1Inline-API(3) User Contributed Perl Documentation Inline-API(3)
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6 Inline-API - How to bind a programming language to Perl using Inline.pm
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9 #!/usr/bin/perl
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11 use Inline Foo;
12 say_it('foo'); # Use Foo to print "Hello, Foo"
13
14 __Foo__
15 foo-sub say_it {
16 foo-my $foo = foo-shift;
17 foo-print "Hello, $foo\n";
18 }
19
21 So you think Inline C is pretty cool, but what you really need is for
22 Perl to work with the brand new programming language "Foo". Well you're
23 in luck. "Inline.pm" has support for adding your own Inline Language
24 Support Module (ILSM), like "Inline::Foo".
25
26 Inline has always been intended to work with lots of different program‐
27 ming languages. Many of the details can be shared between implementa‐
28 tions, so that "Inline::Java" has a similar interface to "Inline::ASM".
29 All of the common code is in "Inline.pm".
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31 Language specific modules like "Inline::Python" are subclasses of
32 "Inline.pm". They can inherit as much of the common behaviour as they
33 want, and provide specific behaviour of their own. This usually comes
34 in the form of Configuration Options and language specific compilation.
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36 The Inline C support is probably the best boilerplate to copy from.
37 Since version 0.30 all C support was isolated into the module
38 "Inline::C" and the parsing grammar is further broken out into
39 "Inline::C::grammar". All of these components come with the Inline dis‐
40 tribution.
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42 This POD gives you all the details you need for implementing an ILSM.
43 For further assistance, contact inline@perl.org See "SEE ALSO" below.
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45 We'll examine the joke language Inline::Foo which is distributed with
46 Inline. It actually is a full functioning ILSM. I use it in Inline's
47 test harness to test base Inline functionality. It is very short, and
48 can help you get your head wrapped around the Inline API.
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51 For the remainder of this tutorial, let's assume we're writing an ILSM
52 for the ficticious language "Foo". We'll call it "Inline::Foo". Here is
53 the entire (working) implementation.
54
55 package Inline::Foo;
56 use strict;
57 $Inline::Foo::VERSION = '0.01';
58 @Inline::Foo::ISA = qw(Inline);
59 require Inline;
60 use Carp;
61
62 #===========================================================
63 # Register Foo as an Inline Language Support Module (ILSM)
64 #===========================================================
65 sub register {
66 return {
67 language => 'Foo',
68 aliases => ['foo'],
69 type => 'interpreted',
70 suffix => 'foo',
71 };
72 }
73
74 #===========================================================
75 # Error messages
76 #===========================================================
77 sub usage_config {
78 my ($key) = @_;
79 "'$key' is not a valid config option for Inline::Foo\n";
80 }
81
82 sub usage_config_bar {
83 "Invalid value for Inline::Foo config option BAR";
84 }
85
86 #===========================================================
87 # Validate the Foo Config Options
88 #===========================================================
89 sub validate {
90 my $o = shift;
91 $o->{ILSM}{PATTERN} ⎪⎪= 'foo-';
92 $o->{ILSM}{BAR} ⎪⎪= 0;
93 while (@_) {
94 my ($key, $value) = splice @_, 0, 2;
95 if ($key eq 'PATTERN') {
96 $o->{ILSM}{PATTERN} = $value;
97 next;
98 }
99 if ($key eq 'BAR') {
100 croak usage_config_bar
101 unless $value =~ /^[01]$/;
102 $o->{ILSM}{BAR} = $value;
103 next;
104 }
105 croak usage_config($key);
106 }
107 }
108
109 #===========================================================
110 # Parse and compile Foo code
111 #===========================================================
112 sub build {
113 my $o = shift;
114 my $code = $o->{API}{code};
115 my $pattern = $o->{ILSM}{PATTERN};
116 $code =~ s/$pattern//g;
117 $code =~ s/bar-//g if $o->{ILSM}{BAR};
118 sleep 1; # imitate compile delay
119 {
120 package Foo::Tester;
121 eval $code;
122 }
123 croak "Foo build failed:\n$@" if $@;
124 my $path = "$o->{API}{install_lib}/auto/$o->{API}{modpname}";
125 my $obj = $o->{API}{location};
126 $o->mkpath($path) unless -d $path;
127 open FOO_OBJ, "> $obj"
128 or croak "Can't open $obj for output\n$!";
129 print FOO_OBJ $code;
130 close \*FOO_OBJ;
131 }
132
133 #===========================================================
134 # Only needed for interpreted languages
135 #===========================================================
136 sub load {
137 my $o = shift;
138 my $obj = $o->{API}{location};
139 open FOO_OBJ, "< $obj"
140 or croak "Can't open $obj for output\n$!";
141 my $code = join '', <FOO_OBJ>;
142 close \*FOO_OBJ;
143 eval "package $o->{API}{pkg};\n$code";
144 croak "Unable to load Foo module $obj:\n$@" if $@;
145 }
146
147 #===========================================================
148 # Return a small report about the Foo code.
149 #===========================================================
150 sub info {
151 my $o = shift;
152 my $text = <<'END';
153 This is a small report about the Foo code. Perhaps it contains
154 information about the functions the parser found which will be
155 bound to Perl. It will get included in the text produced by the
156 Inline 'INFO' command.
157 END
158 return $text;
159 }
160
161 1;
162
163 Except for "load()", the subroutines in this code are mandatory for an
164 ILSM. What they do is described below. A few things to note:
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166 1 "Inline::Foo" must be a subclass of Inline. This is accomplished
167 with:
168
169 @Inline::Foo::ISA = qw(Inline);
170
171 2 The line '"require Inline;"' is not necessary. But it is there to
172 remind you not to say '"use Inline;"'. This will not work.
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174 3 Remember, it is not valid for a user to say:
175
176 use Inline::Foo;
177
178 "Inline.pm" will detect such usage for you in its "import" method,
179 which is automatically inherited since "Inline::Foo" is a subclass.
180
181 4 In the build function, you normally need to parse your source code.
182 Inline::C uses Parse::RecDescent to do this. Inline::Foo simply
183 uses eval. (After we strip out all occurances of 'foo-').
184
185 An alternative parsing method that works well for many ILSMs (like
186 Java and Python) is to use the language's compiler itself to parse
187 for you. This works as long as the compiler can be made to give
188 back parse information.
189
191 This section is a more formal specification of what functionality
192 you'll need to provide to implement an ILSM.
193
194 When Inline determines that some "Foo" code needs to be compiled it
195 will automatically load your ILSM module. It will then call various
196 subroutines which you need to supply. We'll call these subroutines
197 "callbacks".
198
199 You will need to provide the following 5 callback subroutines.
200
201 The register() Callback
202
203 This subroutine receives no arguments. It returns a reference to a hash
204 of ILSM meta-data. Inline calls this routine only when it is trying to
205 detect new ILSM-s that have been installed on a given system. Here is
206 an example of the has ref you would return for Foo:
207
208 {
209 language => 'Foo',
210 aliases => ['foo'],
211 type => 'interpreted',
212 suffix => 'foo',
213 };
214
215 The meta-data items have the following meanings:
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217 language
218 This is the proper name of the language. It is usually implemented
219 as "Inline::X" for a given language 'X'.
220
221 aliases
222 This is a reference to an array of language name aliases. The
223 proper name of a language can only contain word characters.
224 [A-Za-z0-9_] An alias can contain any characters except whitespace
225 and quotes. This is useful for names like 'C++' and 'C#'.
226
227 type
228 Must be set to 'compiled' or 'interpreted'. Indicates the category
229 of the language.
230
231 suffix
232 This is the file extension for the cached object that will be cre‐
233 ated. For 'compiled' languages, it will probably be 'so' or 'dll'.
234 The appropriate value is in "Config.pm".
235
236 For interpreted languages, this value can be whatever you want.
237 Python uses "pydat". Foo uses "foo".
238
239 The validate() Callback
240
241 This routine gets passed all configuration options that were not
242 already handled by the base Inline module. The options are passed as
243 key/value pairs. It is up to you to validate each option and store its
244 value in the Inline object (which is also passed in). If a particular
245 option is invalid, you should croak with an appropriate error message.
246
247 The build() Callback
248
249 This subroutine is responsible for doing the parsing and compilation of
250 the Foo source code. The Inline object is passed as the only argument.
251 All pertinent information will be stored in this object. "build()" is
252 required to create a cache object of a specific name, or to croak with
253 an appropriate error message.
254
255 This is the meat of your ILSM. Since it will most likely be quite com‐
256 plicated, it is probably best that you study an existing ILSM like
257 "Inline::C".
258
259 The load() Callback
260
261 This method only needs to be provided for interpreted languages. It's
262 responsibility is to start the interpreter.
263
264 For compiled languages, the load routine from "Inline.pm" is called
265 which uses "DynaLoader" to load the shared object or DLL.
266
267 The info() Callback
268
269 This method is called when the user makes use of the "INFO" shortcut.
270 You should return a string containing a small report about the Inlined
271 code.
272
274 "Inline.pm" creates a hash based Perl object for each section of
275 Inlined source code it receives. This object contains lots of informa‐
276 tion about the code, the environment, and the configuration options
277 used.
278
279 This object is a hash that is broken into several subhashes. The only
280 two subhashes that an ILSM should use at all are $o->{API} and
281 $o->{ILSM}. The first one contains all of the information that Inline
282 has gather for you in order for you to create/load a cached object of
283 your design. The second one is a repository where your ILSM can freely
284 store data that it might need later on.
285
286 This section will describe all of the Inline object "API" attributes.
287
288 The code Attribute
289
290 This the actual source code passed in by the user. It is stored as one
291 long string.
292
293 The language Attribute
294
295 The proper name of the language being used.
296
297 The language_id Attribute
298
299 The language name specified by the user. Could be 'C++' instead of
300 'CPP'.
301
302 The module Attribute
303
304 This is the shared object's file name.
305
306 The modfname Attribute
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308 This is the shared object's file name.
309
310 The modpname Attribute
311
312 This is the shared object's installation path extension.
313
314 The version Attribute
315
316 The version of "Inline.pm" being used.
317
318 The pkg Attribute
319
320 The Perl package from which this invocation pf Inline was called.
321
322 The install_lib Attribute
323
324 This is the directory to write the shared object into.
325
326 The build_dir Attribute
327
328 This is the directory under which you should write all of your build
329 related files.
330
331 The script Attribute
332
333 This is the name of the script that invoked Inline.
334
335 The location Attribute
336
337 This is the full path name of the executable object in question.
338
339 The suffix Attribute
340
341 This is the shared library extension name. (Usually 'so' or 'dll').
342
344 "Inline.pm" has been set up so that anyone can write their own language
345 support modules. It further allows anyone to write a different imple‐
346 mentation of an existing Inline language, like C for instance. You can
347 distribute that module on the CPAN.
348
349 If you have plans to implement and distribute an Inline module, I would
350 ask that you please work with the Inline community. We can be reached
351 at the Inline mailing list: inline@perl.org (Send mail to inline-sub‐
352 scribe@perl.org to subscribe). Here you should find the advice and
353 assistance needed to make your module a success.
354
355 The Inline community will decide if your implementation of COBOL will
356 be distributed as the official "Inline::COBOL" or should use an alter‐
357 nate namespace. In matters of dispute, I (Brian Ingerson) retain final
358 authority. (and I hope not to need use of it :-) Actually mod‐
359 ules@perl.org retains the final authority.
360
361 But even if you want to work alone, you are free and welcome to write
362 and distribute Inline language support modules on CPAN. You'll just
363 need to distribute them under a different package name.
364
366 For generic information about Inline, see Inline.
367
368 For information about using Inline with C see Inline::C.
369
370 For information on supported languages and platforms see Inline-Sup‐
371 port.
372
373 Inline's mailing list is inline@perl.org
374
375 To subscribe, send email to inline-subscribe@perl.org
376
378 Brian Ingerson <INGY@cpan.org>
379
381 Copyright (c) 2000, 2001, 2002. Brian Ingerson. All rights reserved.
382
383 This program is free software; you can redistribute it and/or modify it
384 under the same terms as Perl itself.
385
386 See http://www.perl.com/perl/misc/Artistic.html
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390perl v5.8.8 2002-10-28 Inline-API(3)