1GLPUSHCLIENTATTRIB(3G) GLPUSHCLIENTATTRIB(3G)
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6 glPushClientAttrib, glPopClientAttrib - push and pop the client
7 attribute stack
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11 void glPushClientAttrib( GLbitfield mask); 1.1 )
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15 1.1 Specifies a mask that indicates which attributes to save. Values
16 for 1.1 are listed below.
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19 void glPopClientAttrib( void); 1.1 )
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23 glPushClientAttrib takes one argument, a mask that indicates which
24 groups of client-state variables to save on the client attribute stack.
25 Symbolic constants are used to set bits in the mask. 1.1 is typically
26 constructed by OR'ing several of these constants together. The special
27 mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all stackable client
28 state.
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30 The symbolic mask constants and their associated GL client state are as
31 follows (the second column lists which attributes are saved):
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33 GL_CLIENT_PIXEL_STORE_BIT Pixel storage modes
34 GL_CLIENT_VERTEX_ARRAY_BIT Vertex arrays (and enables)
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36 glPopClientAttrib restores the values of the client-state variables
37 saved with the last glPushClientAttrib. Those not saved are left
38 unchanged.
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40 It is an error to push attributes onto a full client attribute stack,
41 or to pop attributes off an empty stack. In either case, the error
42 flag is set, and no other change is made to GL state.
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44 Initially, the client attribute stack is empty.
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47 glPushClientAttrib is available only if the GL version is 1.1 or
48 greater.
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50 Not all values for GL client state can be saved on the attribute stack.
51 For example, select and feedback state cannot be saved.
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53 The depth of the attribute stack depends on the implementation, but it
54 must be at least 16.
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56 Use glPushAttrib and glPopAttrib to push and restore state which is
57 kept on the server. Only pixel storage modes and vertex array state may
58 be pushed and popped with glPushClientAttrib and glPopClientAttrib.
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60 When the GL_ARB_multitexture extension is supported, pushing and pop‐
61 ping client vertex array state apples to all supported texture units,
62 and the active client texture state.
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65 GL_STACK_OVERFLOW is generated if glPushClientAttrib is called while
66 the attribute stack is full.
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68 GL_STACK_UNDERFLOW is generated if glPopClientAttrib is called while
69 the attribute stack is empty.
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72 glGet with argument GL_ATTRIB_STACK_DEPTH
73 glGet with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
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76 glColorPointer(3G), glDisableClientState(3G), glEdgeFlagPointer(3G),
77 glEnableClientState(3G), glGet(3G), glGetError(3G), glIndexPointer(3G),
78 glNormalPointer(3G), glNewList(3G), glPixelStore(3G), glPushAttrib(3G),
79 glTexCoordPointer(3G), glVertexPointer(3G)
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83 GLPUSHCLIENTATTRIB(3G)