1GLPUSHMATRIX(3G) GLPUSHMATRIX(3G)
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6 glPushMatrix, glPopMatrix - push and pop the current matrix stack
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10 void glPushMatrix( void )
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14 void glPopMatrix( void )
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18 There is a stack of matrices for each of the matrix modes. In
19 GL_MODELVIEW mode, the stack depth is at least 32. In the other modes,
20 GL_COLOR, const(PROJECTION), and GL_TEXTURE, the depth is at least 2.
21 The current matrix in any mode is the matrix on the top of the stack
22 for that mode.
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24 glPushMatrix pushes the current matrix stack down by one, duplicating
25 the current matrix. That is, after a glPushMatrix call, the matrix on
26 top of the stack is identical to the one below it.
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28 glPopMatrix pops the current matrix stack, replacing the current matrix
29 with the one below it on the stack.
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31 Initially, each of the stacks contains one matrix, an identity matrix.
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33 It is an error to push a full matrix stack, or to pop a matrix stack
34 that contains only a single matrix. In either case, the error flag is
35 set and no other change is made to GL state.
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38 GL_STACK_OVERFLOW is generated if glPushMatrix is called while the cur‐
39 rent matrix stack is full.
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41 GL_STACK_UNDERFLOW is generated if glPopMatrix is called while the cur‐
42 rent matrix stack contains only a single matrix.
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44 GL_INVALID_OPERATION is generated if glPushMatrix or glPopMatrix is
45 executed between the execution of glBegin and the corresponding execu‐
46 tion of glEnd.
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49 glGet with argument GL_MATRIX_MODE
50 glGet with argument GL_COLOR_MATRIX
51 glGet with argument GL_MODELVIEW_MATRIX
52 glGet with argument GL_PROJECTION_MATRIX
53 glGet with argument GL_TEXTURE_MATRIX
54 glGet with argument GL_COLOR_STACK_DEPTH
55 glGet with argument GL_MODELVIEW_STACK_DEPTH
56 glGet with argument GL_PROJECTION_STACK_DEPTH
57 glGet with argument GL_TEXTURE_STACK_DEPTH
58 glGet with argument GL_MAX_MODELVIEW_STACK_DEPTH
59 glGet with argument GL_MAX_PROJECTION_STACK_DEPTH
60 glGet with argument GL_MAX_TEXTURE_STACK_DEPTH
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63 glFrustum(3G), glLoadIdentity(3G), glLoadMatrix(3G), glMatrixMode(3G),
64 glMultMatrix(3G), glOrtho(3G), glRotate(3G), glScale(3G),
65 glTranslate(3G), glViewport(3G)
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69 GLPUSHMATRIX(3G)