1GLBITMAP(3G) GLBITMAP(3G)
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6 glBitmap - draw a bitmap
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10 void glBitmap( GLsizei width,
11 GLsizei height,
12 GLfloat xorig,
13 GLfloat yorig,
14 GLfloat xmove,
15 GLfloat ymove,
16 const GLubyte *bitmap )
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20 width, height Specify the pixel width and height of the bitmap image.
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22 xorig, yorig Specify the location of the origin in the bitmap image.
23 The origin is measured from the lower left corner of the
24 bitmap, with right and up being the positive axes.
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26 xmove, ymove Specify the x and y offsets to be added to the current
27 raster position after the bitmap is drawn.
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29 bitmap Specifies the address of the bitmap image.
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32 A bitmap is a binary image. When drawn, the bitmap is positioned rela‐
33 tive to the current raster position, and frame buffer pixels corre‐
34 sponding to 1's in the bitmap are written using the current raster
35 color or index. Frame buffer pixels corresponding to 0's in the bitmap
36 are not modified.
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38 glBitmap takes seven arguments. The first pair specifies the width and
39 height of the bitmap image. The second pair specifies the location of
40 the bitmap origin relative to the lower left corner of the bitmap
41 image. The third pair of arguments specifies x and y offsets to be
42 added to the current raster position after the bitmap has been drawn.
43 The final argument is a pointer to the bitmap image itself.
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45 The bitmap image is interpreted like image data for the glDrawPixels
46 command, with width and height corresponding to the width and height
47 arguments of that command, and with type set to GL_BITMAP and format
48 set to GL_COLOR_INDEX. Modes specified using glPixelStore affect the
49 interpretation of bitmap image data; modes specified using
50 glPixelTransfer do not.
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52 If the current raster position is invalid, glBitmap is ignored. Other‐
53 wise, the lower left corner of the bitmap image is positioned at the
54 window coordinates
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56 xw=⌊xr−xo⌋
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58 yw=⌊yr−yo⌋
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60 where (xr,yr) is the raster position and (xo,yo) is the bitmap origin.
61 Fragments are then generated for each pixel corresponding to a 1 (one)
62 in the bitmap image. These fragments are generated using the current
63 raster z coordinate, color or color index, and current raster texture
64 coordinates. They are then treated just as if they had been generated
65 by a point, line, or polygon, including texture mapping,
66 fogging, and all per-fragment operations such as alpha and depth test‐
67 ing.
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69 After the bitmap has been drawn, the x and y coordinates of the current
70 raster position are offset by xmove and ymove. No change is made to
71 the z coordinate of the current raster position, or to the current
72 raster color, texture coordinates, or index.
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75 To set a valid raster position outside the viewport, first set a valid
76 raster position inside the viewport, then call glBitmap with NULL as
77 the bitmap parameter and with xmove and ymove set to the offsets of the
78 new raster position. This technique is useful when panning an image
79 around the viewport.
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82 GL_INVALID_VALUE is generated if width or height is negative.
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84 GL_INVALID_OPERATION is generated if glBitmap is executed between the
85 execution of glBegin and the corresponding execution of glEnd.
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88 glGet with argument GL_CURRENT_RASTER_POSITION
89 glGet with argument GL_CURRENT_RASTER_COLOR
90 glGet with argument GL_CURRENT_RASTER_DISTANCE
91 glGet with argument GL_CURRENT_RASTER_INDEX
92 glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
93 glGet with argument GL_CURRENT_RASTER_POSITION_VALID
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96 glDrawPixels(3G), glPixelStore(3G), glPixelTransfer(3G),
97 glRasterPos(3G)
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102 GLBITMAP(3G)