solstice, 0 at the
181              equinoxes in March and September, and -23.5 at the December sol‐
182              stice.   If  no  inclination  angle is specified, a random value
183              between -21.6 and 21.6 degrees is chosen.
184
185
186       -mesh size
187              A mesh of size by size will be used for the fast Fourier  trans‐
188              form (FFT).  Note that memory requirements and computation speed
189              increase as the square of size; if you double the mesh size, the
190              program  will  use  four  times the memory and run four times as
191              long.  The default mesh is 256x256,  which  produces  reasonably
192              good  looking  pictures  while  using  half  a  megabyte for the
193              256x256 array of single precision complex  numbers  required  by
194              the FFT.  On machines with limited memory capacity, you may have
195              to reduce the mesh size to avoid running out of RAM.  Increasing
196              the  mesh  size produces better looking pictures; the difference
197              becomes particularly noticeable when generating high  resolution
198              images  with relatively high fractal dimensions (between 2.2 and
199              3).
200
201
202       -night A starry sky is generated.  The stars are created  by  the  same
203              algorithm  used for the stars that surround planet pictures, but
204              the output consists exclusively of stars.
205
206
207       -power factor
208              Sets the 'power factor' used  to  scale  elevations  synthesised
209              from  the  FFT to factor, which can be any floating point number
210              greater than zero.  If no factor is specified a default  of  1.2
211              is  used  if  a planet is being generated, or 0.75 if clouds are
212              selected by the -clouds option.  The result  of  the  FFT  image
213              synthesis  is  an  array of elevation values between 0 and 1.  A
214              non-unity power factor exponentiates each of these elevations to
215              the  specified  power.  For example, a power factor of 2 squares
216              each value, while a power factor of 0.5 replaces each  with  its
217              square  root.   (Note that exponentiating values between 0 and 1
218              yields values that remain within  that  range.)   Power  factors
219              less  than  1  emphasise  large-scale  elevation  changes at the
220              expense of small  variations.   Power  factors  greater  than  1
221              increase  the  roughness  of  the terrain and, like high fractal
222              dimensions, may require a larger FFT  mesh  size  and/or  higher
223              screen resolution to look good.
224
225
226       -saturation sat
227              Controls  the  degree of color saturation of the stars that sur‐
228              round planet pictures and fill starry  skies  created  with  the
229              -night  option.   The  default  value of 125 creates stars which
230              resemble the sky as seen by the human eye from Earth's  surface.
231              Stars  are  dim;  only  the  brightest activate the cones in the
232              human retina, causing color to be perceived.  Higher  values  of
233              sat  approximate the appearance of stars from Earth orbit, where
234              better dark adaptation, absence of skyglow, and  the  concentra‐
235              tion  of  light  from  a  given  star onto a smaller area of the
236              retina thanks to the lack of atmospheric turbulence enhances the
237              perception  of  color.  Values greater than 250 create ``science
238              fiction'' skies that, while pretty, don't  occur  in  this  uni‐
239              verse.
240
241              Thanks  to the inverse square law combined with Nature's love of
242              mediocrity, there are many, many dim stars for every bright one.
243              This  population  relationship  is  accurately  reflected in the
244              skies created by ppmforge.  Dim, low mass stars live much longer
245              than  bright  massive stars, consequently there are many reddish
246              stars for every blue giant.  This relationship is  preserved  by
247              ppmforge.  You can reverse the proportion, simulating the sky as
248              seen in a starburst galaxy, by specifying a negative sat value.
249
250
251       -seed num
252              Sets the seed for the random number  generator  to  the  integer
253              num.  The seed used to create each picture is displayed on stan‐
254              dard output (unless suppressed with the  -quiet  option).   Pic‐
255              tures  generated  with  the  same seed will be identical.  If no
256              -seed is specified, a random seed derived from the date and time
257              will  be  chosen.  Specifying an explicit seed allows you to re-
258              render a picture you particularly like at a higher resolution or
259              with different viewing parameters.
260
261
262       -stars fraction
263              Specifies  the  percentage  of  pixels,  in tenths of a percent,
264              which will appear as stars, either surrounding a planet or fill‐
265              ing  the entire frame if -night is specified.  The default frac‐
266              tion is 100.
267
268
269       -xsize|-width width
270              Sets the width of the generated  image  to  width  pixels.   The
271              default width is 256 pixels.  Images must be at least as wide as
272              they are high; if a width less than the height is specified,  it
273              will  be increased to equal the height.  If you must have a long
274              skinny image, make a square one with ppmforge, then  use  pamcut
275              to extract a portion of the shape and size you require.
276
277
278       -ysize|-height height
279              Sets  the  height  of the generated image to height pixels.  The
280              default height is 256 pixels.  If the height  specified  exceeds
281              the width, the width will be increased to equal the height.
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283
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285

LIMITATIONS

287       The algorithms require the output image to be at least as wide as it is
288       high, and the width to be an even number of pixels.  These  constraints
289       are  enforced  by  increasing the size of the requested image if neces‐
290       sary.
291
292       You may have to reduce the FFT mesh size on machines with 16 bit  inte‐
293       gers and segmented pointer architectures.
294
295

SEE ALSO

297       pamcut(1), pamdepth(1), ppmdither(1), pnmquant(1), ppm(1)
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299
300
301       [1]    Voss,  Richard F., ``Random Fractal Forgeries,'' in Earnshaw et.
302              al.,  Fundamental  Algorithms  for  Computer  Graphics,  Berlin:
303              Springer-Verlag, 1985.
304
305
306       [2]    Peitgen,  H.-O.,  and  Saupe,  D.  eds.,  The Science Of Fractal
307              Images, New York: Springer Verlag, 1988.
308
309
310
311

AUTHOR

313       John Walker
314       Autodesk SA
315       Avenue des Champs-Montants 14b
316       CH-2074 MARIN
317       Suisse/Schweiz/Svizzera/Svizra/Switzerland
318           Usenet:kelvin@Autodesk.com
319           Fax:038/33 88 15
320           Voice:038/33 76 33
321
322       Permission to use, copy, modify, and distribute this software  and  its
323       documentation  for any purpose and without fee is hereby granted, with‐
324       out any conditions or restrictions.  This  software  is  provided  ``as
325       is'' without express or implied warranty.
326
327
328   PLUGWARE!
329       If  you  like  this  kind of stuff, you may also enjoy ``James Gleick's
330       Chaos--The Software'' for MS-DOS, available for $59.95 from your  local
331       software  store  or directly from Autodesk, Inc., Attn: Science Series,
332       2320  Marinship  Way,  Sausalito,  CA  94965,  USA.   Telephone:  (800)
333       688-2344  toll-free or, outside the U.S. (415) 332-2344 Ext 4886.  Fax:
334       (415) 289-4718.  ``Chaos--The Software'' includes a more  comprehensive
335       fractal forgery generator which creates three-dimensional landscapes as
336       well as clouds and planets, plus five more modules which explore  other
337       aspects  of  Chaos.   The user guide of more than 200 pages includes an
338       introduction by James Gleick and detailed explanations by  Rudy  Rucker
339       of the mathematics and algorithms used by each program.
340
341
342
343netpbm documentation            25 October 1991        Ppmforge User Manual(0)
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