1COMPILED_SPRITE(3)              Allegro manual              COMPILED_SPRITE(3)
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NAME

6       COMPILED_SPRITE  -  Stores  the  contents of a compiled sprite. Allegro
7       game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       typedef struct COMPILED_SPRITE
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DESCRIPTION

16          short planar;        - set if it's a planar (mode-X) sprite
17          short color_depth;   - color depth of the image
18          short w, h;          - size of the sprite
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20       Compiled sprites are stored as actual machine  code  instructions  that
21       draw  a specific image onto a bitmap, using mov instructions with imme‐
22       diate data values. Read chapter "Compiled sprites" for a description of
23       the restrictions and how to obtain/use this structure.
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SEE ALSO

27       get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
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31Allegro                          version 4.2.3              COMPILED_SPRITE(3)
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