1AuSoundPlay(3) Library Functions Manual AuSoundPlay(3)
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6 AuSoundPlay - create a flow to play audio from any source.
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9 #include <audio/audiolib.h>
10 #include <audio/soundlib.h>
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12 AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode,
13 sound_data, flow ,volume_mult_elem, monitor_element, status)
14 AuServer *server;
15 AuDeviceID destination;
16 AuFixedPoint volume;
17 int mode;
18 AuSoundDataPtr sound_data;
19 AuFlowID *flow; /* RETURN */
20 int *volume_mult_elem; /* RETURN */
21 int *monitor_element; /* RETURN */
22 AuStatus *status; /* RETURN */
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25 server Specifies the connection to the audio server.
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27 destination
28 Specifies the device to output the audio data.
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30 volume Specifies the volume.
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32 mode Specifies the line mode for the output device. Currently the
33 following line modes are defined: AuDeviceOutputModeNone,
34 AuDeviceOutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDe‐
35 viceOutputModeLineOut.
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37 sound_data
38 Specifies the sound information.
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40 flow If non-NULL, returns the flow ID.
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42 volume_mult_elem
43 If non-NULL, returns the index of the volume multipler ele‐
44 ment.
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46 monitor_element
47 If non-NULL, include an ExportMonitor element in the flow and
48 return it's index.
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50 status If non-NULL, flush the output buffer and return the status
51 from the server.
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54 AuSoundPlay creates a flow to play audio from any source on device and
55 returns a pointer to the event handler created or NULL if there was an
56 error. The sound_data structure contains the necessary information
57 about the audio format and the data handling function.
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60 AuBadDevice.
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63 AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile,
64 AuSoundPlaySynchronousFromFile.
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66 audiolib - Network Audio System C Language Interface
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70soundlib 1.9.1 AuSoundPlay(3)