1GLCALLLIST(3G) GLCALLLIST(3G)
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6 glCallList - execute a display list
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10 void glCallList( GLuint list )
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14 list Specifies the integer name of the display list to be executed.
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17 glCallList causes the named display list to be executed. The commands
18 saved in the display list are executed in order, just as if they were
19 called without using a display list. If list has not been defined as a
20 display list, glCallList is ignored.
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22 glCallList can appear inside a display list. To avoid the possibility
23 of infinite recursion resulting from display lists calling one another,
24 a limit is placed on the nesting level of display lists during display-
25 list execution. This limit is at least 64, and it depends on the
26 implementation.
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28 GL state is not saved and restored across a call to glCallList. Thus,
29 changes made to GL state during the execution of a display list remain
30 after execution of the display list is completed. Use glPushAttrib,
31 glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
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35 Display lists can be executed between a call to glBegin and the corre‐
36 sponding call to glEnd, as long as the display list includes only com‐
37 mands that are allowed in this interval.
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40 glGet with argument GL_MAX_LIST_NESTING
41 glIsList
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44 glCallLists(3G), glDeleteLists(3G), glGenLists(3G), glNewList(3G),
45 glPushAttrib(3G), glPushMatrix(3G)
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49 GLCALLLIST(3G)