1DEUTEX(6) Games Manual DEUTEX(6)
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6 deutex, deusf - do things with wad files
7
9 deutex -?|-h|-help|--help
10 deutex --version
11 deutex -man
12 deutex [options] -make [dirctivs.txt] out.wad
13 deutex [options] -wadir in.wad
14 deutex [options] -check in.wad
15 deutex [options] -usedtex [in.wad]
16 deutex [options] -usedidx [in.wad]
17 deutex [options] -unused in.wad
18 deutex [options] -xtract in.wad [dirctivs.txt]
19 deutex [options] -get entry [in.wad]
20 deutex [options] -pknormal [in.wad [out.txt]]
21 deutex [options] -pkgrahix [in.wad [out.txt]]
22 deutex [options] -add incomplete.wad out.wad
23 deutex [options] -append incomplete.wad
24 deutex [options] -join incomplete.wad in.wad
25 deutex [options] -merge in.wad
26 deutex [options] -restor
27 deutex [options] -as sprite.wad
28 deutex [options] -af flats.wad
29
30 deusf -?|-h|-help|--help
31 deusf --version
32 deusf options
33
35 DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
36 used to extract the lumps of a wad and save them as individual files or
37 the reverse, and much more.
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39 When extracting a lump to a file, it does not just copy the raw data,
40 it converts it to an appropriate format (such as PPM for graphics, Sun
41 audio for samples, etc.). Conversely, when it reads files for inclusion
42 in pwads, it does the necessary conversions (for example, from PPM to
43 Doom picture format).
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45 DeuSF is a trimmed version of DeuTex that is used to merge sprites and
46 flats from a pwad into an iwad, which is sometimes necessary because
47 Doom and its breed do not handle sprites in pwads well.
48
49 See docsrc/dtexman6.txt for more information on DeuTex and DeuSF.
50
52 -? Print list of options.
53
54 -h Same as above.
55
56 -help Same as above.
57
58 --help Same as above.
59
60 -man Print list of options in troff -man format.
61
62 --version Print version number and exit successfully.
63
64 -syntax Print the syntax of wad creation directives.
65
66 -win doom data info select colour
67 (opt.) WinTex shortcut.
68
69 -wim doom select
70 (opt.) WinTex shortcut.
71
72 -debug Debug mode.
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74 -di name (opt.) Debug identification of entry.
75
76 -musid (opt.) Use old music identification method.
77
78 -overwrite (opt.) Overwrite all.
79
80 -wtx iwad (opt.) WinTex shortcut.
81
82 -doom dir (opt.) Indicate the directory of Doom.
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84 -doom2 dir (opt.) Indicate the directory of Doom II.
85
86 -doom02 dir (opt.) Indicate the directory of Doom alpha 0.2.
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88 -doom04 dir (opt.) Indicate the directory of Doom alpha 0.4.
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90 -doom05 dir (opt.) Indicate the directory of Doom alpha 0.5.
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92 -doompr dir (opt.) Indicate the directory of Doom PR pre-beta.
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94 -heretic dir (opt.) Indicate the directory of Heretic.
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96 -hexen dir (opt.) Indicate the directory of Hexen.
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98 -strife dir (opt.) Indicate the directory of Strife.
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100 -strife10 dir (opt.) Indicate the directory of Strife 1.0.
101
102 -dir dir (opt.) Indicate the working directory.
103
104 -deu (opt.) Add 64k of junk to workaround a bug of DEU 5.21.
105
106 -rgb r g b (opt.) Specify the transparent colour (default 0/47/47).
107
108 -gif (opt.) Save pictures as GIF (.gif).
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110 -bmp (opt.) Save pictures as BMP (.bmp).
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112 -ppm (opt.) Save pictures as rawbits (P6) PPM (.ppm).
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114 -au (opt.) Save sound as Sun audio (.au).
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116 -wav (opt.) Save sound as wave (.wav).
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118 -voc (opt.) Save sound as voc (.voc).
119
120 -fullsnd (opt.) Save sound lumps beyond declared length.
121
122 -levels (opt.) Select levels.
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124 -lumps (opt.) Select lumps.
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126 -sounds (opt.) Select sounds.
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128 -musics (opt.) Select musics.
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130 -textures (opt.) Select textures.
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132 -graphics (opt.) Select graphics.
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134 -sneas (opt.) Select sneas (sneaps and sneats).
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136 -sneaps (opt.) Select sneaps.
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138 -sneats (opt.) Select sneats.
139
140 -s_end (opt.) Use S_END for sprites, not SS_END.
141
142 -george Same as above.
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144 -sprites (opt.) Select sprites.
145
146 -patches (opt.) Select patches.
147
148 -flats (opt.) Select flats.
149
150 -v0 (opt.) Set verbosity level to 0.
151
152 -v1 (opt.) Set verbosity level to 1.
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154 -v2 (opt.) Set verbosity level to 2 (default).
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156 -v3 (opt.) Set verbosity level to 3.
157
158 -v4 (opt.) Set verbosity level to 4.
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160 -v5 (opt.) Set verbosity level to 5.
161
162 -be (opt.) Assume all wads are big endian (default LE).
163
164 -le (opt.) Assume all wads are little endian (default).
165
166 -ibe (opt.) Input wads are big endian (default LE).
167
168 -ile (opt.) Input wads are little endian (default).
169
170 -obe (opt.) Create big endian wads (default LE).
171
172 -ole (opt.) Create little endian wads (default).
173
174 -ipf {alpha|normal|pr}
175 (opt.) Picture format (default is "normal").
176
177 -tf {nameless|none|normalstrife11}
178 (opt.) Texture format (default is "normal").
179
180 -itf {nameless|none|normalstrife11}
181 (opt.) Input texture format (default is "normal").
182
183 -otf {nameless|none|normalstrife11}
184 (opt.) Output texture format (default is "normal").
185
186 -itl {none|normal|textures}
187 (opt.) Texture lump (default is "normal").
188
189 -iwad (opt.) Compose iwad, not pwad.
190
191 -make [dirctivs.txt] out.wad
192 Make a pwad, from the creation directives.
193
194 -build [dirctivs.txt] out.wad
195 Same as above.
196
197 -create [dirctivs.txt] out.wad
198 Same as above.
199
200 -wadir in.wad List and identify entries in a wad.
201
202 -check in.wad Check the textures.
203
204 -test in.wad Same as above.
205
206 -usedtex [in.wad]
207 List textures used in all levels.
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209 -usedidx [in.wad]
210 Colour index usage statistics.
211
212 -unused in.wad
213 Find unused spaces in a wad.
214
215 -xtract [in.wad [dirctivs.txt]]
216 Extract some/all entries from a wad.
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218 -extract [in.wad [dirctivs.txt]]
219 Same as above.
220
221 -get entry [in.wad]
222 Get a wad entry from main wad or in.wad.
223
224 -pknormal [in.wad [out.txt]]
225 Detect identical normal.
226
227 -pkgfx [in.wad [out.txt]]
228 Detect identical graphics.
229
230 -add incomplete.wad out.wad
231 Add sprites & flats of a pwad to those of Doom.
232
233 -append incomplete.wad
234 Append sprites & flats of Doom to a pwad.
235
236 -join incomplete.wad in.wad
237 Append sprites & flats of Doom to a pwad.
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239 -merge in.wad Merge doom.wad and a pwad.
240
241 -restore Restore doom.wad and the pwad.
242
243 -as sprite.wad
244 Append all sprites to the wad.
245
246 -af flats.wad Append all floors/ceilings to the wad.
247
249 DOOMWADDIR
250 The directory where the iwad resides. The value of this environ‐
251 ment variable is overridden by -main, -doom and friends.
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254 See TODO.
255
257 DeuTex is copyright © 1994-1995 Olivier Montanuy, copyright © 1999-2000
258 André Majorel.
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260 Most of this program is GPL'd but some of it is available under other
261 licenses. This program is distributed in the hope that it will be use‐
262 ful, but WITHOUT ANY WARRANTY; without even the implied warranty of
263 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE for
264 specific information and copyright notices. All trademarks are the
265 property of their owners.
266
268 The original author of DeuTex is Olivier Montanuy.
269
270 From 1994 to 1996, DeuTex was maintained by Olivier Montanuy
271 <Olivier.Montanuy@wanadoo.fr> with help from Per Allansson
272 <c91peral@und.ida.liu.se>, James Bonfield <jkb@mrc-molecular-biol‐
273 ogy.cambridge.ac.uk>, Sharon Bowles, Mark Mathews <mark.mathews@chan‐
274 nel1.com> and Chuck Rossi. The original manual was written by Kevin
275 McGrail <hevkev@sfo.com>.
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277 As of version 4 (1999), the maintainer is André Majorel <ama‐
278 jorel@teaser.fr>.
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280 Questions and bug reports should be sent to the current maintainer, not
281 to the original authors.
282
284 man -k doom wad
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288DeuTex 4.4.0 2000-01-05 DEUTEX(6)